Total War: WARHAMMER II

Total War: WARHAMMER II

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High elf region locked recruitment
   
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Tags: mod, Overhaul
File Size
Posted
Updated
55.588 MB
Jun 14, 2020 @ 12:20pm
Oct 23, 2021 @ 8:45pm
34 Change Notes ( view )

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High elf region locked recruitment

Description
First, huge thanks to Mitth'raw'nuruodo, who did most of the work in his original version of this mod.

This mod restricts the recruitment of most high elf units to their respective regions in Ulthuan through landmark buildings. To accomadate that, most landmarks have been given lower levels to allow units to be recruited closer to their proper tiers. Rangers, Spearmen, Archers, Eagles and bolt throwers are widely available, but the rest are available as follows;

Lothern: Phoenixes(shrine of asuryan), Phoenix guard, Lothern sea guard
Yvresse: Eltharion's access to mistwalkers are unchanged, all others can gain limited access to mistwalker units
Chrace: White lion units
Nagarythe: Shadow warriors and walkers
Tiranoc: Tiranoc and Ithilmar chariots
Caledor: Dragons, Dragon Princes
Saphery: Swordmasters of Hoeth
Avelorn: Sisters and treemen
Ellyria: Ellyrian Reavers

Alith Anar still has access to Shadow units through his unique camp building, Alarielle has easier access to sisters through her unique handmaiden's gallery.

Teclis has been given a new landmark building for access to Swordmasters, as well as other units to suit his unique situation.

Imrik can now recruit Sun dragons through the unique landmark in Darkhold, as well as some unique dragons near his mortal empires starting position.

Global recruitment times and cost have generally been increased except for units that already had long recruitment times and costs. Local recruitment times and costs should be unchanged from the base game.

*Things to do*
Some buildings have received boosts since they aren't being used for recruitment, but it's still a work in progress.
Teclis isn't done yet.
I have some ideas to give Imrik some interesting things.

I've had very little time for playtesting and costs are still open to change.
52 Comments
Garuk Seln  [author] Oct 23, 2021 @ 8:48pm 
Added limited amounts of treemen and treekin recruitment to Avelorn for non-avelorn factions.
Zey Oct 23, 2021 @ 6:07pm 
Can't recruit Treemen on Avelorn, only sisters.
Garuk Seln  [author] Oct 23, 2021 @ 3:46pm 
I haven't messed with this in a bit, so I forgot there are a couple of non-unit related things in the Teclis portion of the tech tree. I intend to change how those work at some point, but it's gonna be awhile. My current modding project is expansive and takes up a lot of time.
Garuk Seln  [author] Oct 23, 2021 @ 7:13am 
@Saugir Why? They buff units that should only be exclusive to Teclis and if other high elf factions can build them, that's unintended by me.

I want to give Teclis an interesting draw to stay in Lustria instead of moving, at least immediately, back to Ulthuan.
Saugir Oct 23, 2021 @ 4:43am 
Hey, could you make it so that other elves get access to the Teclis specific tree if they capture the Star Tower ? ...since that is how the mod work for all the other region-specific units :)
Revelation Jul 29, 2021 @ 4:33pm 
will do, this was actually either yesterday or the day before - so pre-update!

Thanks for everything :)
Garuk Seln  [author] Jul 29, 2021 @ 3:57pm 
I don't think I changed anything related to that. I didn't experience any problems testing it just now, but let me know if it happens again.
Revelation Jul 29, 2021 @ 1:59pm 
Nice, my friend and I were having a crash with him playing Teclis trying to look at the ripperdactal building in oxyel(no idea on these mad spellings) - but you've now updated so we thought that was the issue previously! thanks for the update and all its great.
Garuk Seln  [author] Jul 29, 2021 @ 11:41am 
Forgot the change I made would make it not possible to upgrade the hunter building. Theoretically it should work, but if it doesn't, let me know. There would be a cleaner way than is currently implemented, but I'm not inclined to fuss with it unless it's currently nonfunctional.
Garuk Seln  [author] Jul 29, 2021 @ 10:55am 
All right, did a lot of backend work on how units were blocked and recruited that functionally looks the same for you guys, but is far easier for me going forward. I believe I got everything, but let me know if something seems amiss. Also adjusted the special Lothern port and removed a level of the hunter/handmaid building, as it didn't really give anything very worthwhile now.