XCOM 2
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[WOTC] AI to AI Activations
   
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7 lipca 2020 o 13:53
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[WOTC] AI to AI Activations

Opis
Uses incoming alert data to activate two AI pods or groups on different teams that are outside the vision of XCom. In Vanilla XCom this only can happen if both groups or pods are within vision of an XCom soldier. The activations can come from sight, taking fire, or taking damage.

Optionally you can turn off sight activations or exclude any mission from sight activation.

This is a piece of yellow alert gameplay that players requested so that they could use with LWOTC, this will be incompatible and not necessary with yellow alert gameplay.

Mod Class Overrides
XComGameState_AIUnitData
Komentarzy: 63
Zircon 9 kwietnia o 17:50 
This is a MUST HAVE if you play with SITREP factions
RustyDios 27 listopada 2023 o 14:06 
If you let them ...
RAAMPEAK 27 listopada 2023 o 13:50 
seems great but does that mean two parties will kill each other before i can
fredrowe234 21 października 2023 o 0:37 
Great mod! Thank you!
HaziTru 12 sierpnia 2023 o 11:56 
I can confirm it works for everyone besides the lost, advent gets free shots on them without triggering.
HaziTru 9 sierpnia 2023 o 7:36 
It is set to that but for some reason I had a mission where the lost ran right past a enemy pod without activation
RedDobe  [autor] 8 sierpnia 2023 o 22:29 
@HazTru - Set EnableAItoAISeesUnitActivation = True if it is not already.
HaziTru 8 sierpnia 2023 o 3:23 
How do I make this work for lost ?
Rikimaru 5 lipca 2023 o 21:00 
Works great, thanks for the realism this mod brings!
jahsinha 7 kwietnia 2023 o 21:55 
Ah. Understood. If you ever get to it, cool. Otherwise, I'll live. Thanks for the mod. It's a great one.