Kenshi
Universal Wasteland Expansion
2,101 Comments
Empereur Raf 1 hour ago 
an another question it's wondering where i could have a nice place for a base where i could attack the united cities and holy nation
Empereur Raf 2 hours ago 
I see Marduk, ya right now am with a group of ... 8 9 skeleton people. i might use some mercenary as like, meat chield too
MarduK 2 hours ago 
benai, Yes, in UWE, masks are worn in the belt slot. I've only seen Henya's mask in two versions. As a hat and as a mask in the belt slot.
MarduK 2 hours ago 
Empereur Raf, It's not that difficult unless you're playing solo or with a group of 5 people. I defeated him with a group of 15 people. First, he besieged his fortress, luring the spiders one or two at a time. I killed them right away so they wouldn't get up. I also dealt with his servants one by one. A small problem was the two spiders that guarded the Bugmaster himself, because they wouldn't attack without him. As soon as they die, 15 people will deal with him. It's not very honest, but it's effective. Half of the group had about 80+ attacks and 70+ defenses in heavy samurai armor of master quality, the others were 60+, to reduce the debuff on dexterity, I replaced the chain mail with a leather T-shirt. Bugmaster managed to knock out only four of my group.
Kayiii 5 hours ago 
do u guys have the same problem as mine. research tech 5 doesnt appear on my bench
Empereur Raf 5 hours ago 
so a small question how in the hells of okran and the dark lady am i suppose to take on the bug master ?
Teralitha 15 hours ago 
Has anyone ever found a blueprint for the hivers Crescent Glaive? I never have so Im starting to think it doensnt exist. Hiver traders often sell the "Polearms" blueprint which includes regular and heavy polearms, but the hivers in this mod all only equip crescent blades and to be honest that weapon is kinda trash.
Hero™ Dec 1 @ 6:29am 
for anyone that has problems with finding weapon melting. it's changed in uwe. you need both fuel generator theory and Biofeul, corpse furnace is unlocked after weapon melting
I have FCS to load up this mod just to find that out..
Hero™ Dec 1 @ 5:54am 
i wish we hade a more transparent tech system, delving into the tech tree is a pain
benai Nov 30 @ 2:23pm 
Does this mod reduces the size of the Mask Type 3 from 3x3 to 2x2 and make it placeable into the belt slot?
I had run previously all 4 mods GenMod, Reactive World, Interactive World and this here UWE but currently i miss the fact that my toon can wear a Rattan Hat and a Mask Type 3 at the same time.
Masked Nov 28 @ 8:01am 
Hello,

I played my save game from about a year ago (600+ hrs) after updating everything and importing my save.

All my hear is just a white box with an X in the middle of it. Anything I can do to fix this?
jack Nov 28 @ 3:51am 
To reach Tech Level 5 You need:

Advanced Outpost Blueprints (Waystations sell) + Heavy Building Foundations => Outpost Type III
Outpost Type III + Heavy Building Foundations => Outpost Type IV
Tech Level 4 + Outpost Type IV => Tech Level 5
Gone Bob Nov 27 @ 7:03pm 
I cannot research beds, tech level 5, better walls or harpoon turrets. I hope you fix this mod soon, it really breathes life into everyone's Kenshi save.
Dr.doom Nov 25 @ 3:39pm 
and yes that "wrath" event seems like every minor faction like dust bandits or black dragon ninjas has a constant event like that every 8 days or so lol as long as u get rid of their leaders they start it seems and also cant seem to find tech 5 like was said before
MarduK Nov 22 @ 6:21pm 
I was able to defeat the Bugmaster recently. He was wearing interesting samurai armor, including pants and boots. Is it possible to put together a complete set, or is it only available in two pieces?
Noone Nov 20 @ 1:25am 
Hmmm Leviathan Domesticated seems to have 0 stats when its conscious but starts appears when it get down,how to fix it??
Gritsko Boserup Nov 19 @ 1:36pm 
Still refuses to fix the unprompted wrath of the farm too. People I've never met showing up within a few days of a brand new settlement of low level characters, demanding SIMION as though I took him. This is absurd, there are SO many people talking about this for years, embarrassing mod maintenance.
Gritsko Boserup Nov 19 @ 1:28pm 
Lost an entire playthrough because this hacky mod deleted Tech Level 5 from the research list, or otherwise hid it behind non-existent prereqs. It's just not there, bench fully upgraded, all relevant (building-related) research done, outposts are not there either, I got heavy building foundations done but this mod just forced me to waste a 130 day playthrough. Loved all the bloat though, enjoyed the extra challenge, wish the author would fix this issue already!
Mr. Exter Nov 19 @ 8:00am 
It appears that Yakusokutsu does not appear on the Avalon Isles.
Mikhaleech Nov 12 @ 2:59pm 
Could smbd tell me why several researches do not appear under tech tab? For example I have tech level 6 but there are no tech level 7 (still see table 7) and Harpoon technology is absent.
AdvantageousName Nov 12 @ 2:32pm 
Why is the iron hat 20% worse at dodge and crossbows? doesnt seem that encumbering...
mountainofcheezo Nov 6 @ 5:22pm 
are guards really not helping against bandits now? that's pretty rough...
Bombelos Nov 5 @ 9:29am 
Heya!

