Kenshi
Universal Wasteland Expansion
2,029 Comments
Pahot 7 hours ago 
Question about the UC Civil War Worldstate,
I've killed off all Northen and Western Empire leaders (Yoshinaga, Ohta) and was on my way to bring hell to Southern Empire (Daichi), but I cannot find him in Clownsteady and instead found a randomly generated noble? First time I see one in Kenshi..

I assumed Daichi took the mantle of the Emperor, went to look for him the Heft and found.. another randomly generated hiver Noble just sitting ontop of Tengu's throne.

For additional info, there is only occassional Southern Empire patrol, but standard UC patrol is back again. I think the Worldstate is bit confused since I haven't killed Daichi yet.
Matty 22 hours ago 
I was reading the FAQ and saw about characters going missing potentially if you load from in game rather than the main menu. I've not had this happen (atleast not that I've noticed) but just wanted to check, is this still a potential thing that can happen as I'd not heard of it before?
Major Tom Aug 29 @ 9:38am 
@draftsman Is it maybe this?
Hill Marauder King#^
Hill Marauders; Hill Marauder King Tower
I found this under the "Created unique characters" and the "#" denotes a faction leader. I"m not sure where the Tower is, but my suspicion is taking down that guy might cease the hill marauders aggression.
draftsman Aug 28 @ 5:54am 
Are there any hill marauder/dust bandit officers that i need to kill to stop raids from incoming?

I've KO'D the dust boss and hill boss and turned them at the Hub
I've been dealing with non-stop wrath raids and it's quite annoying
MBrasso Aug 28 @ 4:36am 
Any ideas why rock carrots and brown veggie research is not showing? Already at tech 2 and it's not in the list. It states it's tech 1?
enoxx Aug 27 @ 7:08pm 
Unending nobles vengeance raids ? Lmao
Hanarck Aug 27 @ 12:55pm 
nice just saw that my previus post was deleted, so gonna sum it up, waiting for new update to add this mod, cant play a starter has im getting destroy by 15+ guy at spawn, all guard are ignoring me getting killed no mater the place, im sad because a lot of people recommended this mod and it looks really cool gonna keep watching this one tho.... hope this time im not gonna get deleted for i dont know why
OtterBOI77 Aug 26 @ 4:02am 
@Bathory Thank you! You the best! I was putting too much effort caring about this for awhile now. Mainly worried it was a plan tucked away in some hidden chest i'd never notice ever. Go figure :P
Bathory Aug 26 @ 3:50am 
Since I can't edit my comment below, one more tip for tech level 6, I suspect it was from unlocking defensive walls, but I had also learned robotics and many electronic research battery etc. I also unlocked almost the entirety of core before I could finally see tech level 6, which requires 2 AI cores and large defensive walls researched.

One other thing that may unlocked it is I bought a 50k cats blueprint from the blackcity smith dude it was like "research component" or something like that, which says tech bench 6 required but you can still research it, I suspect this is also needed. Happy hunting.
Bathory Aug 26 @ 3:43am 
Tech level 5: u need advanced research outpost from bartenders that costs 15k caps
tech level 6: im not entirely sure but I just unlocked it by spam unlocking core, crafting defence and electronics, I also learned a recipee from black city that cost 50k caps forgot the name but it said it required tech 6 bench but you could still learn it maybe that was it. No idea what unlocked tech 6 soz. Just giving some info for ppl having trouble with tech levels.
jack Aug 25 @ 4:26pm 
bmankrusty - You need to but a blueprint. One of the advanced Outpost blueprints sold at waystations, then learn it.

