Arma 3
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Perpetual Combat Machine V3 - Altis
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
3.833 MB
May 27, 2020 @ 9:04pm
Jun 15, 2020 @ 12:58pm
4 Change Notes ( view )

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Perpetual Combat Machine V3 - Altis

In 1 collection by Twiznak
Ultimate HQ Perpetual Combat Machine
7 items
Description
No Story, All Glory! Perpetual combat machine is a 1-8 multiplayer Sandbox mission that will spawn 5 different types of combat zones, in random positions all over the map, FOREVER!
Double tested and made to be played on dedicated servers. Can be hosted from personal computers with saving enabled.
100% compatibility with Arma 3 workshop mods. DLC props are used, but DLC is not required to play.

Full mission details control in the PARAMETERS menu:
47 different enemy factions to fight against.
Set the number and size of patrols, motorized patrols, tanks, static weapons and helicopters to meet the needs of any personal, group or dedicated server game.
Full environmental control. Set the time of day, passage of time, and all weather phenomena: Clouds, rain, lightning, fog, wind and waves.

Highly detailed Base Logistics:
Over 1400 hand placed items and props.
Full open virtual arsenal. Use any weapon, wear any uniform. Change your face, voice and insignia.
Full open virtual vehicle spawner. Spawn and use any vehicle from any mod.
R3F Logistics enabled on all vehicles. All vehicles can tow, be towed by, and be airlifted by other vehicles. All vehicles can carry ammo boxes, static weapons and small vehicles in their inventory.
R3F Logistics object creation factory. Players can spawn any object, from any mod, any load them into vehicles for use as mobile FOB resources.
Each player can recruit a squad of up to 64 AI soldiers.
Adjustable personal view distance to ensure optimal mission performance for all computer specifications.
HALO Jump with all AI squad members, anywhere on the map.
Aircraft service area. Rearm, repair and refuel all in one place.

All Support Calls Available:
Helicopter Transport- Request a ride from an AI piloted heli, in any helicopter.
Artillery Strike- Call in the thunder from any artillery vehicle.
CAS Bombing run- Call in the lightning from any CAS airplane. Airplane will linger in area and attack targets of opportunity.
CAS Helicopter- Call in the pain from any CAS helicopter.
Supply Drop/ Vehicle Drop- Load a special crate up with your choice of: weapons(with attachments), armor, tools, explosives and backpack artillery and have these items air dropped to you in the field.
Your choice of aircraft to drop the supplies will determine the container in which your items are delivered. 3 provider options;
1, GhostHawk will drop a standard supply crate. 2, Xi'an will drop a Strider MRAP. 3, Blackfish will drop an unarmed Marshall APC.

12 Mobile logistics vehicles with custom appearance.
4 heavy armored vehicles: Arsenal, repair/rearm, barracks & r3f factory.
3 armored amphibious mobile respawn vehicles.
4 Lite armor limited logistics vehicles: Respawn, arsenal, repair/rearm & factory.
1 Batmobile. All in one logistics vehicle.

5 Combat zones:
Capture & control. Enemies spawn randomly over a wide open area. Eliminate all enemies, capture the zone.
Wave Survival. Build a base with fortifications from a R3F factory box and survive waves of attacking enemies.
CQB. All doors are locked and all enemies are hiding in random positions inside buildings. Doors must be blasted open with Claymore mines. Breach and clear all buildings in the zone.
SpecOps. Destroy a key enemy structure that is surrounded by double razor wire and a minefield. Enemies spawn randomly around the zone to protect.
SEAL Underwater Demolition. Plant explosives on a heavily guarded submarine and blow it up. With a unique and custom sinking animation scripted by yours truly!
!All opfor units in unactuated combat zones are cached (de-spawned). Only spawing the units when the zone is activated. Saving an enormous amount of processer power. Opfor kill count is saved, so units you already killed won't respawn if you have to leave and comeback to finish the job!

Enemy Bases:
There is a base of operations for each zone. After completing a zone 5 times, its base will be revealed on the map.
Bases are extra challenging. No entry point. Walls must be breached or scaled. All doors are locked and must be breached with Claymore charges.
Completing any combination of bases 5 times will reveal the main enemy base on the map. The Ziggurat.
The Ziggurat presents a unique 8 story descending CQB type of environment, hidden within its walls. Only accessible by rappelling in from the top. Good Luck!

