RimWorld

RimWorld

84 ratings
Colonist History[1.1-1.4]
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
539.245 KB
Jun 26, 2020 @ 11:49pm
Oct 19, 2022 @ 3:28am
8 Change Notes ( view )

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Colonist History[1.1-1.4]

In 1 collection by tammybee
自作MOD
27 items
Description
The Mod to record information about the colonists at regular intervals.
Recorded information can be checked in-game in tables and graphs.

Features
- Record information about the colonists at regular intervals.
- Add "Colonist History" tab(icon).
-- Home:You can manually save the colonists' information and output it as XML file.
-- Table:Show the colonists' information by time.
-- Graph:Show the colonists' information recorded in numeric format as a time-series graph.

Record Information
- Skill level(Integer)
- Skill level(Real number)
- Hediffs
- Equipment
- Age
- Statistics(Misc) *1
e.g.: Kills, Damage dealt
- Statistics(Time) *1
e.g.: Time hauling

*1 It also supports RecordDef added by other mods.

Settings
Lightweight save mode(Experimental)
- Reduces the file size of save data by saving only the differences in case of changes.

Language
- English
- Japanese
- Polish (by Rademenes16)
If you show me the link of translation file, I will add language file to mod.

FAQ
Q. Can I install this mod to my existing save data?
That's okay.
However, it will record information about colonists after install, but not about colonists before install.
Q. My save data is getting large.
Try increasing the save interval or try the lightweight save mode.

Other versions
Old versions of the mod can be found on GitHub.
GitHub[github.com]
Popular Discussions View All (1)
0
May 18, 2023 @ 5:37pm
Potential bug on save load
Max
32 Comments
Not here Aug 20, 2024 @ 2:25pm 
I am presuming this won't be updated then? Unfortunate.
Shadow Apr 17, 2024 @ 6:06pm 
any updates for 1.5?
Lenin's Cat Mar 12, 2023 @ 7:22pm 
My concern from May of last year is still present, is there anything I can do to fix it? Please advise.
tammybee  [author] Oct 23, 2022 @ 12:39am 
@IodizedSalt
Since the increase in data size is a concern, adding it as an option seems like a good idea.
IodizedSalt Oct 20, 2022 @ 9:39am 
If I submit a pull request to the repo which tracks the date a pawn appeared on the map as an event/raider and tracks their original faction/ideology, would you approve it? I've wanted to keep track of how pawns came to join your colony, and this mod seems to be the perfect place to add such a feature.
Lenin's Cat May 15, 2022 @ 1:54pm 
Hello, I am experiencing an error where pawn recording stops after awhile with no real indicator of how it happens.
It will start counting up in negatives, like right now it is -52300 seconds and hasn't recorded since 3rd of Septober 5500, it is presently 11th of Jugust 5501
Pushing the "record current colonists" button does not work and looking into the output log revealed that it has not recorded anything past 3rd of Septober.

https://gist.github.com/30f02d4984e09e5aca5d392556a3558b
Arcanochromatic Detonation Apr 11, 2022 @ 3:00pm 
When a colonist dies, their history appears to be deleted. I do not believe this is correct behavior. Could you either remove this mechanic or add it as a setting please?
tuk0z Oct 20, 2021 @ 12:45pm 
Hi, had a major 'nmap' related error furiously crashing my current game, that stopped upon inactivating CH. Issue just opened on your GitHub. (reallly hope you'll be able to get a look even if that's on a Linux OS).
Erythion Sep 21, 2021 @ 12:11am 
Hello, can you make the max number on the skill graphs follow the max of the data point to make this mod able to display skills more than 20? I'm using Duck's Insane Skills and my pawns' skills that's over 20 went above the graph and is not viewable
RedPine Jul 24, 2021 @ 12:30am 
Extremely useful for figuring out which strategies work and which don't, BEFORE the colony collapses.