Project Zomboid

Project Zomboid

208 ratings
Harder Hotwire
File Size
710.201 KB
Jul 13, 2020 @ 8:50am
1 Change Note ( view )

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Harder Hotwire

This mod is mostly useful for multiplayer when cars are enabled.
Current vanilla skill level requirements of 1 Electrical and 2 Mechanics can be gained with perks from the very start, so many newcomers to servers can hotwire and take others' cars without significant effort.
As a bonus the mod has an ability to revert damage done to the cars and even craft a key if your skills are high enough.

Project Zomboid: 40.43, 41.64, 41.77.
Other mods: mods that overwrite ISVehicleMenu.showRadialMenu will be incompatible.

New Skill Requirements
  • Metalworking: 1;
  • Electrical: 4;
  • Mechanics: 6;
  • Time: 200.
Metalworking is now required in addition to upped Electrical and Mechanics levels as a person should be able to at least know his way with metal to open ignition in most cases.

  • Metalworking: 4;
  • Electrical: 6;
  • Mechanics: 8;
  • Time: 900.
Increased requirements. You should not only be able to revert the damage done to electrical circuits, but also put the lock back in place and weld it all together.

Craft Car Key
  • Metalworking: 8;
  • Electrical: 10;
  • Mechanics: 10;
  • Time: 2100.
Overkill? Maybe. But consider that each player now can craft keys if they pass the checks and even become a key dealer on the server - a feature that only administrator could do previously.

For the time being this mod has full translations to following languages:
  • English (EN)
  • Russian (RU)
If you'd like to translate this mod, send me your translation file and I will add it with credits in-place.

Links and Copyrights
The development is performed on GitHub:
License: GPL-3.0 (see LICENSE file).
Yes, you no longer can misappropriate the code/idea and add your name to the beginning without repercussions.


Workshop ID: 2164926937
Mod ID: harder_hotwire
InBlow Jun 3 @ 10:33pm 
при использовании с модом k900 или peterbilt 379 пропадает возможность присоединять прицепы к тягачам. Кто-то сталкивался с этим или имеет способ решения проблемы
When used with a k900 or peterbilt 379 mod, the ability to attach trailers to tractors is lost. Has anyone encountered this or has a way to solve the problem?
rez  [author] Apr 29 @ 3:38pm 
Is it possible for you ti provide a link to this KLEIN mod/scenario? I have tested on pure vanilla without mods and it really is there.
Kaban4ik Apr 28 @ 11:07pm 
WE are playing on the assembly 10 years later from KLEIN. We have the hacking skill, but there is no metalworking skill anywhere, even magazines are there and have been read.
rez  [author] Apr 28 @ 11:07am 
Is there anything you've changed in the vanilla behavior? Currently I see metalworking being in there just fine.
Kaban4ik Apr 27 @ 6:11am 
rez  [author] Apr 26 @ 3:48pm 
Which PZ version do you use?
Kaban4ik Apr 26 @ 10:01am 
Hello, my friends and I don't have metalworking on our skill lists. What to do?
rez  [author] Apr 20 @ 1:35pm 
This mod's purpose was to NOT let people hotwire and steal cars from the start, with or without trait. That's not a bug, that's the purpose of this mod :)
Krizzy Apr 20 @ 12:48pm 
It breaks the burglar trait to hotwire cars from the start, was it intentional or is it a bug?
rez  [author] Mar 31 @ 5:49am 
As I have stated in the description,
> Other mods: mods that overwrite ISVehicleMenu.showRadialMenu will be incompatible.