RimWorld

RimWorld

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Map Designer
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.274 MB
May 28, 2020 @ 2:49am
Sep 11 @ 6:01pm
62 Change Notes ( view )

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Map Designer

Description


More options for unique, customized maps!

Map designer makes all changes relative to the original map. Found a seed that's *almost* perfect? Make your changes and roll the same seed! Changing stone type won't change mountain shape, smoothing the mountains will smooth them in place, increasing soil fertility will make bigger patches in the same place, and so on.

Big changes can make the map unrecognizeable. Put the mountains where you want, turn the river sideways, and design your ideal map on almost any tile! You can use a preset, start with a preset and make changes, or design your map from scratch.

Use from mod settings under Options > Mod Settings > Map Designer.

AS OF 1.6, CONTROLS HAVE BEEN TEMPORARILY DISABLED:
  • MAP FEATURES
  • RIVER BANKS
  • RIVER STYLE
  • BEACH TERRAIN
Please report anything else that you find not working!




General: Presets
  • Fertile valley- A secluded valley surrounded by mountains. Higher fertility, more plants, and fewer ruins. If your tile has a river, the river will have fertile soil on the banks.
  • Barrens- A relatively desolate landscape with small, spiky hills. Lower fertility and less plants than normal. Extra steam geysers.
  • This isn't natural- Strange, unnatural mountains littered with ancient dangers.
  • Fishing village- Large hills to dig into, but little solid ground otherwise. Swamps may have NO solid ground outside of the mountains.
  • Canyon- A narrow canyon with several types of rock. If your tile has a river, the river will follow the canyon.
  • Mod author's choice- My preferred settings. Slightly smaller hills create lots of defendable pockets, and increased fertility for good farming. Yes, it's a bit cheesy.
  • Random- This will randomize your settings every time you apply it.

Mountains:
  • adjust from flat to almost completely solid
  • adjust size and shape of hills
  • disable caves
  • customize hill placement to create ridgelines, ravines, valleys, and so on.
This video does a good job of explaining the mountain shaping options.

Terrain
  • fertility
  • water level
  • pick stone types

Things - change the amount of:
  • plants - applies to existing maps
  • animals - applies to existing maps
  • ruins
  • steam geysers
  • ore
  • disable rock chunks
  • anima trees - applies to existing maps

Rivers:
  • change river width
  • add river banks with your choice of terrain (rich soil, sand, etc)
  • change rivers into springs, forks, or oxbows
  • pick river direction
  • pick river location

Map Features: optional special features you can add to your home map.
  • Perfectly round islands: your map will generate as one or more perfectly round islands, surrounded by shallow water. Raids and trade caravans will still path in normally from the sides.
  • Natural lakes: adds a configurable lake to your map
  • Natural island: turns your map into a highly configurable island

This is still under development and options may change or be added from time to time. Please report any issues.

Requires Harmony



Safe to add and remove, but terrain that has already been generated will not change. New maps such as caravan encounters and second bases will generate with your new settings. Plant and animal density sliders will work on existing maps.

Use with Map Reroll. You can change settings between rerolling!

Use with Map Preview. See what your settings look like before landing, and the preview will update live as you change settings! Thanks to m00nl1ght for making this possible.

Biome mods: Compatible
Biomes! Islands-- Compatible. If islands spawn with way too much sand, set Terrain > Fertility to default

Plants, wildlife, and biome overhaul mods: Compatible

Mods that affect map generation: Mostly compatible
Real Ruins-- Compatible
Coastlines-- Compatible
Grand Rivers Reborn-- Compatible
Epic Rivers-- Compatible

Biome Transitions-- issues reported with river placement not working

Mods that add stone: Compatible, but Map Designer settings will override other settings for the number and type of stones allowed on the world map. Choose your stones on the Terrain tab.
This includes: Cupro's Stones, [K] Extra Stone

-----

Configurable Maps-- not compatible, will override most Map Designer settings




Map Designer alters vanilla defs and GenSteps rather than overriding them or adding new things. Mods that assume vanilla map generation should be compatible. If a mod overrides some or all of vanilla map generation it will also override the corresponding Map Designer settings, but maps will still generate without error.

The exception is Map Features, which add a new GenStep to the "Base_Player" MapGeneratorDef.

Please let me know of any issues you find.



Japanese translation by Proxyer
Russian translation by TbMA, with edits by m0nka
Spanish translation by Crusader

UdderlyEvelyn for helping with the code to save/load custom presets
TDarksword for river positioning fix



Get it from Github[github.com]
[ko-fi.com]
Discord[discord.gg]-- see upcoming features!
My other mods
Popular Discussions View All (9)
81
Feb 19 @ 5:11pm
PINNED: Feature requests
Zylleon
20
Sep 15 @ 7:11am
Bugs
SebSeb
1
Feb 19 @ 6:16am
Deep Drill bug
Kasaneru
987 Comments
Lyrdian Sep 18 @ 5:23pm 
Gotcha, love this mod. Keep up the good work!
Zylleon  [author] Sep 18 @ 6:56am 
Vita- thanks for the report! I'll look into that

Lyrdian- gradually. The issue is that map generation changed substantially and a lot of this mod had to be rewritten, some of it from scratch. I'm still picking away at it.
Lyrdian Sep 17 @ 11:26pm 
When are the other features coming back, or is there a particular issue you are trying to resolve? I really enjoyed the features that are temp disabled... Having some really big issues trying to get my maps close to what i had before Ody dropped.
VitaKaninen Sep 16 @ 11:41pm 
I have all rock types except for limestone enabled. I included a screenshot of my settings below.
Raith Sep 16 @ 11:28pm 
perhaps I can help with that @vitaKaninen so, Ice in map designer is considered a rock type. if you happen to check that mark off for the rock type, the ice shouldn't be spawning anymore. unless of course you have all rock types enabled. then there might actually be a bug then.
VitaKaninen Sep 16 @ 10:24pm 
I am still having an issue with Ice spawning where it shouldn't. Here are my settings, and here is the dev test map: https://imgur.com/a/PzRREoK
What am I doing wrong?
Seth'cor Sep 13 @ 10:08pm 
Just an update, I was able to make it error, seems to be Geological land forms causing an incompatibility, and me not realizing I had to select the coast land form from the beta section, I got an error log, will submit it over in the bugs section.
Zylleon  [author] Sep 13 @ 10:05pm 
Do you have coastal or river features selected, or are they set to "none"? Everything is off by default, with beta mode you have to enable everything you want including rivers
Seth'cor Sep 13 @ 9:42pm 
no crashing, it seems that when i enable beta mode, it just makes it so it can not generate costal or river features, there is no error or crash, just an update to the generation preview, if i had a costal tile selected it becomes a flatland looking area. If i select a river same thing, or it just fails to generate a preview.
Zylleon  [author] Sep 13 @ 9:24pm 
Need more info: Is it crashing, booting you back to the world map, generating a map incorrectly, or something else? Anything in the error log? And what do you mean by disabling the water settings?