Arma 3
170 ratings
FileXT
   
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Data Type: Mod, Server
File Size
Posted
Updated
1.181 MB
Jul 11, 2020 @ 12:28pm
Feb 19, 2022 @ 8:25am
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FileXT

Description
This is an Arma extension which lets you store and read data in files from SQF.

Important: at 22 Jan. 2022 Linux support was added, thanks to user https://github.com/xoorath

More information at:
Setup guide[vindicta-team.github.io]
GitHub page[github.com]
62 Comments
Maddog088 Apr 26 @ 5:40pm 
all good, I'll see if I can find it. Regardless thanks for the surprisingly quick response!!
Savelli  [author] Apr 26 @ 9:52am 
Hi, the files are stored in "storage" folder within the mod folder. So in best case you might be able to recover the saved game data from the trash bin.

I think I made it store the files in mod folder because on some server hosting services the profile folder was reset every time or inaccassible, but I don't remember the reason exactly at this point.

If you can't find the files in trash bin, I am sorry for the lost progress.
Maddog088 Apr 26 @ 7:36am 
Quick question on a dedicated server... where do the FileXT saves are stored.

Context:
The last CBA update a few mods got corrupted on the server - including ACE, Vindicta, TFAR, CUP etc. FileXt had no issue at all but after re-downloading all the mods and relaunching the server past save is no longer there. I made a new one and am running it with my crew but we had a decent early game progress.

Is there a backup save somewhere?
Savelli  [author] Apr 25 @ 2:42pm 
Hi, it doesn't do anything by itself, this mod is only used by Vindicta. You can write your functions which would call FileXT library to write data to files, but as I understand it's not your use case?
Bluefield Apr 25 @ 2:39pm 
Hello, Ive been trying to use this for a single player scenario, but unfortunately it seems that data is not being written neither to the mission folder nor the mod storage.

Im guessing this is not intended for mission files but rather full on mods?
👨🏻‍🚀 Jan 3, 2023 @ 3:25pm 
thank you for clearing this up! and destroying my hopes :) i restarted the Old Man mission sadly so often after it got corrupted, I am exhausted in doing everything again and again
Savelli  [author] Jan 3, 2023 @ 3:04pm 
Hi, thanks, but it's not possible to make it work in general for any scenario. At most somebody would be able to achieve basic saving of object state like positions and orientations, but it's impossible for instance to save AI state precisely, or state of custom scripts. That's what native saving is for. It's precise and full as it can reach more data, but it's more fragile as you noted.
👨🏻‍🚀 Jan 3, 2023 @ 2:30pm 
hey Sparker, this is an amazing mod. As rhidenor intended, this feature is heavily missed for other scenarios in general, as I encountered so many errors with the native saving, be it by updates or simply mods. If it would be possible to use this mod generally this would still go through the roof with subscriber hall of fame I think.
Mumus Nov 17, 2022 @ 10:28am 
Yes, this is my problem :) I forgot to mention, i would like it do on dedicated server.
Savelli  [author] Nov 17, 2022 @ 10:22am 
Oh yes you are right, on a dedicated server you can't save a generic mission by default, you can only save if you use self-hosting.