RimWorld

RimWorld

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Bun Race
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
5.685 MB
May 24, 2020 @ 10:55pm
Apr 10 @ 7:15pm
52 Change Notes ( view )

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Bun Race

Description
This is a relatively simple race I created mostly for my own use. However, I did put a decent amount of work into it, so I figured I would release it.

This is inspired by Runne and Latki's Rabbie The Moonrabbit race, though more in practical terms than conceptual, and I certainly wouldn't have managed it without their mod as a model to work from. So credit where credit is due.

Compared to the Rabbi, the Bun are much more straightforward and 'vanilla'. Though their stats do differ from the standard humans, they do not come with any unique backstories or technologies at present. This is a deliberate choice, and even if such things are added in the future, they are unlikely to significantly deviate from the standard Rimworld examples.

*This is no longer needed as of 1.3*
As a note: The mod does come with a set of tribal and outlander Bun factions, but their minimum occurrence is set to 0. This means that normally they wont show up unless another mod increases the total number of factions high enough for them to appear randomly, or just increases this number directly. I usually use [KV] Faction Control - 1.1.
*This is no longer needed as of 1.3*


This supports Animal Armor: Vanilla - https://steamcommunity.com/sharedfiles/filedetails/?id=1743423205
As well as Animal Equipment - https://steamcommunity.com/sharedfiles/filedetails/?id=2568865984
If you have one of those mods, the scarf, clothes, flak, plate, and powered armor and helmets are equipable by the bun-dogs. The bridle from Animal Equipment is also supported.

Now with built in Combat Extended patch! (let me know if you see any bugs)

Now with built in 'A Dog Said...' patch!

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Adds the Bun race to Rimworld. Buns come in both tribal and advanced flavors. Buns are smaller and weaker than humans, but have powerful legs that make them blazingly fast and allow for dangerous kicks.

- Buns are roughly 15% smaller than humans
- They eat a bit less (0.85 hunger rate)
- They carry less (65 carrying capacity)
- They're slightly less resistant to cold (Min comfy temp 18)
- It takes them longer to do things (0.85 global workspeed)
- Buns are cute and fluffy. (1 natural beauty)
- Buns are panicky and somewhat neurotic. (Mental break threshold 0.4)
- Buns are *blazingly* fast. (Move speed 6.5)

Dependencies:
- Humanoid Alien Races 2.0

Credits and thanks:
- erdelf for the Humanoid Alien Framework
- ireth92 for the use of their Beutiful Bodies body texture as a resource
- Gloomylynx for the use of their wonderful gloomy hair and face textures as resources
- Everyone on the Rimworld Alien Races discord for their help, especially gouda quiche and Roskii
- Röstli for writing an Alpha Biomes patch
- darkmiz for their improved male bun body texture
- RabbitChain for their 'A Dog Said...' patch (I didn't actually ask before including it, but it seems abandoned. Sorry if that's not the case!)

Popular Discussions View All (6)
7
Jul 3, 2021 @ 5:35pm
Conflict with hospitality
Lord
4
Mar 14, 2022 @ 7:07pm
Bun colonists dying with small injuries
merc_birb
4
Nov 5, 2022 @ 7:48pm
Bun and Children and Pregnancy issue.
Zoid
486 Comments
Spanky_H  [author] May 1 @ 5:21pm 
did they lose their ears? If so, you need to replace them with prosthetics or bionics, or use any of the other various methods to regenerate body parts. Same with the tail.
пcихихичеcкий May 1 @ 1:55pm 
after injury ears diapears. How to add them back?
Bo0Mz Apr 21 @ 5:18am 
is there any [NL] Facial Animation patch for this mod? the faces look blurry
Freya Apr 15 @ 5:56pm 
dont take away my femboy bunnies
Spanky_H  [author] Apr 15 @ 4:57pm 
So on the backend all bun's use a 'female' bodytype, with different textures for male and female, but that's just kind of not possible in vanilla? I experimented with giving them all thin bodies and then using the fluff as an addon part to kind of give them their shape back, but it really doesn't look great.

So I would either have to make them *actually* all female, which I don't really want to do, or make them support all bodytypes, which I'm not 100% against but it's a lot of work and is also a significant change to their identity.

So yea, still thinking about it. :/
Katieclysm Apr 15 @ 3:43pm 
Aw, sorry to hear it's a pain. Guess I'll keep the gamespeed baggage of HAR for now.

What stuff specifically isn't coming across?
Spanky_H  [author] Apr 15 @ 3:29pm 
I did mess around with it a fair bit, but I didn't see a way to do buns in pure Biotech that wouldn't either lose a bunch of the stuff that makes them unique, or require a bunch of different supplemental frameworks. :/

I'll probably take another stab at it sometime soon though.
Katieclysm Apr 15 @ 10:28am 
Reminder/request for biotech support. Love these furballs so much, would really like to be able to have them in a more lightweight modlist without HAR. Also offering to help if there's XML/research to be done.
Scarlet Ice Apr 12 @ 4:12pm 
I think I found the mod that cause the conflict. After removing Biomes!, I don't see it happening again. Thanks!
Spanky_H  [author] Apr 12 @ 12:28pm 
They work fine for me with only bun race and HAR, with and without Anomaly. Probably a mod conflict. Are you seeing any error messages in your log?