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You've done a really good job with picking a theme and sticking to it. Any time from now on when I see a puzzle with two large rooms separated by a fizzler, laser field, or something of that type, I'm going to think: Ah yes, a self-isolation map.
You've also done a great job with the logic of all the puzzles, having a lot of reuses without making steps feel repetitive (I think this is where I struggle when making maps. I can make a map that has many logical steps, but sometimes at the expense of making every step feel fresh and exciting). I hope to make better puzzles based on what I've learned solving these.
There are some maps in this series that have a flaw or two, but those are far and few between, and are to be expected.
Thanks for making this batch of puzzles! I really enjoyed them.
Here's my advice: Don't think about the surfaces. Just think on the cubes.