RimWorld

RimWorld

578 ratings
Out of Combat Move Speed Boost
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
997.325 KB
Jun 28, 2020 @ 11:17pm
Mar 17, 2024 @ 2:27pm
17 Change Notes ( view )

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Out of Combat Move Speed Boost

Description
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance? Give this a whirl...

All living things have their move speed multiplied by 8 when there are no threats on any active map. When a threat appears the speed is returned to normal until it is safe again.

NOTE: This does not affect work speed or anything other than movement speed.


Extra Features
  • Configurable Speed: The boost speed can be set anywhere from x1.1 to x10.
  • Toggle at any time: Can be temporarily switched off whenever you'd like with an onscreen button and/or a configurable hotkey ('5' by default). The button can also be turned off if you don't want to use it.
  • Manual Reactivation Mode: If enabled, the speed boost will not automatically reactivate itself after combat is finished, and it will have to be manually reactivated with the button or hotkey.


Add/Remove
Can be safely added and removed. There will be an error the first time you load a game after removing the mod, but it can be ignored.


Compatibility
  • ¯\_(ツ)_/¯
131 Comments
Pagan Nova May 20 @ 6:22am 
I had to google this to redownload it from the workshop, it's not appearing in the workshop search. only the translated version..any idea why?
Niniisan Of Waterdeep Mar 30 @ 12:58pm 
This made my game glitch so bad that even deactivating it all of my saves have pawns move way too fast, including wild animals. Welp.
jeffg10-TheDanceMaster Mar 16 @ 8:42am 
I agree with the others who said this but I think captive anomaly creatures are preventing the mod from working!
DanonaoGrossao Mar 7 @ 6:13pm 
This is a really good mod to have for BUILD BASE OMG I LOVE BUILD BASE BUILD BASE IS MY DREAM
Solstice Initiative Feb 5 @ 12:54am 
3fast5u
Lorrdy Jan 19 @ 3:09am 
@forkstaf but you have to complain?
forkstaf Sep 16, 2024 @ 10:52am 
This seems overpowered, its makes all the planning that I'd usually put into a base worthless cus I can put the freezer and the kitchen on opposite sides of the maps n the walking time will still be within the hour. Oh well that's why it's a mod, I don't have to play with it.
⬆️➡️⬇️⬇️⬇ Aug 31, 2024 @ 6:21am 
*laughs in advanced archotech legs/spine"
not_buddhanuff Aug 10, 2024 @ 12:16pm 
Does this mod considered captive Anomaly mobs to be "active threats"? I can't find anything else that could be keeping it from activating, unless it counts predators that aren't actively hunting any pawns
Murmur  [author] Jul 16, 2024 @ 3:35pm 
Any performance issues caused by this mod would be constant and not every 5 seconds. Maybe some other mod is conflicting with it causing weird issues? Because I've never run into anything like you describe.