RimWorld
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A RimWorld of Magic - Custom Class Editor Add-on
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Mod, 1.1
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422.228 KB
30 MAY 2020 a las 4:50 p. m.
31 MAY 2020 a las 9:39 p. m.
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A RimWorld of Magic - Custom Class Editor Add-on

Descripción
Version 1.0
This is a simple custom class add-on mod for A RimWorld of Magic that provides the basic files and scripts for users to add their own custom classes without risk of being overwritten by RimWorld of Magic updates.

This mod is only a tool to create custom classes and adds nothing to the mod by itself.

You can use this mod as a base to create a custom class pack to share with other players.
Discusiones populares Ver todo (3)
3
2 JUN 2020 a las 4:14 p. m.
Custom Class Exchange
Torann
1
17 ABR 2022 a las 1:37 p. m.
Standalone?
Aleccia Rosewater
0
24 ABR 2023 a las 11:24 p. m.
Suggestions on a solution? - Fighter abilities go missing
dansaske
54 comentarios
Uriel Septim VII 10 JUL a las 4:07 p. m. 
1.5 please i can't figure out how to read the xml code and work it properly.
ÐęąÐƒÅŒkh4ÑØ 26 JUN a las 10:48 a. m. 
Can you update this to 1.5... pretty please?
Sera 15 OCT 2023 a las 9:31 p. m. 
ok but how do I use it?
urmum 28 JUN 2023 a las 1:22 p. m. 
please update
Magna Greymane 7 JUN 2023 a las 6:16 p. m. 
@Gahzirra having the same problem did you figure out a resolution?
Turbotowns 18 OCT 2022 a las 9:02 p. m. 
@Torann And how do we do that exactly? Do we actually have to hunt down the files on our PC somewhere?
👁 29 JUL 2022 a las 3:16 p. m. 
Is there a 1.3 update to this mod?
Rosie 11 MAY 2022 a las 10:23 a. m. 
how do you use this mod? cant find the option
Gahzirra 30 ABR 2022 a las 1:37 p. m. 
Does this still work? Seems after an update happened my custom classes are no longer found? The mod/classes are still there but it is now getting an error.

Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at TorannMagic.ModOptions.ModClassOptions.InitializeCustomClassActions () [0x0002c] in <bf282aefe2ec4f968b1b5007377bdb7b>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <99518a644a3e4a7ea3fde566568df84a>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
SaltyPopsicleZ 14 FEB 2022 a las 8:17 p. m. 
any idea why psionic augmentation don't work in a custom class?