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-> Rifleman: VHS-2 (basically a better MP7), M16A4 (burst with a 2x is insane IMO). For Insurgents I'll stick with the FAL. M16A2 can't mount a 1.5x or 2x optic, unlike the A4 variant, so it lacks in versatility for me.
-> Breacher: Shotguns all the way. The best CQB firearms in the game.
-> Advisor: L85 is superior to the SCAR in every way. Tavor is just a G3 with higher firerate; still doesn't interest me. For Insurgents, Alpha AK or SKS.
-> Marks: Mosin has far better damage than the M24. SVD is objectively the best weapon in the entire game with a one-shot kill regardless of armor. M14 EBR is just a slightly better FAL that can't get extended mags.
-> Gunner: They're all good honestly. Galils are really only useful for Hardcore modes.
-> Demo: I like running an explosive launcher with three frags, because f*ck those campers. Rockets are good too.
Chart doesn't include the ASVAL. All you gotta know about it is it's a three-shot kill to the chest regardless of armor. Basically an MP7 but with a third of the range and slightly higher firerate, but also the worst damage of any firearm in the game (nine shots to the foot to kill).
5.56 weapons with 850 m/s velocity (which is about half of them) become a three-shot kill to Heavy Armor (and maybe even Light Armor) at around 40-50 meters.
Light Armor offers better protection against the 9mm weapons at distances greater than about ten meters. Other than that, the only real reason to take Light Armor is to counter the G3A3.
Sterling is pretty god-awful, honestly, especially since you can't run a Compensator to deal with that 18 horiz. recoil. Throw an Ext. Mag and a Comp on an Uzi and you'll do way better.