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[Scripted Setup] Deception: Murder in Hong Kong + Undercover Allies (ENG) [Complete]
   
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3.843 MB
15 Thg07, 2020 @ 11:40pm
1 Thg02, 2021 @ 11:26am
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[Scripted Setup] Deception: Murder in Hong Kong + Undercover Allies (ENG) [Complete]

Trong 1 bộ sưu tập tạo bởi Maginomicon
Austin Friday Game Night
120 vật phẩm
Mô tả
This is a vastly-improved version of the Deception: Murder in Hong Kong mod originally created by Bonk.
Primarily, I've added ALL of the content from the "Undercover Allies" expansion and almost everything from the kickstarters, such as the Clever Accomplice role, The Perfect Crime event, and the Unknown Location tile.
I also completely overhauled how the Forensic Scientist role operates in the mod by giving them a hidden zone with a bunch of special tools.
This also allows the player maximum to go up to 11 (The Forensic Scientist must be the "black" color).
I've added a "DGT Cube"-like turns clock to smooth out the Presentations phases.
I've also added by-default some variants which make the game a tiny bit more "meaty", although I include a PDF of the original rules as-written for the "hardcore" purists.
I wrote up a bunch of stuff in the Notebook tool for Mod Setup, Role Descriptions, FAQs, a Forensic Scientist strategy guide, and a Murderer strategy guide.
Finally, I implemented a fully scripted initial setup (not a scripted Night Phase though), which is fully configurable or even can be disabled if you want to run a completely manual setup.

Other additions/changes:
* Changed the broken bullet models to be blue microscopes like those seen in the meatspace game's "Premium Upgrade Kit".
* Added Numpad Cameras 0-9 (the tiny playing cards) so that players can quickly pan over to everything (only works if the player has a Number Pad on their keyboard), but players can always use their own saved cameras of-course.
* Added color-coded name plates to all player areas so that a player looking at that play area knows whose cards they are without having to pan down look under the player's hand to see their username, and so players can put their preferred name and pronouns instead of being forced to use their Steam username.
* Tweaked the size of the grid to fit more cards in a smaller area.
* Fixed the direction the hand zones are pointing for some of the players.
* Removed the extra "Duration of Crime" evidence tile.
* Removed the extra "Violin" card and the extra "Headset" card.

TODO LIST:
* Fix the typo on the "Evidence Left Behide" tile.
* Make hitting a buzzer also stop both timers.

CREDITS:
Special thanks to Bonk, Citie, JollyThinker, Dave Fighter, and the Red Dice community for their work on the original mod.

ASSISTANCE?
I pay close attention to comments made my mods, so if you think you can improve on my mod (especially with scripting or my TODO list), please let me know. We can work together on it that way everyone who downloads this mod will automatically get the latest version of what we make together.
9 bình luận
Maginomicon  [tác giả] 10 Thg02 @ 12:05am 
@~PriscillAAH Can you be more specific? Can you send a screenshot where there things seem to be missing? You require at least 4 players in-game in order to enable the ready button. That has to be clicked, and then the forensic scientist player has to click their own start button.
-PriscillAAH 27 Thg01 @ 7:57pm 
seems to be missing stuff
SamwiseTheBrave 14 Thg02, 2021 @ 2:23pm 
@Maginomicon thank you 😁
Maginomicon  [tác giả] 1 Thg02, 2021 @ 11:29am 
@SamwiseTheBrave I've fixed it.
SamwiseTheBrave 22 Thg12, 2020 @ 3:40am 
Hey this is an amazing mod by the looks of it. Have not tried it out with friends yet, but this looks really scripted well. I do get an error for a missing image. I wonder what that might be. I don't think it's anything important, but still, is there any way to fix this?
Wind's Aria 21 Thg10, 2020 @ 11:21pm 
Just retested blindfold with a friend again and yes, it does indeed work as you say. Apologies for the mistake. I'm thoroughly confused since it was not that way when I last tested it, but oh well. Perhaps I was looking at things from the FS's perspective when I tested last time.

Also thanks for the tip about pausing and un-pausing timers.
Maginomicon  [tác giả] 20 Thg10, 2020 @ 3:25pm 
Also @Wind, you can pause-unpause those timers at-will by left-clicking on that timer.
Maginomicon  [tác giả] 20 Thg10, 2020 @ 3:23pm 
@Wind 1. I'm working on automating a customizable setup (but not the full gameplay loop), and one of those changes is to make hitting a buzzer stop all running timers.
2. You're mistaken unless that's a TTS-side bug. I tested that specifically and repeatedly where non-Black player A is blindfolded, and another player B blindfolded themself and removed their blindfold, and those messages did not appear in player A's chat.
Wind's Aria 18 Thg10, 2020 @ 12:20am 
Tried it out with a group for the first time (first time playing the game too!) Worked out pretty well. Thanks for making this mod.

I did notice some things:
1. Is there a way to pause the individual timers or clock up front? Even though the rules didn't specify, when someone interrupts to solve the case, I believe it the time should be paused so that the group discussion or individual presentation can be resumed later. Would be nice if that could be achieved.

2. When people put on or take off the blindfold in TtS, it's announced in the chat log for everyone, including for people who had their blindfold on at the time. This can give away very big hints as to who's who during the phase when everyone is suppose to be blindfolded except the murderer (and other roles, one by one). Is there a way to prevent that from showing up in the chat log when the Forensic Scientist script is ran?