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The gist of it is to make it easier for the AI to survive if they are supposed to survive for a while (Ming, Ottomans, Russia), make centralization and expansion of admin cheaper so AI uses it more often, shift the "balance" slider neutral position for govcap usage from 50% to 75%, and tweak some minor stuff.
This means a country is "supposed" to be running at 75% govcap usage to be neutral WRT govcap bonuses and maluses.
We'll see how it goes.
Your crashlog speaks about some independence/annexing/conquering, which really isn't the scope of this mod.
https://pastebin.com/QmM9fT5Q
At first i thought AI wouldn't be able to handle the corruption but there are quite a few states that went to +8 corruption and seem to hold on just well enough (except for Sweden who got to +16 and just died to Riga, which was cool)
I'm not sure why but the Ming has just evaporated any resistance in their region, they annexed everything around them and didn't seem to suffer from corruption as "high harmony" gave them a -0.35~ corruption, may be and edge case but i found it interesting
I still want to reach to the revolutions era to check out that warning about them being deadly, hope they are haha, really fun mod!