Total War: WARHAMMER II

Total War: WARHAMMER II

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Mazdamundi Geomantic spells
   
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Tags: mod, Overhaul
File Size
Posted
643.206 KB
Jul 12, 2020 @ 2:47pm
1 Change Note ( view )

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Mazdamundi Geomantic spells

In 1 collection by teos_the_blue
New Skills and Spells for Lords
14 items
Description
If you like this mod Please find a moment to rate it



Hello everyone
Short version : New Lore for Mazdamundi Geomancy related custom spells description below :

Lore Versione : "it was a bright day near Hexoatl, Lord Mazdamundi after camping,, ehmm looting ....another skaven settlement finally managed to grasp his unique Geomancy related ability "Ruination of cities" and finally on the next turn he decided to try it in battle thinking " With a name like that... what can go wrong??"

well he was uttely disappointed... ruination of cities ... more like ruination of mood....he was so sad and disappointed that he quickly went back to check the script of the great plan...
After a Long long long long meditation he tought "Maybe i should look at the Great Plan one more time..."
he finally found out by reading the great wiki..ehmm.. plan... that he was supposed to be a geomantic caster...
the spells he found out were :

True ruination of cities :
- a true amazing spell which will finally ruin an opponent city (must say a cool spell )
- cost 30 WOM no discount avaiable at rank 30

Earth Line :
- Mazdamundi will call a Line of earth to obliterate his enemies,
- cost 20 WOM no discount avaiable at rank 20

Move the mountains :
- Mazdamundi shake a nearby mountain and throw the debris aganist his foes
- cost 15 WOM no discount avaiable at rank 15

Armed with his new Geomancy Lore Lord Mazdamundi is finally ready to face anyone who dares stand in the way of the Great Plan




COMPATIBILITY : Should be compatible with most mods since spell are custom made and they are collected in a custom lore currently i play with SFO and they work fine.



If you enjoy this mod please rate it :D thanks everyone for reading ..
If Possible leave a feedback in the comments if you decided to negatively rate this mod so i can use the reference to improve it.
Also if you have any suggestion to improve the overall quality please lemme know

thanks

Have Fun follow the great PLAN.

Collection of all Skills https://steamcommunity.com/sharedfiles/filedetails/?id=2381160828
10 Comments
Gorwe Sep 10, 2022 @ 4:18am 
Mazda should be OP(not a generic caster). I mean, he raised a mountain range! O.o
Mosley was right Jun 13, 2022 @ 12:01am 
Thank you! Mazdamundi is 'supposed' to be stupidly OP in-lore, and CA made hi a generic spellcaster in-game!
Keinigkeit Jul 29, 2021 @ 12:58am 
that's what counts as a decent Legendary Lord Mazdamundi:steamthumbsup:
WiadroWarzyw Jul 2, 2021 @ 1:50am 
These spells are so stupidly overpowered, and I love it. Great mod
Zets Jan 11, 2021 @ 5:12am 
The spells are super broken, completely OP xD Cool mod tho, thanks :)
Arabaya Dec 9, 2020 @ 6:04pm 
Great spells! I would love to see these spells on Tehenhauin
af17317596 Nov 16, 2020 @ 2:35pm 
this still work?
EzUNreal Jul 13, 2020 @ 1:03am 
Very clear, thank you:steamhappy:
teos_the_blue  [author] Jul 12, 2020 @ 10:51pm 
Hi Frederic181049 i currently play with SFO and it works with vanilla as well.
Honestly this mod isnt really balanced for anything in particular, spells have kinda lot of variables depends if u miss or what kinda of units you target in this case those spell are usefull for dealing with units with lot of head counts, they arent used to deal with lords or single model units (you can use them but they dont do much :D) but they look pretty cool.
The stronger spells have long cooldown and are very powerfull but in my experince any player abusing some flawed AI mechanis can wipe an army in a single swoop (for example winds of death od Deliverance of Itza) so if u use the same tricks with these spells you will find the same results :D

I hope to have cleared your doubts see yaaaa
EzUNreal Jul 12, 2020 @ 7:55pm 
You play with SFO, does that mean this is balanced for SFO not vanilla?