Tabletop Simulator

Tabletop Simulator

[Scripted Setup] Deception: Murder in Hong Kong + Undercover Allies (ENG) [Complete]
9 Comments
Maginomicon  [author] Feb 10 @ 12:05am 
@~PriscillAAH Can you be more specific? Can you send a screenshot where there things seem to be missing? You require at least 4 players in-game in order to enable the ready button. That has to be clicked, and then the forensic scientist player has to click their own start button.
-PriscillAAH Jan 27 @ 7:57pm 
seems to be missing stuff
SamwiseTheBrave Feb 14, 2021 @ 2:23pm 
@Maginomicon thank you 😁
Maginomicon  [author] Feb 1, 2021 @ 11:29am 
@SamwiseTheBrave I've fixed it.
SamwiseTheBrave Dec 22, 2020 @ 3:40am 
Hey this is an amazing mod by the looks of it. Have not tried it out with friends yet, but this looks really scripted well. I do get an error for a missing image. I wonder what that might be. I don't think it's anything important, but still, is there any way to fix this?
Wind's Aria Oct 21, 2020 @ 11:21pm 
Just retested blindfold with a friend again and yes, it does indeed work as you say. Apologies for the mistake. I'm thoroughly confused since it was not that way when I last tested it, but oh well. Perhaps I was looking at things from the FS's perspective when I tested last time.

Also thanks for the tip about pausing and un-pausing timers.
Maginomicon  [author] Oct 20, 2020 @ 3:25pm 
Also @Wind, you can pause-unpause those timers at-will by left-clicking on that timer.
Maginomicon  [author] Oct 20, 2020 @ 3:23pm 
@Wind 1. I'm working on automating a customizable setup (but not the full gameplay loop), and one of those changes is to make hitting a buzzer stop all running timers.
2. You're mistaken unless that's a TTS-side bug. I tested that specifically and repeatedly where non-Black player A is blindfolded, and another player B blindfolded themself and removed their blindfold, and those messages did not appear in player A's chat.
Wind's Aria Oct 18, 2020 @ 12:20am 
Tried it out with a group for the first time (first time playing the game too!) Worked out pretty well. Thanks for making this mod.

I did notice some things:
1. Is there a way to pause the individual timers or clock up front? Even though the rules didn't specify, when someone interrupts to solve the case, I believe it the time should be paused so that the group discussion or individual presentation can be resumed later. Would be nice if that could be achieved.

2. When people put on or take off the blindfold in TtS, it's announced in the chat log for everyone, including for people who had their blindfold on at the time. This can give away very big hints as to who's who during the phase when everyone is suppose to be blindfolded except the murderer (and other roles, one by one). Is there a way to prevent that from showing up in the chat log when the Forensic Scientist script is ran?