XCOM 2
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[WOTC] AI to AI Activations
   
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7 juil. 2020 à 13h53
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[WOTC] AI to AI Activations

Description
Uses incoming alert data to activate two AI pods or groups on different teams that are outside the vision of XCom. In Vanilla XCom this only can happen if both groups or pods are within vision of an XCom soldier. The activations can come from sight, taking fire, or taking damage.

Optionally you can turn off sight activations or exclude any mission from sight activation.

This is a piece of yellow alert gameplay that players requested so that they could use with LWOTC, this will be incompatible and not necessary with yellow alert gameplay.

Mod Class Overrides
XComGameState_AIUnitData
63 commentaires
Zircon 9 avr. à 17h50 
This is a MUST HAVE if you play with SITREP factions
RustyDios 27 nov. 2023 à 14h06 
If you let them ...
RAAMPEAK 27 nov. 2023 à 13h50 
seems great but does that mean two parties will kill each other before i can
fredrowe234 21 oct. 2023 à 0h37 
Great mod! Thank you!
HaziTru 12 aout 2023 à 11h56 
I can confirm it works for everyone besides the lost, advent gets free shots on them without triggering.
HaziTru 9 aout 2023 à 7h36 
It is set to that but for some reason I had a mission where the lost ran right past a enemy pod without activation
RedDobe  [créateur] 8 aout 2023 à 22h29 
@HazTru - Set EnableAItoAISeesUnitActivation = True if it is not already.
HaziTru 8 aout 2023 à 3h23 
How do I make this work for lost ?
Rikimaru 5 juil. 2023 à 21h00 
Works great, thanks for the realism this mod brings!
jahsinha 7 avr. 2023 à 21h55 
Ah. Understood. If you ever get to it, cool. Otherwise, I'll live. Thanks for the mod. It's a great one.