"Tech Level 5
Tech Level 4 + Outpost Type IV => Tech Level 5
Outpost Type III + Heavy Building Foundations => Outpost Type IV
Advanced Outpost Blueprints (Waystations sell) + Heavy Building Foundations => Outpost Type III"
bmankrusty Aug 25 @ 3:08pm 
how do you unlock tech level 5? its not in core of the research tree. do i have to find a special item for it?
zeratul.254 Aug 25 @ 3:07pm 
Can we please get a tech tree breakdown for this mod! I love it but I end up blindly researching untill i get what I need. Plus it seems to be a pretty big issue with a few people below.
Bathory Aug 24 @ 2:19am 
How do you unlock tech level 6? I've scoured the internet and tried using FCS to figure out manually(failed). Great mod and all but it would be nice to let us know how to unlock tech levels instead of having to hunt through the bowels of the internet for an answer.
A Terrible Modder Aug 22 @ 8:40pm 
so the title screen used by uwe is from a cut version of the continent, it looked remarkably alien vs what it is today
A Terrible Modder Aug 19 @ 11:51pm 
anyone else notice that the uwe created towns just dont unload (i can see rusted ridge across the map)
Putzin Aug 19 @ 2:03pm 
I started as the Fishmen and cant seem to figure out how to recruit anyone, do you know of any conflicts or why I cant recruit anyone?
snugglebunny69 Aug 18 @ 7:10pm 
Why are there no clothing shops in any of the Holy Nation cities? Only armor shops and boot shops for some reason
Ibram Gaunt Aug 18 @ 4:53pm 
I just checked the FCS, It requires Crossbow-bolts research
BooWomp Aug 18 @ 11:28am 
anyone have any idea how to get crossbow turrets my farm is desperate for some defense
Warden Aug 17 @ 10:47am 
@kavou Some mods are just incompatible with it, from what I've found. Like the Faction Upgrade Skeletons screws up Black Desert City, no matter the load order.
kavou Aug 15 @ 10:19am 
I am getting few buildings clipping to each other due to this mod, should I load it at the bottom of my load order?
Splunch Aug 14 @ 7:28am 
So after scraping up enough cats for mindless research, beds do eventually show up under Crafting. I suspect all the tech under Crafting that seems remotely affiliated to beds is what you need to unlock it (fabric, sleeping beds, etc.), so it does work -- just expect more than just Tech II to unlock it.
Splunch Aug 11 @ 6:42pm 
Hiya. Don't know if anyone else has an answer for this, but I've narrowed down UWE as the reason why I can't research beds (normal beds) and the UWE research logic tree shows no indication I had to do any prerequisite research.

I have level 2 tech and thus should be able to learn beds, yet it does not exist in Core research until I turn UWE off. The only other mods on my modlist is the compatibility patch for Reactive world and Reactive World itself.

I'm going bonkers. Am I stupid or does somebody know the answer?
Who_ci Aug 10 @ 2:58am 
After installing this mod, other custom race mod doesn't work.

For example, when i start a new game, i can only select the UWE races.
Bathroom Bandit Aug 7 @ 7:52pm 
I'm assuming this is the mod that is the culprit of making changes to the tech tree. Composite runners is not showing up in either the tech tree or in any shops. Its preventing me from researching harpoons. Furthermore the tech tree thread you have linked is completely out of date so I can't even use that to figure out what I'm missing. I have NO IDEA what prerequisite techs are needed now for anything. Hell I had no idea that leather armor making was required for crossbow turret strings to appear. How was I ever supposed to figure that out??
FrancoArv Aug 7 @ 12:56pm 
Loaded mesh doesn't exist: distant_XXX.mesh Has anyone else had this error or is it just me?
Tirith Amar Aug 7 @ 4:33am 
Got a question for uwe, did i get a bug, unlucky or is it just unfun/not for me?
Gate guards just ignore bandits that are mugging me.
No gear i get from bandits get me ANY value.
Mr-Julix Aug 6 @ 8:26pm 
I see that many have the same problem, and it is that I have infinite revenge campaigns. Any solution or patch or something?
That Might and Magic Guy Aug 6 @ 12:11am 
great mod, getting repeatedly eviscerated by bonecat alphas is my new swamp life reality :monsteroof:
DJPelotas Aug 5 @ 6:18am 
Infinite
campain vengeance.¿What i can do?
BasementCreature Aug 1 @ 8:45pm 
Where my nga cat at
Mary Valentine Jul 31 @ 7:22am 
hello, i got a problem where everytime i bring Kraz from Belecoz to Admag is always crash. Anyone also experience same problem ?
Lirissa Jul 31 @ 3:18am 
I can't select any of my modded Races or Subraces anymore, after the update. In any of the default scenarios.
Axel The Sir Jul 29 @ 7:21pm 
spotted a Foulhound manning a turret in 'Hive Village CE' north of Amdang, which i don't think is supposed to be happening. it was in the self-preservation state, which may be the reason. this is the only mod I have running
Rahsa Jul 28 @ 10:00am 
Randomly had Tech traders become hostile without incident and now I can not trade almost anywhere on my main save. Can't find a pacifier. Please help. love this mod and had it for years. Amazing work! Here's another person who has a similar issue.

