XCOM 2
211 ratings
[WOTC] AI to AI Activations
   
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Jul 7, 2020 @ 1:53pm
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[WOTC] AI to AI Activations

Description
Uses incoming alert data to activate two AI pods or groups on different teams that are outside the vision of XCom. In Vanilla XCom this only can happen if both groups or pods are within vision of an XCom soldier. The activations can come from sight, taking fire, or taking damage.

Optionally you can turn off sight activations or exclude any mission from sight activation.

This is a piece of yellow alert gameplay that players requested so that they could use with LWOTC, this will be incompatible and not necessary with yellow alert gameplay.

Mod Class Overrides
XComGameState_AIUnitData
63 Comments
Zircon Apr 9 @ 5:50pm 
This is a MUST HAVE if you play with SITREP factions
RustyDios Nov 27, 2023 @ 2:06pm 
If you let them ...
RAAMPEAK Nov 27, 2023 @ 1:50pm 
seems great but does that mean two parties will kill each other before i can
fredrowe234 Oct 21, 2023 @ 12:37am 
Great mod! Thank you!
HaziTru Aug 12, 2023 @ 11:56am 
I can confirm it works for everyone besides the lost, advent gets free shots on them without triggering.
HaziTru Aug 9, 2023 @ 7:36am 
It is set to that but for some reason I had a mission where the lost ran right past a enemy pod without activation
RedDobe  [author] Aug 8, 2023 @ 10:29pm 
@HazTru - Set EnableAItoAISeesUnitActivation = True if it is not already.
HaziTru Aug 8, 2023 @ 3:23am 
How do I make this work for lost ?
Rikimaru Jul 5, 2023 @ 9:00pm 
Works great, thanks for the realism this mod brings!
jahsinha Apr 7, 2023 @ 9:55pm 
Ah. Understood. If you ever get to it, cool. Otherwise, I'll live. Thanks for the mod. It's a great one.