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Whatever happaned to their parents, if thats how their human garbage spring turned out to be
They deserve it
1. to learn emergency wiring.
2. to remember how when you forgot how to.
not everyone have flash memory, is all.
Point is, this emergency maintenance can be learned...
X velocity from navigation into force of engine.
Y velocity from navigation into targetlevel of ballast pumps.
Now your steering is fine on ALL vanilla starter subs.
That leaves docking:
Often the docking hatch and door are semi locked, and the state setters for the docking door goes through some component, like "and component".
Likewise, on the navigation terminal, the toggle docking command is linked to some special components too.
But since these are VERY hard to remove (the saboteur would need to destroy ship walls)
You can just connect all dangling wires that lead to special components into the toggle dock wire slot on the nav console and you will be able to dock.
And once you are docked you can easily wire the door for that open too.
I'm simplifying it a bit, but this helps against most casual sabotage.
afaik, all vanilla subs have integrated transducer for example, while beacon station have their own, separated one, which is not exactly clearly indicated WHY vanilla subs work without transducer, until you fire up editor, which also is a confusing thing until you get the hang of it the whole game is in a messy state even on vanilla. the initial hump of this game is too massive to overstate in any way.
Especially the wiring section, which doesn't even need all those pictures.
Many fear that their campaign will be over if someone destroys wiring in a ship in the first few rounds.
No.
None of the vanilla ships rely on complex wiring that goes beyond the nav console.
The essentials like the reactor, oxygen generator and pumps have no numerical parameters, and simple wiring.
Only the nav console is tricky, and most of the wiring is nonessential too, like the discharge coil.
Not at the start of the game.
And it's also difficult for a thief to steal your nav console wire by complete removal cause, they'd have to do that next to you, if you stay at the console, anyway.
If someone fiddles with it unbidden, question them, detain them, etc.
But you can finish the first few missions with the basics, at most your door system will be less fancy, but if you wire up oxygen and pumps, you can survive for a long time while you figure out the nav console.