Arma 3
293 ratings
ToH Characters
4
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Character
File Size
Posted
Updated
987.539 MB
Jul 18, 2020 @ 11:07am
Dec 12, 2023 @ 10:37am
22 Change Notes ( view )

Subscribe to download
ToH Characters

In 1 collection by Jove Chiere
Take on Helicopters
11 items
Description
Faces of Bohemian Interactive for Arma 2 & Take on Helicopters ported to Arma 3.

ToH characters mod, including the faces that appear in ToH adapted for Arma 3, have their limitations as they are textures from ArmA 2. But it has been adapted and created the necessary textures to look as good as possible.

It currently includes 180 male & 45 female ToH/A2 faces ready to be played.
https://community.bistudio.com/wiki/Take_On_Helicopters:_CfgIdentities
https://community.bistudio.com/wiki/Arma_2:_CfgIdentities

New story characters!
I've started a new project in the MOD, it's about bringing these faces to life in the Armaverse.
So, I'm creating story characters that can be used in missions or campaigns to create new and exciting scenarios.

In addition to the character, I am adding a brief description of them, to give possible ideas of what or who they might be.

  • Pin Mei: VIPER trainer.
    Veteran of war, one of the most recognized instructors among the VIPER, although he is more famous for his bad temper.
  • Morten Gregorius: SPETSNAZ medic.
    Combat medic, with strong nationalist convictions. War crimes attributed to him.
  • Bill Gudiki: OPFOR Gendarme.
    Corrupt to the core, old sergeant in the gendarmerie. Linked to local mafias and syndicate activities.
  • Ben Tailor: FIA BLUFOR anti-tank.
    Mercenary and lover of his MRAWS "Doris", he has a strange relationship with "her".
  • Lia Icebreak: CTRG Sniper.
    An elite woman shooter, she is among the best snipers in the CTRG.
  • And more...

How to do a face conversion from A2 to A3?
Some people have asked me where is the difficulty in taking some textures from Arma 2 and adding them to Arma 3.
Well, behind this mod there is a lot of technical and artistic work.
Given the amount of faces that existed, I looked for a way to automate the process to some extent and thus be able to work with such a volume of faces.

It is not a simple copy and paste, as it requires a total deconstruction of quality and detail in the faces of A2.

History of existing heads...

In this image you can better appreciate the subtle differences of each face, it seems little but by adding a texture, it gains a lot of personality.

Known Bugs:
-Some textures could be improved.
-Women's bodies.

Do you have any suggestions?
In the BI forum you have space to add questions, suggestions and images. Thank you for your cooperation!

https://forums.bohemia.net/forums/topic/230281-toh-characters/



Arma Public License Share Alike (APL-SA)[www.bohemia.net]

Take On Public License Share Alike (TOPL-SA)[www.bohemia.net]
Arma 2 & Take On Helicopters is made by Bohemia Interactive[www.bohemia.net]
based on Public Data Pack[community.bistudio.com]
134 Comments
idostuff12 Jul 22 @ 5:07pm 
Amazing mod
Jove Chiere  [author] Apr 15 @ 2:06pm 
Hi @Gauroth,
This mod is 100% multiplayer compatible, you can change your face in your profile natively and you also have all the faces in the virtual arsenal.
Enjoy it...
Gauroth Apr 13 @ 10:48pm 
Hello, and I apologize if this has been asked already and I just haven't been able to find the answer.

But I was curious if this is multiplayer compatible on a dedicated server? I saw in a previous question you said you can swap all heads with all faces using a command, but will this transfer over to others being able to see your changes? And if we used the permanent file change solution as well?
My unit has been dying for a mix up of appearances (like 5 of us use the same face) and this looks perfect for our situation.

Thank you for your time.
ZombieSon Mar 26 @ 2:35pm 
@Jove Chiere Oh I see. I finally understand why
Jove Chiere  [author] Mar 26 @ 1:33pm 
@ZombieSon the problem exists because the faces that are generated by head variants have to be hidden.
Let me explain, I have about 155 different face textures, but I have also created 18 new heads.
Normally a character has one texture and one head, but I have also hidden the existing male heads and created the combination for each face texture (including the Vanilla ones).

The mathematical operation is simple:
237 faces x 23 heads = 5451 combinations.
Without adding the special or woman faces.

If all this is visible, Arma 3, when opening the virtual arsenal, goes a bit crazy.
ZombieSon Mar 26 @ 12:25pm 
@Jove Chiere Actually, I'm curious. Is this caused by game engine limitations? I have also made custom face myself, probably more than 30 of them, but this number work fine and there will be no problem of missing faces. Could it be that as long as the number of faces exceeds a certain range, errors will occur?
Jove Chiere  [author] Mar 26 @ 12:00pm 
Hey @ZombieSon,
When editing a character, select any face in the personality section. This will leave a permanent face on that unit.
The problem is when you edit it in the Virtual Arsenal, as all the faces are hidden, it cannot find which one has been assigned and applies the default one.
It was the only way to be able to have such a variety of faces, sorry for the inconvenience.
ZombieSon Mar 26 @ 4:34am 
This is a good MOD, but every time I edit the unit's attributes, his face changes to the default one, which makes me have to give up this MOD because it seriously affects my work.
Silas Mar 16 @ 12:04am 
That's very kind of you to take the time to write such a helpful reply. I used your 'more permanent' method and of course it works perfectly. Thanks again.
Jove Chiere  [author] Mar 13 @ 10:56am 
Hi Silas,
Yes, in the history of that head it was modified, it started in 2020 with a basic A3 head, but as I added the new heads in ToH Character, I was assigning them to the faces.
But also in ToH Characters v1.370 I added the AFTH (all faces to heads) and although hidden, you can use any combination variant between head and face.
You just need to use the command:
setface face45m;
and you will have Charles D.'s face with Miller's head.

Here's a little guide: https://imgur.com/a/o4l6N8l

If you want a more permanent option, go to your profile in "Documents/Arma 3" and modify your settings in name.Arma3Profile by modifying the line:
face="face45m";
and you will have it permanently (but you will always have to use the ToH mod).