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The game uses a stop or go type of signalling. Easily explained: Path behing signal free? Then go, otherwise stop.
I used the Go option to create all available aspects, so these signal packs require some creative placement of the signals. (in the base pack is a readme/manual in wich I tried to explain everything as clear as possible.
I wish the game would use a more interesting signalling system then this. As far as I know, it isn't able to mod around this because of the way the game files are written.
Currently I'm working on a set that combines all of the seperate signal sets that have been released so far.
This gives me the opportunity to go over every file again to check for little erors, and sadly I have found more then I was hoping for. Also, some changes on the base level are coming, just to make the set more user friendly!
Some bigger issues that are currently known, like the weird lights on the gantry signals will also be adressed.
When the time comes to release the combination set, the updates will also be transferred to the individual packs. These wil remain on the workshop, for not screwing up your saves (and be picky of what signals you actually want :P)
Just a little heads up, but still no ETA.
https://steamcommunity.com/sharedfiles/filedetails/?id=1977005634