Project Zomboid

Project Zomboid

31 ratings
Harder Hotwire
File Size
0.677 MB
Jul 13, 2020 @ 8:50am
1 Change Note ( view )

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Harder Hotwire

This mod is mostly useful for multiplayer when cars are enabled.
Current vanilla skill level requirements of 1 Electrical and 2 Mechanics can be gained with perks from the very start, so many newcomers to servers can hotwire and take others' cars without significant effort.
As a bonus the mod has an ability to revert damage done to the cars and even craft a key if your skills are high enough.

Project Zomboid: 40.43, 41.37 (and maybe more recent)
Other mods: mods that overwrite ISVehicleMenu.showRadialMenu will be incompatible.

New Skill Requirements
  • Metalworking: 1;
  • Electrical: 4;
  • Mechanics: 6;
  • Time: 200.
Metalworking is now required in addition to upped Electrical and Mechanics levels as a person should be able to at least know his way with metal to open ignition in most cases.

  • Metalworking: 4;
  • Electrical: 6;
  • Mechanics: 8;
  • Time: 900.
Increased requirements. You should not only be able to revert the damage done to electrical circuits, but also put the lock back in place and weld it all together.

Craft Car Key
  • Metalworking: 8;
  • Electrical: 10;
  • Mechanics: 10;
  • Time: 2100.
Overkill? Maybe. But consider that each player now can craft keys if they pass the checks and even become a key dealer on the server - a feature that only administrator could do previously.

For the time being this mod has full translations to following languages:
  • English (EN)
  • Russian (RU)
If you'd like to translate this mod, send me your translation file and I will add it with credits in-place.

Links and Copyrights
The development is performed on GitHub:
License: GPL-3.0 (see LICENSE file).
Yes, you no longer can misappropriate the code/idea and add your name to the beginning without repercussions.


Workshop ID: 2164926937
Mod ID: harder_hotwire
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FuturistDreamer Nov 14, 2020 @ 7:26pm 
@rez I thought I saw something about them putting new vehicle updates that should allow for towing of other vehicles and/or trailers natively, which would be awesome.
rez  [author] Nov 8, 2020 @ 2:01am 
I have contacted Towing Cars modder, maybe he has solution as he promised earlier to fix incompatibilities with Vehicle Additions, but I cannot guarantee anything at this stage.
rez  [author] Nov 8, 2020 @ 1:33am 
@TurtleShroom, as it is stated on GitHub, mods that overwrite ISVehicleMenu.showRadialMenu will be incompatible, so if that mod in question does the same thing we do, well then, tough luck. There's no elegant solution for these situations.
TurtleShroom Nov 7, 2020 @ 4:22pm 
This Mod is not compatible with the Towing Car Mod.
FuturistDreamer Oct 27, 2020 @ 1:19pm 
If the game was from 2000+, I'd say that this was practical, but cars before the mid 90s were pretty much just dumb machines. Hot wiring cars is this easy in the game because it was that easy in the real world.

Then again, I wouldn't mind seeing an updated version of PZ called "PZ 2025" with newer cars and tech (solar panels), but everyone being obese and out of shape at the start.
Ninjadew88 Aug 6, 2020 @ 6:08pm 
VeRy GoOd MoD:spiffo:
rez  [author] Jul 19, 2020 @ 9:58am 
@star, yes, that was the intention. Un-hotwire and key craft are MP admin functions, so high skill requirements is a necessary trade-off, as this mod is designed with long play in mind.
Key craft should be reachable in under 100 hours with x1 multiplier I think.
star Jul 19, 2020 @ 5:13am 
The numbers are too hard high.
rez  [author] Jul 17, 2020 @ 3:19pm 
@[] Jason (Cirenmatt)
Of course, as long as you post the link to this mod, I have no objections.
Jason Taylor (Cirenmatt) Jul 17, 2020 @ 3:04pm 
Do you know If I can use this mod for a RP server with a little nerf on the skill requirement? only be touching the skill requirement and would of course mention the previous mod owner and link the page.