Starbound

Starbound

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Adventurer’s Addons: Loot, Treasure, and Equipment Expanded!
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Jul 21, 2020 @ 12:44pm
Aug 18, 2020 @ 1:08pm
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Adventurer’s Addons: Loot, Treasure, and Equipment Expanded!

Description
I'm working on a update but it'll be postponed until my finals are over.
Should be compatible with all other mods, including Frackin Universe.

Have you ever thought to yourself while exploring the universe: "I wish there was more stuff to loot and more treasures to look forward to"?

Have you ever, while finding your 173rd matter manipulator module, wished there was more to dungeons and chests?

Are you looking for something to spice up your interstellar explorations?

If you answered yes or no, then this mod is for you!

This mod adds numerous treasures, equipment, weapons, and augments to loot in the universe! Find treasure and collect it or trade it in for a profit! Many new loot bags contain equipment, weapons, and new loot to enrich your explorations!

What does this mod add?




This mod currently adds:
- Loot bags
- Treasure
- Augments
- Weapons
- Fuel

They have a small chance to show up in most chests, and gives you something special to loot other than the boring manipulator modules and tech cards.

I found a loot bag! What does it do?
Loot bags are opened just like a quest reward bag (but without the annoying fwaah sound).
There are many types of loot bags, and each have their own loot tables depending on what they are.

I found a shiny new piece of treasure! What do I do with it?

You can sell it at 20% to the various stingy shops and merchants littered across the galaxy waiting to take advantage of your hard work just like any other item, or you can smuggle it into the black market for a juicy 50% profit!
Or alternatively, you can keep it and collect them all.

How can I smuggle my treasures?
The actual smuggling is best left to the professionals. Rather, you can source all our smuggling needs from one easy shop. Craft a smuggling shop at the architect's table to get started, it's easy! It works just like a refinery; treasures go in, press smuggle, and the sweet sweet pixels come out.

Sonokawa will help you bring your treasure to the buyer through her shady suppliers for a small commission (she's rather greedy). You'll get half of the value in pixels as opposed to one fifth from merchants and shops.

What are spellbooks?
Spellbooks are a batch of one-handed buffing weapons designed to complement the rather meager vanilla magic weapons. To cast, hold down the respective mouse button and let go after a couple seconds to cast a magic circle. They come in different varieties, such as regeneration or energy.


Bug reporting
This mod shouldn't have any problems with other mods, but if you do come across a problem or a crash, please identify the problem and post your starbound.log file on pastebin.

Future plans and ideas:

More EPP packs with different special abilities
Backwear with abilities or buffs
More augments
More loot bags
One-use teleportation items
Food with longer buffs
A bunch of more racial-themed treasures
Rare furniture to collect
Possibly some avali and elithian treasures as addons

Credits:
me
Thanks to the people in the starbound forums and the authors of the tutorials!

If you have any good ideas, throw them into the discussion and I'll be sure to consider them!

Thanks for reading, and happy explorations!
Popular Discussions View All (4)
18
Sep 24, 2023 @ 5:26pm
Post your ideas here!
bobhat
5
Aug 19, 2020 @ 5:41am
Those tomes are looking awfully like Terraria
bloopah
1
Mar 1, 2023 @ 8:59pm
Augment Effects
FryoKnight
160 Comments
Anon Nov 18, 2023 @ 12:06pm 
Loot bags are way OP and a bit too common, but it's still a cool mod and I'm glad it adds a way to get more weapon types sooner. I think I left the first core dungeon tutorial thing with like 6 loot bags and about 30k worth of stuff to sell.
Face Nov 10, 2023 @ 4:38pm 
only slightly op if you have mods that add weapons, I cleared the mine shaft with 45 core fragments, 12 weapons (3 guns were in a single crate), weapons and 10k worth sell-able loot.
Damon Sep 16, 2023 @ 4:37am 
I kinda wish this mod would be universal for any modded items included. But not sure if it's possible to make.
COVID Slayer Sep 14, 2023 @ 12:39pm 
Just smuggled all my treasures and got 27k pixels. Seems pretty fine (I am just at the point where I got titanium and killed ixodoom). Actually exciting mod! Cant speak about the weapons though, I got other mods that add weapons sooo...
COVID Slayer Sep 14, 2023 @ 12:34pm 
NVM yall, the ID is AAsmugglingshop. Now I am not sure what causes the recipe not to show up in Architect or Engineer's table
COVID Slayer Sep 14, 2023 @ 12:30pm 
Smuggling shop doesnt show up. Anyone know the ID to spawn it?
Sumenora Aug 16, 2023 @ 3:45pm 
their is a error that seems to rapidly be in the logs

18:39:43.253] [Error] Could not load image asset '/items/active/weapons/spelltomes/default', using placeholder default.
(AssetException) No such asset '/items/active/weapons/spelltomes/default'

it happens everytime a spelltome is used.
Damon Apr 12, 2023 @ 7:54am 
Thanks a lot for the mod! Seems to work for me so far. Without the mod looting feels shallow. If it's balanced? No, you will become rich and find plenty weapons. However Tier seems to be locked to location so starting location you will find T1 weapons and so on.
LoudBuddy Mar 9, 2023 @ 7:11pm 
is this balanced?
Lily Feb 28, 2023 @ 5:44am 
finals must be brutal