Divinity: Original Sin 2

Divinity: Original Sin 2

186 ratings
The Relics of Rivellon - Stand Alone
Type: Add-on
Game Mode: Story
File Size
89.789 MB
Jun 22, 2020 @ 8:18pm
Jul 2, 2020 @ 5:38pm
5 Change Notes ( view )

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The Relics of Rivellon - Stand Alone

- Do you have a playthrough started before the release of Gift Bag #5 (Relics of Rivellon) and would still like to see the new content in your game?
- Did you miss part of a Relics of Rivellon quest in your game?
- Does your female lizard look weird when she equips the new Vulture Armour Set?

Then this mod is for you!
The major features of this mod are:

Enables the Relics of Rivellon (Gift Bag #5) content in an existing playthrough
The official Gift Bag #5 is automatically enabled when starting a new game, but is not added to games started before the update. It means that if you're 50 hours into a playthrough, you won't be able to experience the new content unless you start a new game.

This mod brings a solution to this issue by manually adding all the Relics of Rivellon content on any existing game, meaning you'll be able to experience the new content in your current playthrough without restarting the game!

Adds a Quest Restorer that allows you to complete missed steps in Relics quests
Since the quests related to the Relics of Rivellon might start in an earlier Act than your current playthrough (e.g. you are in Reaper's Coast but some mandatory quest steps happened in Fort Joy, which you were not able to complete), you still need a way to complete those missed steps.

This is why the mod automatically detects when you are missing a quest step and gives you access to the "Quest State Restorer" - a friendly Imp summoned by a squeaky ball! They will allow you to simulate a run through the missed steps and restore the quests to state as if you completed their content in the earlier Acts.

Note: this also applies to games with the Gift Bag #5 content enabled!

Fixes a number of bugs within and brings enhancements to the Relics of Rivellon content
New content sometimes means new bugs! This mod brings fixes to a number of those, hopefully contributing to a more stable playthrough!

It also adds a few enhancements to boot!

The full list of bugs & enhancements is found at the end of this description.

If you are enabling the mod on a save that does not have access to the Gift Bag #5: do NOT ever, ever, DISABLE this mod on that save. You will irrevocably lose access to the Relics of Rivellon content if you do so, even if you enable the mod again later on!

If you are enabling the mod on a save that does have access to the Gift Bag #5: you're safe! You can disable/enable the mod at your leisure. Theoretically. Hopefully. Maybe don't disable it if you can.

How to use
Simply subscribe here and then enable the mod in the main menu, and the content & bug fixes should be applied to any game you start or load!

If the mod detects that you missed quest steps in an earlier Act, it will automatically give one of your characters a "Quest State Restorer" squeaky ball. Use it to start the process of quest restoration with your friendly Imp!

The idea behind the Quest Restorer is that if you missed part of the quests, you would load a save from an earlier Act and complete the content there. Then, you would load your current save, and restore what you did in that other save in your current save.

For instance, let's say your current save is in Reaper's Coast. It means you missed the quest related to the Captain Armour Set because it happens in Fort Joy.
You would then load a save in Fort Joy, complete the quest, and then load your save in Reaper's Coast.
Then, through the Quest State Restorer, you would tell your friendly Imp what you did in that other save, and they will update your Journal and give you the items relevant to your quest (such any Armour Set pieces you might have found).

Going through the restoration process might not create the exact same Journal entries as in your other saved game, but they should hopefully remain pretty close!

Of course, completing the content in another save is not mandatory to enable the Quest Restorer, but the whole purpose of this mod is to enable the content so that it can be completed, is it not?

Note: once you've been through the full restoration process, the friendly Imp will bid you goodbye and disappear along with their squeaky toy - let's not clutter your inventory, shall we?

Steps affected by the Quest State Restorer
This section lists all the critical steps currently handled by the Quest State Restorer.

Captain Armour Set
Restoring the acquisition of each piece of the Captain Armour Set after leaving Fort Joy as the quest happens solely there. This can happen only if the set has not been completed in the current playthrough, obviously!

Vulture Armour Set
Restoring the acquisition of missed items.

If past Fort Joy:
  1. Restoring the acquisition of the book "Dwarven Customs & Traditions", if not found in the current playthrough.
If past Reaper's Coast:
  1. Restoring the acquisition of the Vulture Armour Set as the quest happens solely there. This can happen only if the set has not been completed in the current playthrough.

Contamination Armour Set
Restoring the actions and decisions taken in Fort Joy and Reaper's Coast, if any.

