Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Rescue Hovercraft
   
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1.606 MB
May 24, 2020 @ 9:34am
Sep 4, 2021 @ 2:54pm
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Rescue Hovercraft

Description
Rescue Hovercraft
A project that started as a proof of concept and took on a life of its own. “Hover”* seamlessly between land and water as you rush at 100 Knots to save the citizens of Stormworks. Seats 10 in the cabin plus two medical beds. Includes object radar, radio and beacon locator.
Operation:
  1. Use the rolling stairway to get on the deck. (if you do a water start the stairs will sink, the hovercraft will float)
  2. Open the door using the toggle
  3. Close the door with the interior toggle
  4. Turn on cabin lights/heater as needed (switches are on the port half-wall)
  5. Enter bridge via the door at the front of the cabin
  6. Enter pilot seat (ladder is for decoration only)
  7. Turn on monitors (center console, left center toggle)
  8. Push both engine start/run switches (square buttons on the center console)
  9. Once N1 is stable at ~90% switch on lift fans with toggle switch. “Extra Lift” toggle raises hover height for use over water. At the default hover height, the water produces massive drag even though you are not touching it.
  10. Set lights as desired
  11. Depart!
Operational Notes:
I recommend learning without vehicle damage, you are going to hit things and it will break the craft. It takes some time to learn to drive this thing. You have no resistance and it will move in any direction. Use a combination of rudder and bow thrusters to turn. Using the bow thruster and rudders in opposite directions will move you sideways. On the right of the helm are sideslip and angular velocity indicators (second row of gauges), use them to balance thruster/rudder for sideways motion. Occasionally water drag “grabs” a corner of the skirt and cause an oscillation, when this happens slow down, it will normally stabilize. If not, turn off all lift fans and settle into the water then restart the lift fans. Opening the side doors while floating on water will allow water into the cabin. There is plenty of time to get in and shut the door again. I have never sunk the hovercraft this way but have gotten enough water that it can not get “on cushion.” If you get swamped, drive like a boat, run up on land and drain the water out. The stairs are not really needed, you can jump up to the deck on land, they just look nice. I’ve limited it to 100 knots but you can change that on the “throttlesteer” microcontroller located near the aft. Over 100 knots it tends to freak out though.

Pilot and Engineer main screens (cycle with on-screen arrows):
  • Engines: N1, N2, EGT
  • Controls: displays bow thruster, rudder, and prop pitch
  • Fuel: quantity, Time to Empty (TTE), and Distance to Empty (DTE)
  • Velocity: shows a velocity vector to help keep coordinated (scale is indicated on upper right of screen and auto-switches at 30Kts)
  • Radar: Object radar (no terrain) with scales of 100, 250, 500,1000,2000,5000m. Range control is the arrow button on the center overhead panel. The square button on the overhead panel displays north on the radar.
Controls:
W/S – propeller pitch (speed)
A/D – Rudder control, also does differential thrust of propellers since stormworks does not simulate prop wash on control surfaces. Differential thrust reduces with speed to avoid overcontrol.
Left/Right – Bow thrusters
1 – Swap rudder and bow thruster axis
6 – Turn on Beacon Locator
Keyboard and switch for DynamicMap are on the center overhead. Keyboard allows entering waypoint, switch shows waypoint path on the map.
* “Hover” – There is no air cushion parts in stormworks, this hovercraft is really a quad copter limited to about one meter above the ground.

Workshop items included
VHF RADIO – COMPACT by Sheepdog (microcontroller only) (https://steamcommunity.com/sharedfiles/filedetails/?id=2057639205)

DynamicMap by VersusTune (https://steamcommunity.com/sharedfiles/filedetails/?id=1748031329)

Please do not reupload.
28 Comments
ionlysmokewhenidrink Oct 13, 2024 @ 6:26am 
awesome bro!
MG_Striker Jul 27, 2023 @ 2:19pm 
thx :D
Mike  [author] Jul 27, 2023 @ 1:23pm 
Feel free MG_Striker
MG_Striker Jul 27, 2023 @ 1:10am 
hey i love your build and wantet to make a bigger hoverrft and i used the cocpit from this one and i wantet to ask for permission to upload it to the workshop i obviesly will give credid is this ok?
FrootLoopz Nov 12, 2022 @ 3:42pm 
appreciate it brother - tried the wheel glitch and it was super finicky for me - so props seem like the way to go
Mike  [author] Nov 12, 2022 @ 3:38pm 
Feel free FrootLoopz, but I'd look into the wheel glitch, much better way of doing it! I did not know about it when this was built
FrootLoopz Nov 12, 2022 @ 3:11pm 
could i try your microcontroller to try and make my own hovercraft? credit where its due of course
Mike  [author] Jan 24, 2022 @ 2:43pm 
Cade, not sure of your issue, can you be more specific? I just tried it out and it works like I remember.
Cade Stirling (Riley) Jan 17, 2022 @ 8:12pm 
hmmm doesnt seem to work anymore. wont go over 53%
Visitor-3 Sep 5, 2021 @ 12:45am 
thx