Project Zomboid

Project Zomboid

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Harder Hotwire
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13 JUL 2020 a las 8:50 a. m.
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Harder Hotwire

Descripción
Description
This mod is mostly useful for multiplayer when cars are enabled.
Current vanilla skill level requirements of 1 Electrical and 2 Mechanics can be gained with perks from the very start, so many newcomers to servers can hotwire and take others' cars without significant effort.
As a bonus the mod has an ability to revert damage done to the cars and even craft a key if your skills are high enough.

Compatibility:
Project Zomboid: 40.43, 41.64, 41.77.
Other mods: mods that overwrite ISVehicleMenu.showRadialMenu will be incompatible.

New Skill Requirements
Hotwire
  • Metalworking: 1;
  • Electrical: 4;
  • Mechanics: 6;
  • Time: 200.
Metalworking is now required in addition to upped Electrical and Mechanics levels as a person should be able to at least know his way with metal to open ignition in most cases.

Un-hotwire
  • Metalworking: 4;
  • Electrical: 6;
  • Mechanics: 8;
  • Time: 900.
Increased requirements. You should not only be able to revert the damage done to electrical circuits, but also put the lock back in place and weld it all together.

Craft Car Key
  • Metalworking: 8;
  • Electrical: 10;
  • Mechanics: 10;
  • Time: 2100.
Overkill? Maybe. But consider that each player now can craft keys if they pass the checks and even become a key dealer on the server - a feature that only administrator could do previously.

Translations
For the time being this mod has full translations to following languages:
  • English (EN)
  • Russian (RU)
If you'd like to translate this mod, send me your translation file and I will add it with credits in-place.

Links and Copyrights
The development is performed on GitHub: https://github.com/openzomboid/harder-hotwire
License: GPL-3.0 (see LICENSE file).
Yes, you no longer can misappropriate the code/idea and add your name to the beginning without repercussions.

Tags:B41,B40,Multiplayer,Interface,Cars,Vehicles,Hard,Harder

Workshop ID: 2164926937
Mod ID: harder_hotwire
83 comentarios
rez  [autor] 29 ABR a las 3:38 p. m. 
@Kaban4ik
Is it possible for you ti provide a link to this KLEIN mod/scenario? I have tested on pure vanilla without mods and it really is there.
Kaban4ik 28 ABR a las 11:07 p. m. 
WE are playing on the assembly 10 years later from KLEIN. We have the hacking skill, but there is no metalworking skill anywhere, even magazines are there and have been read.
rez  [autor] 28 ABR a las 11:07 a. m. 
@Kaban4ik
Is there anything you've changed in the vanilla behavior? Currently I see metalworking being in there just fine.
Kaban4ik 27 ABR a las 6:11 a. m. 
@rez
41.78.16
rez  [autor] 26 ABR a las 3:48 p. m. 
@Kaban4ik
Which PZ version do you use?
Kaban4ik 26 ABR a las 10:01 a. m. 
Hello, my friends and I don't have metalworking on our skill lists. What to do?
rez  [autor] 20 ABR a las 1:35 p. m. 
@Krizzy,
This mod's purpose was to NOT let people hotwire and steal cars from the start, with or without trait. That's not a bug, that's the purpose of this mod :)
Krizzy 20 ABR a las 12:48 p. m. 
It breaks the burglar trait to hotwire cars from the start, was it intentional or is it a bug?
rez  [autor] 31 MAR a las 5:49 a. m. 
@RAMPAGE16
As I have stated in the description,
> Other mods: mods that overwrite ISVehicleMenu.showRadialMenu will be incompatible.
RAMPAGE16 31 MAR a las 1:26 a. m. 
Can't attach Autotsar trailers + Autotsar trucks with this mod