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This time I was able to understand what to do (in what order) and how to use all the powers of the wands, and the rope works now! At the beggining you can not reach the island with the black “box” anymore but you will reach it at the end and you will find what the box is there for. I finally managed to use the mushrooms. I also love the fact that you have to re-use the old wands.
Perhaps due to the fact that I had already played the old version, the level seemed maybe too short and easy to solve.
You could add more details or things and make the islands and spaces bigger. You could make it more harder and tricky somehow. Reaching the individual sticks should be as intuitive as difficult.
If you still improve this level, I'm sure we will see it in the extra-levels in the game :D
When I tried the version before I enjoyed the idea but I couldn't finish the level or use every magic wand I found. Now is much clearer, you did a GREAT JOB !
At the end I almost got trapped inside the cauldron with the wand left on the edge of it xD I had so much fun! This because the ice melted a little bit and I got stuck inside xD
I hope others who haven't played this version can change their opinion as I did ! We should invite them to have a second try, I don't know if that's possible.
-The last issue was again with the mushroom at the very end, it also turns way too fast and this time platform is also moving, on top of that you have to hold onto a fire staff. Making the both platform and mushroom slower would be a really great solution in my opinion.
Other than that I didn't really run into any problems. Like I said great idea but execution needs a bit work, some places were more frustrating than they were fun.
-A way to explain how the white staff works would be great since I really didn't understand what the white staff did until the very end.
-The rope thing at the top of the great tree does not work, I don't know if its intentional but just wanted to point it out.
-Maybe the flying carpet can wait on the ground for like 5-6 seconds so you can load the ingredients. Its kind of annoying to wait the carpet to come back if you miss it.
-The wind stuff in the labyrinth doesn't really feel like its adding anything other than some frustration.
-The mushroom after the labyrinth in really janky, it turns way too fast in my opinion and it is really hard to go to the middle of it while its turning. In the end my friend had to hold onto another mushroom and the spinning mushroom to stay it in place so I could jump. Maybe making it manual like the next mushroom would be a better idea.
PART 1/3
Great ideas but really bad execution unfortunately. I would like to list the issues I had since you wanted to hear some feedback.
-My first issue was with the rope, the rope gets tangled around the mushroom, if you manage to not get it tangled and jump far enough to reach the tree the rope goes right through it. We tried to also just drop the rope mid air but that way you cant really get the rope where it should be.
-Activating the purple staff was also a bit problematic, since it is the first place you implement the orbs, I believe putting the purple orb right next to the flammable branch stuff would be a nice idea, that way people can understand that the orbs activate inactive staves. Also trying to go up from the location of the purple orb without a friend's help is very hard and annoying.
What to put in that box at the end?