I think there's a problem, today I got "Wrath of the farm" arriving at my outpost with like hundreds of people and animals:

https://images2.imgbox.com/6f/1b/l5c0mB69_o.png

Is this normal? xD
Richard Nov 3 @ 11:29pm 
anyway to make this work with anime race world mod? the faces get mess up.
Fish Observer Nov 2 @ 10:41pm 
Probably the worst mod I've played so far, ruins most factions, puts random animals literally everywhere, constant gigantic patrols lagging everything up, cant buy med from bars anymore, no such thing as a neutral zone anymore, if you get caught existing by a captain in any town anywhere and you dont have goods or skills then they'll just kill you, beat you or enslave you, the hub has become an organised faction & will give you a smuggling bounty for carrying a holy flame, drastically decreases every merchants inventory, introduces nonsensical guilds, drastically reduces EXP gain, drastically reduces the amount of money you can make from doing ANYTHING except selling food and drinks, the weapons look stupid, the armour looks stupid, holy nation patrols wont heal you anymore, gate guards wont help you with bandits anymore
SolarMaximum Nov 2 @ 4:06pm 
i appreciate effort put into the mod but man whoever made this mod must have the lifespan of an elf or something cause ain't no way people should be grinding for 50hrs for something you could and should be doing in just a couple hours.. time is limited ya know
krugg.the.gamer Oct 28 @ 5:33am 
does it take longer than usual for merchants to get money again?
Fei Oct 25 @ 6:47pm 
Deadcat bar is totaly empty, no NPC, no furniture, anyone would know the reason?
habibiwaliwafi Oct 25 @ 10:09am 
after month between months why author of this mod not bring minor updates and major fixed into this uwe. its already more than 3 month and need urgently patch and minor updates. happy if hear dev have work in progres on this mod
NoOrdeR Oct 25 @ 5:02am 
to the author scrapyard was crashing for me and "Kenshi CTD fix patch" from nexus fixed for me for some reason just to let u know
NoOrdeR Oct 25 @ 5:01am 
doesnt effect loading times much if i apply scars performance mods
NoOrdeR Oct 22 @ 6:17am 
hey this mood looks nice but does it effect the travel loading times much ?
Throckmorton Oct 20 @ 3:30pm 
Also, I use some tweaks for Hives Expanded. So if the entirety of Hives Expanded is included in UWE, do I put the tweaks below UWE in load order?
Throckmorton Oct 20 @ 3:18pm 
If a mod is listed in the Contributor List, does that mean it's fully included in UWE and should not be in a modlist alongside UWE? I'm assuming yes, but I want to make sure because I like playing with Hives Expanded and Hiver Robotics.
Zesty the Hermit Oct 17 @ 9:26am 
Same deal with Maxus, Item Furnace and Corpse Furnace ain't in their spots.
kdk110412 Oct 15 @ 12:44pm 
please do something with these unending raids
AccelToWinYT Oct 12 @ 11:08pm 
Trade Ninjas are enemies if you are also enemies with Trader Guild? Is there like a chain reaction list out there for this mod?
1nko9nito Oct 12 @ 5:25pm 
do fishman dissapears in Gut after lord gurgle death?
.Dexter Oct 11 @ 3:25am 
Idk if i've asked this before but how do you make your own player faction colors?
SmileyVirus Oct 10 @ 7:34am 
how the hell do you unlock armor smithing?
Vhalknor Oct 8 @ 10:41am 
Alright, dumbest question of the day. Has anyone tried running UWE with Project Kathun with any success? I'm wondering just how bad everything will be broken if I try.
Maxus Oct 7 @ 12:38pm 
How do I get the Item Furnace in this?
Templar Praising The Sun Oct 7 @ 5:32am 
highlanders hapens to be really damn annoying because if they are your ennemies, they will attack on sight but the game count it like you are doing a crime when you just trying to chill and shopping around inside a tech hunter/trade town... make them either slavers or anti slavers not both like bruh theres anti slavers just like my faction inside black scratch, but the highlanders join the slavers when you liberate rebirth and theres no way to liberate rebirth a second time
peter parker Oct 4 @ 9:58am 
is there a way i can tone down the amount of pop there is, my game gets super laggy at the start
Fetch Oct 2 @ 1:21pm 
Hi, can you update the information list to 3.0? I saw new unique characters in the game that are not on the list :steamthumbsup:
[ITA]ZaZinga9700 Sep 30 @ 8:49am 
Economic is way too hard
Hiki Sep 30 @ 3:25am 
Which faction is more interesting, the reawakened or the third empire? I understand that I can only make one, right?
::Maethendias:: Sep 29 @ 7:42am 
3000 for a hiver bed is... dumb
Hugh Jazz Sep 29 @ 5:25am 
I don't know why but in the Hub both the Holy Nation Outlaws guards and Shinobi guards won't attack Hungry bandits or Dust Bandits, they just let them attack me, even inside the bar, while doing nothing.
I've observed the same thing happen with the Shek guards in Squin.

I've Imported the save to reset all relations and dead NPCs and they still have the same behavior, so it's not related to faction standing.

This never happened before I installed UWE, maybe there's something wrong with the faction interactions ?
A Terrible Modder Sep 27 @ 3:38pm 
@jaletho75 sounds like a skill issue tbh