Kenshi
1,807 ratings
Universal Wasteland Expansion
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File Size
Posted
Updated
5.664 GB
Jun 26, 2020 @ 1:34am
May 31, 2023 @ 4:34pm
36 Change Notes ( view )

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Universal Wasteland Expansion

Description
A singularly developed mod with one vision and executed by one person. An expansion in every sense of the word... Universal Wasteland Expansion sets out to expand the world of Kenshi in many ways. Vanilla mechanics and lore were taken and expanded upon, instead of trampled. The world is more fleshed out, with more to do and more to see. If it is in the vanilla lore/dialogue, UWE expanded upon it.(Such as the Grievewraith monsters of myth and lore or Hamut's wife, Lena, being found at a slave town) Theft, looting, and stealth have been completely reworked to actually give the player a challenge.

The early game feel has been extended well into the mid-late game, with how desperate and difficult the world around the player can be. The feeling of never being settled or having enough permeates the entire experience. The enemy to leave you face down in the sands can be just around the corner until the mid-late game now.

Factions are now more dynamic and have a much better selection of armor and weaponry. New mechanics were also introduced, in an effort to fix what some may view as "broken" mechanics, in Kenshi vanilla.(An example would be shopkeepers and their guards' reaction to attack a player sneaking in their shops now). Animals are more fleshed out, in every way.

Many new worldstates were created, as well as town overrides. When faction leaders, or town leaders even, are killed or kidnapped, it can set off a chain reaction of towns flipping ownership, in a frantic attempt to fill power vacuums.




Numbers of created assets, within UWE

Characters: 778
Factions: 65
Towns: 134(nests and camps included)
Town Overrides: 587
Items: 434
Quests: 25
Races: 200
Game Starts: 52
Armor: 956
Weapons: 127
Farms: 64
Buildings: 1513
Lines of created dialogue: 50k+

These numbers were compiled for UWE version 28






Check the change notes, as my noted changes each version have been quite extensive.

A "total world overhaul mod" including all other overhaul and feature/content mods created by TreadLightly77.

A new game start is recommended after installing this mod. An import is also possible, however, I would suggest that you backup your save before importing newly into UWE.(Just to be sure.)

¡Should be placed at the very bottom of your mod load order!









¡BELOW ARE DISCUSSION TOPICS WITH DETAILED INFORMATION ON CERTAIN ASPECTS OF UWE!


























Player Faction Color

It is recommended to download one of the following player faction color scheme mods, from the collection, in order to fully appreciate the armor varieties and utilize colored and secondary colored variations of armor:




Patches





There are patches created for popular community overhaul and feature mods, in the collection linked below:







There are patches created for popular community animation mods, in the collection linked below:





@Atlas has been kind enough to host a few channels dedicated to everything Universal Wasteland Expansion, within the Genesis Modding Guild Discord Server[discord.gg].




FAQ

^Got a question, take a look here before posting it anywhere.



Donations

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Popular Discussions View All (71)
682
2
May 7 @ 7:17pm
Bug Reports
TreadLightly77
3
20 hours ago
Wrath of the Sands/Yakuba Outlaws Invasion
Raindancer345
5
Apr 28 @ 1:38pm
Wrath of the Farm
Lee Townage
1,634 Comments
Hurtfullscrimp 4 hours ago 
or do they work together?
Hurtfullscrimp 4 hours ago 
is there a legendary of kenshi patch?
Fire78 May 13 @ 6:04pm 
narkos Refuge Throne room locked always?
Agathon May 11 @ 12:08am 
Is this compatible with Let's Talk / Dialogue Expansion Project Mod?
Ammeo May 8 @ 5:34am 
Best kenshi world states mod out there
Kam May 6 @ 1:27pm 
I've posted on the Bug Reports a couple of weeks ago, and haven't heard anything. Skeletons have been reworked, and the base Skeleton has been edited/gutted. I don't know if their stats have been nerfed, but I suspect it has. They are not even a race of Skeletons in this mod, and their racial buffs/nerfs have been changed. Their limb hit changes were probably also affected. I wish the author would respond or address this issue.

Other than that, this is a great Overhaul. Other than changes to racial stats, I have not encountered any bugs.
Dvatrij Apr 26 @ 12:39am 
@Giggles
1) Mod :)
2) (optional) get FAST shek and (even better but harder) shek armor (disguise) ,
3) grab (eg.) Bugmaster,
4) run through gate guards ignoring them
5) give him to Shek Bounty Captain or whatever
6) ???
7) Now Sheks still hate you but cannot attack because they're your allies :-D
Giggles Apr 25 @ 8:36pm 
Starting with the Trader start, the Shek are instantly hostile towards me because of my high relation with the Trader's Guild. Is this part of the mod or in vanilla? How do I fix this? Do I just reduce my relations with the Trader's Guild?
[☆] Mr Black [✚] Apr 23 @ 12:29pm 
is there a pacifier for deadcat in this mod i found one for nearly every faction expect deadcat
MrMrocznyMisio Apr 23 @ 8:48am 
I'm not sure whether UWE or Reactive World add them but tier V defensive walls lack turret mounting points and ramps have wrong placements by default (need to be manually adjusted via Shift+F12). That sucks cause level 5 have so much potential in them..