Warhammer: Vermintide 2

Warhammer: Vermintide 2

207 ratings
Show Careers on Equipped Items
9
2
   
Award
Favorite
Favorited
Unfavorite
Sanctioned Status: applied
Categories: UI, QoL
File Size
Posted
Updated
0.363 MB
Jun 30, 2020 @ 12:42pm
Jul 3, 2020 @ 12:32pm
25 Change Notes ( view )

Subscribe to download
Show Careers on Equipped Items

Description
Displays which careers have this item equipped in the tooltip. Know what builds rely on this item before you reroll it, or figure out which pesky career is blocking your crafting.

Depends upon the Vermintide Mod Framework, make sure VMF is above this in the mod load order. Props to them.

Source[github.com]
< >
37 Comments
Triptych  [author] Apr 1 @ 1:31pm 
@brandwegg Unfortunately there are several reasons this could be breaking and I'm no longer actively developing it since VT2 modding is frozen. There will definitely be bugs now that new classes and other source changes are out.
brandwegg Mar 31 @ 7:13am 
I noticed a nil-reference (array index out of range) when opening my inventory. Not sure what caused it since the mod have worked fine for me until right now, but it should be a relatively easy patch. In worst case, just check for any errors during execution and show some placeholder icon if any occurs xD
MHM Mar 14 @ 5:34am 
@Triptych Yeah, I don't blame you at all for not considering it worth the work at this point. I'm not about to work on it myself without any evidence that the mod will be sanctioned, and frankly this is something that would work much better as part of the base game. A lot of the mods break after new updates unless the creator is willing to take on the burden of maintaining them. Ah well, hopefully someone from Fatshark sees this page and makes this a part of future games.
Triptych  [author] Mar 13 @ 8:36pm 
@MHM I've been asked about integration with Loadout Manager in the past so I did look into it. Loadout Manager saves your inactive builds to a config file that it creates. So it's technically possible for me to check for the existence of that file and parse it. But it's more work than I'm willing to do given the unofficial death of modding for VT2.

It's an unfortunate situation. In Fatshark's defense, manually sanctioning 3rd party mods is a crazy undertaking. It's pretty much unsustainable at any scale.
MHM Mar 12 @ 4:32am 
Really sad that this mod isn't sanctioned; sadder that this functionality (along with that of the Loadout Manager mod) doesn't ship with the game. If you play multiple characters/careers, and especially if you want to create multiple builds for the same career, it can be a nightmare to figure out what necklaces/trinkets/charms are safe to reroll.

Even this mod and the Loadout Manager together don't quite cover the whole issue. Gear can be "in use" (i.e. part of a build) even if it isn't actively assigned to a character. I'm imagining the solution as the ability to create and save builds for a career (maybe give it a name and description too), and then you could see what build(s) an item is used in.

Props to the mod creator for trying to do what Fatshark won't, apparently. Also let it be known that I love this game, Fatshark has created an absolute masterpiece, but this issue really annoys me.
76561197974144269 Jan 21 @ 9:27pm 
@Triptych

Yon don't have to sorry to people. You had made this mod without any reward. No one can't blame you. Have a good day 😀😁
Triptych  [author] Jan 21 @ 6:39pm 
@Ars0n Glad to hear you've been enjoying the mod. At the moment, it doesn't look like Fatshark will be sanctioning any more mods for Vermintide 2. If that changes, I may come back and release a patch, otherwise they're not really giving me any reason to. Sorry, I would've liked to see this go official as well.
76561197974144269 Jan 21 @ 6:14pm 
I used to like this mod. Because this mod lets me know which items aren't used and should be salvaged. Sadly, after Outcast Engineer dlc(patch 3.4), this mod has caused crash. Patch 3.4 ruined a lot of good things in Vermintide 2 :steamsad:
Hope this mod be reborn and sanctioned :steamthumbsup:
Ferri Nov 8, 2020 @ 2:03pm 
Ok thanks
Triptych  [author] Nov 8, 2020 @ 1:30pm 
@Arthas So mods for Vermintide need to be approved by Fatshark to be used in official realm. If you look at the top right of this page you'll see this mod has Applied for sanctioning. Until it's approved it can only be used in unofficial realm.