Team Fortress 2

Team Fortress 2

37 ratings
Game Mode: King of the Hill
File Size
7.305 MB
May 23, 2020 @ 7:57pm
May 23, 2020 @ 8:14pm
1 Change Note ( view )

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Clean Up! - B15
We want smooth walls!

This update is focused on reducing even more brushes that can be seen from mid. The update also features the newly art passed buildings and balance changes. Scout now has more routes from his side of the field, but can no longer get on the enemy roof as easily as before from tower. The point and roofs have been lowered to give the high ground less power. I hope that these changes are in the correct direction, and as always my ear is to the ground for feedback. Happy Clear Cuttin'!

Change log:

Game Play:

-The point has been lowered.

-The roofs were lowered.

-The house on either side of the point has been lowered.

-Scout can no longer double jump from the tower ramp to roof.

-Scout can now jump to roof from the small shed in front of saw house.

-The ground around the point has been adjusted to fit the new height.

-The entrance to the left transition building has been opened up more.

Building Redesigns:

-The transition buildings on both red and blu have been given their final art pass.

-The towers at mid have been simplified to help with framerate.

Clipping fixes:

-Clipping was adjusted to fit the new buildings.

Minor changes:

-The staircase in the left transition building on both sides is now a gravel pile.

What Is ClearCut?:

ClearCut is a map that has taken the better part of 5 years to create. From the start it was called WaterFront which was my first map posted here. Against better judgement I decided to continue working on it and revising it again and again. This has not only taught me more about how I can build off of a pre-existing idea, but how I can also change my approach every time I come back to it. The changes have been so numerous and different that I could probably consider it a joke at this point. To tell people that WaterFront was the first version, I can hardly believe it myself.
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SvicidalBug Aug 4, 2021 @ 10:42pm 
Played on this map today but was getting major FPS drops near the control point. Decent map, but needs some performance optimizations.
Coco Jun 7, 2020 @ 1:19pm 
Bit startling to have the saw noise AS you spawn, perhaps attenuate?
Love the level design however I can't help but feel that the lighting outside is too flat, no contrast.
A number of the buildings on the blue side are lit differently to the ones on the red side. This is important but it looks as though the light temperature is shifted toward green?

Love the detail, love the texturing, adore the variation and the layout flows beautifully