@aris "Aris Jul 1 @ 5:38pm
Thank you for such a great mod! I'm having an issue though.
Tech Hunters are +100
Tech Traders are -79

I can't find "Tech Traders" anywhere in the FCS, but they populate pretty much every tech shop in-game. My favorite shopping spots are impossible now, and tech hunters become aggressive when I visit their towns, causing a cascade with machinists and many other factions. How can I locate the Tech Trader faction data to fix this?"
FCM Jul 27 @ 6:25am 
How can i get Allied with the Sturmijaz i killed all the Cannibal leaders and brought them the grand wizard but i cant hand him over directly so i just threw him in one of the cages i got the money but im still not allied to them.
Y2Kafka Jul 26 @ 7:47pm 
@Mel Make sure to put UWE at the BOTTOM of the Mod List order. That way it loads the modded races first.
bombini de palestini Jul 25 @ 2:10pm 
how did u manage to make debuffs count in fight?(like u can equip a backpack to train faster, because u will be weaker) like what mod adds it? please tell me bro i need to know asap:missing:
Cmuff Jul 25 @ 11:51am 
Hi, thank you for compiling such a huge overhaul mod while still making it lore friendly. I was wondering if you ever planned on releasing a version of it to include just the gameplay changes without introducing new features, like a lite version of the mod. I'm a big fan of the balance changes like the stealth and stealing overhaul, equipment quality changes, and just general nerfs of the strongest strategies in vanilla but, I often enjoy just playing vanilla Kenshi without the introduction of tons of new races and factions. So I was wondering if it would be possible to make an alternative release just making these gameplay changes while still keeping the feel of vanilla Kenshi. Thank you
VEXEROY Jul 25 @ 6:56am 
does this mod increase recruitment cap?
Lord Helmchen Jul 24 @ 7:18am 
To be able to research "Plate Armour Crafting" the prerequisite is "Iron Plates 3", in the current version of UWE3.0. I found out by desperately researching around. Normally, I dont research IP3 because I can live without it. Is there somewhere an overview of the research tree with the prerequisites of each research item? In which file is this data stored?
Vlad Jul 14 @ 6:13am 
Is it me or medium and large storage research is gone?
Nosferok Jul 13 @ 9:47pm 
Game start race selection seem to be restricted or bugged post update. Some starts let you pick anything from the mods you have installed, others seem to allow only a pretty basic selection. For example, Freedom Seekers does not appear to allow any Hive Worker to be chose, (along with a raft of other races and sub-races) and just lets Princes and Soldiers be available. I like to choose any race of any mixture in any quantity so this is a bummer for me
Song Jul 13 @ 6:09am 
So I thought my race mods wearnt working but it turns out for some reason the "5 nobodies" start no longer lets you choose any race like primordial hive, fishmen, ect. This is the only overhaul mod I have so I assume its this causing that. Does anyone know what start to pick that lets me have 5 people preferably and can choose any and all races. If its not already included in this mod then a different mod to download is fine
jack Jul 13 @ 6:04am 
Pork Chop- You need to but a blueprint. One of the advanced Outpost blueprints sold at waystations and learn it. See Mastero's post in this thread

"Tech Level 5
Tech Level 4 + Outpost Type IV => Tech Level 5
Outpost Type III + Heavy Building Foundations => Outpost Type IV
Advanced Outpost Blueprints (Waystations sell) + Heavy Building Foundations => Outpost Type III"
Figaround Jul 13 @ 5:22am 
Is there localization? In Russian.
Cpt. Salazar Kalashnikov Jul 13 @ 3:55am 
anyone got same problem as mine? tech5 doesnt show at the research if i am subscribed at this mod? anyway to fix it?
The Rapture Jul 12 @ 8:08pm 
Started up a new game and immediately gambled up to 100k cats. 10/10 modpack so far
Soulsteal Jul 12 @ 4:54pm 
Hi TreadLightly, great mod. Thank you for the effort you put into this.

I have one question for yourself or anyone else who may know the answer. I wanted to know if there is a guide anywhere that explains which of the created factions can be destroyed permanently and which cannot.

I know some like the Dust Bandits can and when they do they break into smaller factions fighting for control. But then I know there’s the Cannibals for example that cannot be fully eradicated.

If yourself or anyone else knows if a list exists and where I can find it that would be much appreciated.

Thank you!