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Gyll's Vanilla: Plague Doctor
   
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Class Mods: Class Tweaks
File Size
Posted
856.112 KB
Jul 12, 2020 @ 5:16pm
1 Change Note ( view )

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Gyll's Vanilla: Plague Doctor

In 1 collection by Gyll
Gyll's Vanilla
19 items
Description
Gyll’s Vanilla: Plague Doctor reworks the Plague Doctor by:
- Rescaling her blights to keep them more consistent in power level throughout the game
- Replacing Emboldening Vapours with the more powerful but temporary Potent Concoction
- Replacing Disorienting Blast with the strong corpse payoff of Corpse Explosion

It's included in the Gyll's Vanilla: Heroes mod, but is now also available as a standalone mod for people who don't want to use all 15 non-DLC vanilla reworks.

Changelog
Click to view the full list of changes, including tooltips and design notes[dd-tooltips.com]

Other Reworks
Click to view the full collection

Localization
This mod is translated into the following languages:
Korean: thanks to Ruque and Nickel
Russian: thanks to Mad_bucket.png
All other non-English languages are playable but will have some English strings, please leave a comment if you're willing to translate another language.

Thanks
Thanks to Clair de Lune, Chogex, O’Nightmare!, and Sasiji for helping me with questions in the Moonlit Dungeon Discord.
Thanks to Nive, Kope, Shay, Rothag, and Tilted Hat for significant feedback and ideas
Thanks to Red Hook Studios for making such a great & moddable game!

Disclaimer
Gyll’s Vanilla: Plague Doctor is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
3 Comments
NeonNobility Jul 17, 2022 @ 5:46pm 
This mod is great in a lot of ways but Plague Grenade really shouldn't be buffed to outperform Noxious Blast, Incision's bleed being nerfed hurts niche playstyles and should be buffed instead of getting the bonus vs blighted targets, and Corpse Explosion having no stun makes PD way worse at handling backline stress nukes or other irritating threats, especially since blight destroys corpses when it kills
Kittah Khan Jan 15, 2021 @ 3:09pm 
@Gyll
Good changes overall, but I have some remarks on Corpse Explosion and Noxious Blast.

I also have an issue with Corpse Explosion, but it's a bit more fundamental, the Plague Doctor inflicts blight, which doesn't leave corpses. This skill is exceptionally situational. Disorienting Blast had more utility, it allowed you to shut down a priority target's turn and make them more vulnerable by shuffling them into a more advantageous position. It even worked on Large targets on the front line.

Noxious Blast is lacking right now, it's an inferior plague grenade, a stackable blight resistance debuff would make it useful against tougher opponents. Returning the Accuracy debuff and scaling it up a bit could also be a good option.
Alicaido Jan 14, 2021 @ 8:56pm 
PD's Corpse Explosion not being able to hit the first enemy feels like hot garbage. Generally you wanna kill the back rank and then transition to stalling off the front - Corpse Explosion allows for an, "oh no", button to press when you just need to nuke the enemy, but not being able to hit the front rank kinda ruins that idea.