RimWorld

RimWorld

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Map Designer
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.066 MB
May 28, 2020 @ 2:49am
Mar 18, 2024 @ 4:53pm
53 Change Notes ( view )

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Map Designer

Description


More options for unique, customized maps!

Map designer makes all changes relative to the original map. Found a seed that's *almost* perfect? Make your changes and roll the same seed! Changing stone type won't change mountain shape, smoothing the mountains will smooth them in place, increasing soil fertility will make bigger patches in the same place, and so on.

Big changes can make the map unrecognizeable. Put the mountains where you want, turn the river sideways, and design your ideal map on almost any tile! You can use a preset, start with a preset and make changes, or design your map from scratch.

Use from mod settings under Options > Mod Settings > Map Designer.




General: Presets
  • Fertile valley- A secluded valley surrounded by mountains. Higher fertility, more plants, and fewer ruins. If your tile has a river, the river will have fertile soil on the banks.
  • Barrens- A relatively desolate landscape with small, spiky hills. Lower fertility and less plants than normal. Extra steam geysers.
  • This isn't natural- Strange, unnatural mountains littered with ancient dangers.
  • Fishing village- Large hills to dig into, but little solid ground otherwise. Swamps may have NO solid ground outside of the mountains.
  • Canyon- A narrow canyon with several types of rock. If your tile has a river, the river will follow the canyon.
  • Mod author's choice- My preferred settings. Slightly smaller hills create lots of defendable pockets, and increased fertility for good farming. Yes, it's a bit cheesy.
  • Random- This will randomize your settings every time you apply it.

Mountains:
  • adjust from flat to almost completely solid
  • adjust size and shape of hills
  • disable caves
  • customize hill placement to create ridgelines, ravines, valleys, and so on.
This video does a good job of explaining the mountain shaping options.

Terrain
  • fertility
  • water level
  • pick stone types

Things-- change the amount of:
  • plants - applies to existing maps
  • animals - applies to existing maps
  • ruins
  • steam geysers
  • ore
  • disable rock chunks
  • anima trees - applies to existing maps

Rivers:
  • change river width
  • add river banks with your choice of terrain (rich soil, sand, etc)
  • change rivers into springs, forks, or oxbows
  • pick river direction
  • pick river location

Map Features: optional special features you can add to your home map.
  • Perfectly round islands: your map will generate as one or more perfectly round islands, surrounded by shallow water. Raids and trade caravans will still path in normally from the sides.
  • Natural lakes: adds a configurable lake to your map
  • Natural island: turns your map into a highly configurable island

This is still under development and options may change or be added from time to time. Please report any issues.

Requires Harmony



Safe to add and remove, but terrain that has already been generated will not change. New maps such as caravan encounters and second bases will generate with your new settings. Plant and animal density sliders will work on existing maps.

Use with Map Reroll. You can change settings between rerolling!

Use with Map Preview. See what your settings look like before landing, and the preview will update live as you change settings! Thanks to m00nl1ght for making this possible.

Biome mods: Compatible
Biomes! Islands-- Compatible. If islands spawn with way too much sand, set Terrain > Fertility to default

Plants, wildlife, and biome overhaul mods: Compatible

Mods that affect map generation: Mostly compatible
Real Ruins-- Compatible
Coastlines-- Compatible
Grand Rivers Reborn-- Compatible
Epic Rivers-- Compatible

Biome Transitions-- issues reported with river placement not working

Mods that add stone: Compatible, but Map Designer settings will override other settings for the number and type of stones allowed on the world map. Choose your stones on the Terrain tab.
This includes: Cupro's Stones, [K] Extra Stone

-----

Configurable Maps-- not compatible, will override most Map Designer settings




Map Designer alters vanilla defs and GenSteps rather than overriding them or adding new things. Mods that assume vanilla map generation should be compatible. If a mod overrides some or all of vanilla map generation it will also override the corresponding Map Designer settings, but maps will still generate without error.

The exception is Map Features, which add a new GenStep to the "Base_Player" MapGeneratorDef.

Please let me know of any issues you find.



Japanese translation by Proxyer
Russian translation by TbMA, with edits by m0nka
Spanish translation by Crusader

UdderlyEvelyn for helping with the code to save/load custom presets
TDarksword for river positioning fix



Get it from Github[github.com]
[ko-fi.com]
Discord[discord.gg]-- see upcoming features!
My other mods
Popular Discussions View All (9)
81
Feb 19 @ 5:11pm
PINNED: Feature requests
Zylleon
1
Feb 19 @ 6:16am
Deep Drill bug
Alpharius
11
Apr 18 @ 12:13pm
Bugs
SebSeb
845 Comments
大吉岭の紅茶战车道 Apr 23 @ 6:20pm 
This mod will significantly reduce the tps for deep drilling operations(job driver).No error prompt.
tanyfilina Apr 13 @ 11:03pm 
Could you please increase the compatibility with Geological Landforms? Specifically, it has some nice new feaures for rivers (new forms and beach biomes), which are overridden if any river settings from this mod are used.
Mikado Biden Apr 13 @ 8:27pm 
After activating the“unilateral movement,with the mountain range shifting significantly to one side,”all plains,swamps,and even ice fields are occupied by 40%mountainous terrain.Why does this happen?Why does the mountainous terrain appear out of nowhere?Is there any way to generate a completely flat plain?
田中老梨 Apr 13 @ 7:53am 
Mountains cannot be fully removed, when I go to other maps, I always see scattered hills. Is there anyway to create perfectly flat map?
Zylleon  [author] Apr 1 @ 9:11am 
Nope, sorry.

I did try to implement that, but never got it working right. Maybe I'll revisit it someday.
Mind The Spectrum Mar 29 @ 12:38pm 
@Zylleon, is there a way to make a forked river, that then comes back into itself, creating an isolated island surrounded by river?
This is exactly what I've been looking for for so many years, thank you!
Pedrin Feb 24 @ 2:51pm 
I never even noticed there was water current animation in rimworld lol
Zylleon  [author] Feb 18 @ 7:02am 
That's a known issue and I can't fix it. The river flow code is very complicated and all my attempts to fix it only made it worse!
Gray_Magician Feb 15 @ 7:21pm 
Idk if its a problem but I noticed that when manually creating rivers. Say turning a normal into a forked river, the ingame water current animation is only visible on the un-edited section. So the forks themselves are always still. I use many mods but I don't utilize water current for anything so Its never been anything more then a little immersion breaking for me. Any idea if it can be fixed?