RimWorld

RimWorld

1,575 ratings
ReGrowth: Boreal
7
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
1.190 MB
May 23, 2020 @ 11:38am
Apr 20 @ 9:41am
32 Change Notes ( view )

Subscribe to download
ReGrowth: Boreal

In 2 collections by Helixien
ReGrowth: Biomes of The Rim
15 items
Helixiens Creations
15 items
Description
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 3.3-Taiga-rev2


Nothing right now, we are happy with it.


What is ReGrowth?
ReGrowth is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and the understanding how biomes work, what role they play in your game. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly is the main objective we have.

This is the module for the boreal biome, adding new trees, terrain and plants to enhance how it looks and make it more unique.

ReGrowth is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.













These are all the mods we currently support from our end:

  • ReGrowth: Aspen


Q: Can this mod be added to an existing save?
A: Yes it can, but be aware some content like new terrain might require a new save to fully work.

Q: Can this mod be removed from a save?
A: It depends. Technically it can be, but I will not provide support if you do.

Q: Can I use other mods that do similar changes to the game? (GreenRim, etc.)
A: Probably yes, but I can't guarantee that everything works as it should.

Q: Is this mod part of the Vanilla Expanded Series?
A: No, while you might see similar people attached, it is NOT a Vanilla Expanded mod.


  • Textures are made by me.
  • XML and patches are done by me.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
202 Comments
Helixien  [author] Apr 20 @ 11:03am 
@S.T.A.L.K.E.R.: It should not no.
S.T.A.L.K.E.R. Apr 20 @ 11:01am 
just wanted to ask if this patch affects if you dont own biotech and have no polution? thanks
qux Jan 28 @ 7:34am 
Oh sorry you're right it's a problem with majestic foliage
Helixien  [author] Jan 28 @ 7:23am 
@qux: Nope, but it tells you who might right there in the error "COGPack". Whoever has a mod with that folder will.
qux Jan 28 @ 5:35am 
Hello, do you know why I have a red error with a texture please ? ''Could not load UnityEngine.Texture2D at COGPack/Plant/TreePine_Polluted in any active mod or in base resources.''
Helixien  [author] Jan 7 @ 10:17pm 
@VitaKaninen: Well you need to fix your load order then,
VitaKaninen Jan 6 @ 4:15pm 
My map is so barren. When I go to an ancient complex tile in spring, there is massive growth and hundreds of plants appear right in front of me. But back on my main map, the ground is completely bare with only trees and not plants or grass.

The first 3 images are the Ancient complex where everything suddenly sprang to life, and the other images are my main tile where everything is still dead.

I had to take all my animals to the ancient complex tile so they could eat. They only stay in pens, so they were not eating all the plants. The 2 maps are right next to each other on the world map.

https://imgur.com/a/iVevBKn
Dust Oct 14, 2023 @ 11:52am 
TY!
Helixien  [author] Oct 13, 2023 @ 10:59pm 
qniewielebrakowalo: No, but they will grow in over time.
Helixien  [author] Oct 13, 2023 @ 10:59pm 
@Dust: Yes, it grows in the wild outside after all :D