Oxygen Not Included

Oxygen Not Included

172 ratings
Advanced Liquid Cooler
   
Award
Favorite
Favorited
Unfavorite
Mods: Tweaks
Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
250.873 KB
Jun 5, 2020 @ 1:38am
Dec 9, 2022 @ 11:42pm
13 Change Notes ( view )

Subscribe to download
Advanced Liquid Cooler

Description
Cools up to -273c
Submerge as low as 100kg of liquid
smaller than the original fit in 2 tiles

Heat Generation: -7990 kDTU/s
Target Temperature: 1026.9c To be Changed to freeze
Overheat Temperature: 1076.9c To be Changed to freeze
Energy Consumption: 800w

Cool liquid which can't kill waterborne germs and can be use
to solidify Liquid

Configuration file available and located on:
Documents\Klei\OxygenNotIncluded\mods\Steam\2119775064
Popular Discussions View All (1)
4
Jul 2, 2021 @ 4:54pm
problem since Jun 25 update
rakslice
44 Comments
ryan.drew Nov 25, 2024 @ 8:00am 
I believe this mod is broken with the most recent update. I would love a fix! Thank you very much!
ResidentIwen Dec 6, 2023 @ 9:35am 
Can you please help me, since I absolutely admire this building. Would really love to integrate it into my base since I spent the last 70 or so cycles prepping and avoiding dying while doing so :D Love and thanks in advance
ResidentIwen Dec 6, 2023 @ 9:35am 
What am I doing wrong? I edited the target and overheat temps in the config file several times in various ways of writing. How do I correctly change the device to the Cooling function? The values in the file relate neither to kelvin, celsius nor fahrenheit scales. I've only been able to get the target temp to the desired 15 degrees celsius with luck and a bit of calculator work, but after that it'll only say "Target Temperatur Reached" - "Can't Heat Liquid Beyond Target Temperatur". What am I missing? I also tryied varying the load order, un- and resubscribed, and even tried out putting the 'c' behind these values like you wrote it in your description, but that only made the game crash on load-up, so that wasn't the secret "cooling-mode-activated"-Code I hoped it would be.
NaijaMan Apr 5, 2023 @ 7:08am 
Hey great mod. Thanks for making it, but Configs are confusing. Can you give a description of what the config fields mean?
E.g why are there 3 configs specifically for wattage use i.e:

energyConsumptionWhenActive, exhaustKilowattsWhenActive, selfHeatKilowattsWhenActive

In agreement with the previous comment, I am Also confused about target temperature set to 1500. I thought this was a cooler? OR are we getting something wrong?

Please elaborate on configs.
Darth Warez Feb 16, 2023 @ 3:38am 
Why tatget is 1500? Its gonna be vaporizing, not cooling.
The Tempted Man Dec 10, 2022 @ 5:42pm 
Hmm, that makes sense. I was curious, since on the pic, the thing is normal, ie. 2 squares long and small, like 1 square long. Not really a bother, I just thought this didn't work properly. Cheers, thanks for the clarification.
iPoNet™  [author] Dec 10, 2022 @ 5:41pm 
width and height only reflects to the collision of the building not the assets itself so its pretty much useless if you dont change the assets, i might come with the editable animation and assets too someday
The Tempted Man Dec 10, 2022 @ 5:39pm 
I did, changing weidth to 3 or 4, changes nothing.
iPoNet™  [author] Dec 10, 2022 @ 5:38pm 
remember to reload the game after changing the config file
The Tempted Man Dec 10, 2022 @ 4:51pm 
Tho width height, changes nothing. You can edit all other things, tho.