A Message to Players:
I DO requests! If you want a specialized version of this mission or you want this mission on your favorite map, Just ask! It would be my pleasure.
I DO script sharing, collaborations and help! If you want to know how I scripted any of the aspects of this mission and want to know how to make something like this work in your mission, Just ask! It would be my pleasure.

"...it's always darkest underneath the lighthouse. Never give up." Thank you to:
Larrow https://forums.bohemia.net/profile/770615-larrow/
PierreMGI https://forums.bohemia.net/profile/900806-pierremgi/
Davidoss https://forums.bohemia.net/profile/842941-davidoss/
Dedmen https://forums.bohemia.net/profile/792430-dedmen/


Scripts incorporated into the mission that I heavy modified but did not author:

AI Vehicle Respawn by PierreMGI
https://forums.bohemia.net/forums/topic/205244-ai-vehicle-respawn-script-an-alternative-for-bi-module/?tab=comments#comment-3194802

Bon's Recruit units by Bon_Inf & Moser
http://www.armaholic.com/page.php?id=26312

Big Wilk's loadout calculator by Big Wilk
http://www.armaholic.com/page.php?id=26288

CZ75 Breaching Doors Script by LuzifR
http://www.armaholic.com/page.php?id=30524

Dynamic Player Markers by Aeroson
https://forums.bohemia.net/forums/topic/147033-dynamic-player-markers/

Enemy Occupation Script by Bangabob
http://www.armaholic.com/page.php?id=20262

Loadout Transfer System by Stcrowe
http://www.armaholic.com/page.php?id=29497

MGI HALO Jump by PierreMGI
https://forums.bohemia.net/forums/topic/212129-mgi-halo-jump/

MGI Vehicle Drop by PierreMGI
https://forums.bohemia.net/forums/topic/201455-how-to-solved-drop-a-car-instead-of-a-crate-with-standard-bi-module/?tab=comments#comment-3137373

No Kill Zone Script by z80cpu
http://www.armaholic.com/page.php?id=30691

NRE Earplugs by NemesisRE
http://www.armaholic.com/page.php?id=28896

QS Mag-Repack by Quicksilver
http://www.armaholic.com/page.php?id=20262

R3F Logistics by http://www.team-r3f.org/
http://www.armaholic.com/page.php?id=26159

Service Ground Vehicles by Jakes Cobra on Gaming
https://www.youtube.com/watch?v=0dyq0W-wKrw

TAW View Distance by Tonic
http://www.armaholic.com/page.php?id=19751

Virtual Vehicle Spawner by Tonic
http://www.armaholic.com/page.php?id=23020
10 Comments
Jajuny Sep 26, 2020 @ 10:34am 
thanks a lot @Era
Jajuny Sep 25, 2020 @ 7:04pm 
hello im loving the mission is there a chance to turn on ace or make a ace version??
Era Sep 14, 2020 @ 10:24pm 
Thankyou! And thankyou for making it in the first place, this is better than Battlezone even haha
Twiznak  [author] Sep 14, 2020 @ 9:37pm 
Era, Hi. Thank you. Yes, I am happy to help. I have accepted your friend request. Please feel free to message me whenever you see me online and we will talk about it. Thank you for playing my mission!
Era Sep 14, 2020 @ 8:22pm 
I'm actually thinking about renting out a dedicated server for aircraft training and such and noticed that you don't mind helping out making specialised scenario's, you wouldn't by any chance still be up for it would you? haha
Era Sep 14, 2020 @ 8:00pm 
This is incredible
Is there any way to move the aircraft spawner to a different (more open) location though?
Spawning a KC-135 in a snug fit between a hanger at the front, and vehicles behind- leaves zero room to move or manuever.

baby oil May 30, 2020 @ 12:43pm 
got ya Thanks!....also great job on the mission..havin a blast!
Twiznak  [author] May 30, 2020 @ 12:13pm 
Pappy, Hi! You can recruit AI units at 2 places: The barracks, the action to recruit is available when you look at Eddie's face. And at the MHQ barracks, action is available when you look at the vehicle itself.
baby oil May 30, 2020 @ 7:38am 
where do I recruit the AI?