RimWorld

RimWorld

578 hodnocení
Out of Combat Move Speed Boost
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Přidat do oblíbených
Oblíbeno
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
Velikost souboru
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997.325 KB
28. čvn. 2020 v 23.17
17. bře. 2024 v 14.27
Poznámky ke změnám (17) – zobrazit

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Out of Combat Move Speed Boost

Popis
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance? Give this a whirl...

All living things have their move speed multiplied by 8 when there are no threats on any active map. When a threat appears the speed is returned to normal until it is safe again.

NOTE: This does not affect work speed or anything other than movement speed.


Extra Features
  • Configurable Speed: The boost speed can be set anywhere from x1.1 to x10.
  • Toggle at any time: Can be temporarily switched off whenever you'd like with an onscreen button and/or a configurable hotkey ('5' by default). The button can also be turned off if you don't want to use it.
  • Manual Reactivation Mode: If enabled, the speed boost will not automatically reactivate itself after combat is finished, and it will have to be manually reactivated with the button or hotkey.


Add/Remove
Can be safely added and removed. There will be an error the first time you load a game after removing the mod, but it can be ignored.


Compatibility
  • ¯\_(ツ)_/¯
Počet komentářů: 131
Pagan Nova 20. kvě. v 6.22 
I had to google this to redownload it from the workshop, it's not appearing in the workshop search. only the translated version..any idea why?
Niniisan Of Waterdeep 30. bře. v 12.58 
This made my game glitch so bad that even deactivating it all of my saves have pawns move way too fast, including wild animals. Welp.
jeffg10-TheDanceMaster 16. bře. v 8.42 
I agree with the others who said this but I think captive anomaly creatures are preventing the mod from working!
DanonaoGrossao 7. bře. v 18.13 
This is a really good mod to have for BUILD BASE OMG I LOVE BUILD BASE BUILD BASE IS MY DREAM
Solstice Initiative 5. úno. v 0.54 
3fast5u
Lorrdy 19. led. v 3.09 
@forkstaf but you have to complain?
forkstaf 16. zář. 2024 v 10.52 
This seems overpowered, its makes all the planning that I'd usually put into a base worthless cus I can put the freezer and the kitchen on opposite sides of the maps n the walking time will still be within the hour. Oh well that's why it's a mod, I don't have to play with it.
⬆️➡️⬇️⬇️⬇ 31. srp. 2024 v 6.21 
*laughs in advanced archotech legs/spine"
not_buddhanuff 10. srp. 2024 v 12.16 
Does this mod considered captive Anomaly mobs to be "active threats"? I can't find anything else that could be keeping it from activating, unless it counts predators that aren't actively hunting any pawns
Murmur  [autor] 16. čvc. 2024 v 15.35 
Any performance issues caused by this mod would be constant and not every 5 seconds. Maybe some other mod is conflicting with it causing weird issues? Because I've never run into anything like you describe.