If past Fort Joy:
  1. Restoring what happened to the Scion, if encountered; if she died, whether her limb as well as the Boots & Leggings of Contamination have been recovered.
  2. Restoring the consumption of the Contaminated Magister's Foot and the learning of Trigger Spores from it;
  3. Restoring the reading of the Shipwreck's Manifesto, giving clues as to the location of the remaining Spores;
  4. Restoring the acquisition of the Flawed Contaminated Spore.
If Reaper's Coast:
  1. Restoring what happened to the Scion, if still alive and encountered; if she died, whether her limb as well as the Boots, Leggings & Gloves of Contamination have been recovered.
  2. Restoring the acquisition of the Gloves and/or Chest of Contamination, and for the latter, whether it has been given back to the Scion if she is still alive;
  3. Restoring the acquisition and reading of the Magisters' Spore Research Report;
  4. Restoring the acquisition of any of the 4 Flawed Contaminated Spores in Reaper's Coast.

Devourer Armour Set
Restoring the acquisition of any missed armour piece. The restored armour piece will scatter around the character using the Quest State Restorer. The "Place of Longing" dialog will automatically trigger immediately after the "Pickup" dialog has ended.

If past Fort Joy:
  1. Devourer Gloves
If past Reaper's Coast:
  1. Devourer Boots
If past the Nameless Isle:
  1. Devourer Leggings

List of bugs/enhancements
The full list can be found in this spreadsheet (it contains spoilers so beware): https://docs.google.com/spreadsheets/d/1hphMUOLVy9zLg4s_KUQVdeViUlfYPm2iXiTjI6Fr-v8/edit?usp=sharing

Sample bug fixes:
- The Vulture Leggings on a female Lizard cause a bug with their tail. The model has been replaced with a similar, working model while waiting for an official fix.
- When the full Vulture set is equipped, anyone losing a "Chicken" or "Spider Legs" status will gain the Vulture Wings buff, even if they aren't the one with the full set equipped. This mod fixes that.

Sample enhancement:
- The "Tyrant's Aura" from the Captain's Armour Set has now its visual effects disabled out-of-combat.
Popular Discussions View All (4)
Jan 2 @ 3:29am
Disabled the mod - Enabled it again - Everything is gone - cannot get the restorer back
Oct 29, 2020 @ 1:21am
Quest restored, item not given?
May 10, 2021 @ 8:02pm
Missing Devourer Legs
Chaotic Neutral
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undeadbydawn May 6 @ 5:55am 
Note to new users:
You have to activate the mod then confirm the activation , or it won't load.
Also, the complete armour sets all spawn in your inventory except Devourer, which spawns on the ground around you.
Spawning Devourer items can break the quest. You can get around this by soul-eating the Dreamer.
Callum Apr 20 @ 1:11am 
i have the mod installed, and wanted to recover the contamination set in act 1 but one of my party member who had the "Quest State Restorer" squeaky ball said she sold/left it at act 1 but i'm already in act 2 and dont have the squeaky ball anymore. How do i fix this or did my friend fked up. X_X
Andromeda Dec 3, 2021 @ 12:42am 
This mod does not work for me. I originally got it because I was missing the Devourer's claws. Got them with the mod, did the quest part on the nameless isle and went to Arx.

However when I did the final part of Seed of Power, the enemies spawned before I entered the room, and the helm of contamination did not spawn. Upon deactivating the mod, the Seed of Power quest was fixed, but the Devourer's Gloves vanished.

The helmet of the devourer fails to spawn without the mod active, but the quest restorer does not let me retrieve the previously vanished gloves
Rhettorical Nov 18, 2021 @ 11:37pm 
It's possible to screw up the Contamination armor and I don't think this mod accounts for that. The issue is that the Gloves have to be created via Trigger Spores while being held by a living person or corpse. Daeyena does this if she's alive, but if you do it and screw it up, you're out of luck.

This mod doesn't account for that. There are no Spores that I'm aware of in Act IV, as the Helm is premade when you get there. So if you've blown up the Spore in Act II and don't have the Gloves, you're SOL.

I'm trying to find a mod that lets me spawn in any item I want and I was hoping this would allow for that.
Canadia Boy Nov 5, 2021 @ 12:53pm 
@Tharnic, I've noticed this too as the game creates duplicates of the sets. So whenever I load a save, the devourer's chestpiece and helmet go back to where I found them. Sad thing is the originals I got didn't level up and are stuck at 18 while the other's are at 19 :/
Tharnic Oct 27, 2021 @ 4:41pm 
As an add: it breaks the questline as well if you deactivate it once.
Tharnic Oct 15, 2021 @ 5:45pm 
it does still appear in the mod list. But it is not running smoothly. Every time the game starts a message pops up that says a new quest restorer is added to my game, but it never is.
If you deactvate the mod (gift pack activated from the start) items from the questlines will go missing! (for me, the devourer gloves went missing).
Warning: if you actiavte the mod, do NOT deactivate it! Set-items will disappear from your inventory!
spitfireusn Jul 31, 2021 @ 9:17am 
I'm guessing this mod isn't supported anymore, it wont even show up in the mod list for me
Alfather_Odin0091 Jun 23, 2021 @ 3:08am 
This mod isn't appearing in the mod list on the main menu how do i get it PLEASE HELP!!!!
HecklerGaming Jun 10, 2021 @ 11:33pm 
So I subscribed but its not showing up in the mods part in the menu any help?