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Unless I'm doing something wrong, or the boss was designed so poorly, it was nearly impossible to beat this boss and keep my sanity. For a Zombies boss, perfectly serviceable, but the fact that the soul boxes have their quota increase each step of the phase is completely absurd.
With how the boss harasses you, it only serves as a distraction to actually filling up the soul boxes, as it flashbangs you, or does an AoE attack that you cannot avoid. I'd be like in the middle of the middle of the Gorod boss, Nikolai would just flashbang you, not to kill you or anything, just to mildly annoy you.
After the 6th round of damage, I just gave up. There was no point in moving on with the fight as it was already taking years off of my life, and off of the lives of my friends who watched me. Like I said, the overall positives of the Map shows legitimate a talent and passion for map design, but if the dev wants to revisit and tweek the map, please make the boss fight less of a slog. With the boss fight in mind, I'd give the map a solid 2/10. Without the fight, I'd dare say that the map is a 7.5/10! If you want to play this map, go for high rounds, not for easter egg completion...
some issues.
1.several dead areas of the map that either need something to do, like a side easter egg or maybe just be blocked off.
2.pap quest and location sucks hot dog water. literally like 5x4 mini challenges that are just put in the worst parts of the maps.
3.needs thematic weapon(s),apotheican gun from shadows would be better and tie better into the challenges then pap (little erny could be a nice small side easter egg). bow/rgmk3 sucks
4.the flooding mechanic is great but needs a timer or various parts around the map to tell you the current lv and when it next rises
imo move the pap, make the helipad have a helicopter you can call in and itll take you to a small boat with pap and could also be a optional afk area. also, you do any other maps ?