Project Zomboid

Project Zomboid

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NRK ModSelector
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Tags: Mod
File Size
Posted
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736.312 KB
Jul 5, 2020 @ 9:51am
Jan 6, 2021 @ 3:39pm
16 Change Notes ( view )

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NRK ModSelector

Description
Upgrade for "SELECT MODS" menu.

Key features:

filters for the list of loaded mods; assigning your custom tags to mods and searching for it; saving a lists of included mods; ability to enable/disable the mod in all saves; read and show more information from mod.info


More details:

"BACK" button discards all changes; "ACCEPT" button applies all changes and start reload lua (even if there were no changes).

Panel with filters and search:
- button "Show all mods" resets all filters, but not search;
- when reload lua, panel is reset to default state.

List of mods:
- be careful with "To favorites" and "Remove from favorites": after clicking "ACCEPT", favorite mods will be enabled in all saves; mods removed from favorites will be disabled in all saves;
- icons are read from mod.info; image will be scaled to line-size (which depends on the font size); if no icon is assigned, the map-icon will be used for mods containing maps, and the "piece of cake" icon for all others;
- mod states are written in brackets after the name, as well as displayed by a marker near icon and color of the text.

Panel with preview:
- if the image is one, then it will be stretched to the entire panel (saving aspect ratio);
- if there are several images, then it can be leaf with mouse-wheel or clicking the side previews; clicking on central image will stretch it to fit the panel.

Info panel:
- can display description of the mod in current language - for this in mod.info file need <LANG:XX> command (XX - language code)
- the rest of the information is placed in the collapsible block "Extra info"; besides mod-ID and require-list, from mod.info reading lines "modversion", "pzversion", "tags", "authors";
- under the collapsible block there are links to local files of the mod, steam page and address specified in mod.info file in line "url";
- at the very bottom - the button for editing custom tags that will be saved in the file (homedir)/Zomboid/Lua/saved_modtags.txt.

Saving lists of enabled mods:
- file (homedir)/Zomboid/Lua/saved_modlist.txt is used;
- four preset lists: "Disable all mods" and current actives lists (global, last save and current save, if you went from the "SELECT SAVED GAME" panel);
- mods marked as favorites ignore selection from this list (that is, "Disable all mods" is disable all mods, except for favorites).


Notes:

- mod works instead of original ModSelector.lua file
- gamepad is almost not supported - only "BACK" and "ACCEPT" buttons (does anyone need this?)
- button "Map Mod Priorty Order" removed - I did not find anything that would make it available (if it is still needed - write me how and where it should work)


Mod in GitHub[github.com]
Workshop ID: 2155197983
Mod ID: NRK_ModSelector
Popular Discussions View All (1)
0
Jul 21, 2020 @ 4:06pm
Translations
Narrnika
24 Comments
Mnaisuka Apr 14, 2023 @ 10:26am 
Hi, I have modified part of your module code to support localization, can I distribute it to Workshop?
NoctisFalco Dec 25, 2021 @ 7:12pm 
Guys, I've made an improved version of this mod: Mod Manager

Thanks, Narrnika, for your mod and the permission to upload it!
rrichard2 Dec 12, 2021 @ 2:25am 
am I able to select multiple mods at once?
pgames-food Oct 15, 2021 @ 7:27pm 
hi the mod is already really cool, but is there any way to sort by the mod's "last modified" or date created folder?

for example, so that whenever we subscribe to more mods (or manually put mods into the mod subfolder), we can sort the list to see the newest mods at the top or something :)

that we can just go "tick tick tick" to enable, instead of needing to type, and use the other hand for eating crisps :)
RunYouCleverBoy Oct 15, 2021 @ 6:03pm 
Спасибо. Мост просто "must to have".
у меня не работает кнопка "Расположение на диске"
может какие то параметры запуска нужны, тип от админа и т.д.
R4skall Sep 25, 2021 @ 10:14am 
@Narrnika the map priority order button works in basegame now and it checks for conflicting map mods tiles for you to set mapload priority
pgames-food Sep 16, 2021 @ 9:39pm 
this mod is very useful, thanks
Привет. Отличный мод, очень помогает. Есть пару идей, которые, как мне кажется, могли бы сделать мод ещё более функциональным. Знаю, что идеи особо ничего не стоят без предложений как их реализовать, но я, к сожалению, не программист. поэтому могу только так)

1. Возможность скрытия модов из списка (иногда бывает так, что один мод имеет несколько разных вариаций или боле старые версии, которые мешаются).
2. Возможность выключить или включить сразу все моды

В любом случае, спасибо за мод.
sola Jul 21, 2021 @ 2:51pm 
В общем я просто удалил избранные моды из saved_modlist.txt
sola Jul 21, 2021 @ 2:38pm 
Я кнш сё понимаю, но если добавил мод в избранное, то кнопка убрать из избранного не нажимается, и мод, который в избранном не включишь не выключишь