Total War: WARHAMMER II

Total War: WARHAMMER II

93 ratings
Greenskin Big Bosses [The Silence & The Fury]
   
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Tags: mod, Units
File Size
Posted
Updated
13.052 MB
May 21, 2020 @ 8:56pm
Nov 8, 2021 @ 3:16pm
34 Change Notes ( view )

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Greenskin Big Bosses [The Silence & The Fury]

Description
By itself, this mod provides a Night Goblin Big Boss, a regular Orc Big Boss, and an extra ranged mount option for normal Goblin Big Bosses. It also modifies the Big Bosses in We'z Speshul if that mod is enabled.

The compatibility with We'z Speshul changes two things:

1) The We'z Speshul: Savage Orc Big Boss campaign skills has Mobility and Growth, rather than Public Order/Training.
2) The We'z Speshul: Night Goblin Big Boss is disabled.

See this submod for some further tweaks to We'z Speshul that I personally use:

"Greenskin Big Bosses + We'z Speshul Redux"
https://steamcommunity.com/sharedfiles/filedetails/?id=2558631927


Features:

Night Goblin Big Boss
  • Skills: Replenishment, Boost Income, Assassinate, Damage Walls, Hinder Replenishment
  • Mount: Giant Cave Squig

  • Has the pre-Paunch&Warden Goblin Big Boss skill tree for old time's sake.

  • Has a "mechanic" involving a character skill that globally buffs garrison Goblin/Night Goblin heroes' speed, melee defense, and ward save. It has 3 levels, and stacks, so each character with points in the skill will add to the global bonus. See how high you can pump those garrison commanders...

Orc Big Boss
  • Skills: Training, Public Order, Wound Character, Assault Garrison/Units

  • Can choose one of three skills at a certain level: melee defense aura (40m), boar/chariot move speed bonus (hero's army), or Mobility (campaign movement bonus for hero's army).

  • Mount 1: War Boar (standard)

  • Mount 2: 'Eavy Boar Chariot: a special chariot with four war boars; the hero is both the driver and attacker, like Grom the Paunch.

  • Mount 3: Orc Big 'Uns (Shields): A bodyguard unit. The hero is the "officer" and has most of his normal HP, but shares the units lower damage/attack/defense. This is a high risk/reward unit. Try equipping something like Masa-moon's Blade (+100 ap damage to all models in the unit), Fencer's Blades +6 melee attack/defense, and Talisman of Preservation for maximal results. Even though each Big Un is hitting like a troll, you will still bleed models like any infantry. As a precaution, the AI has been set to never use this mount.

Goblin Big Boss (modified)
  • Mount: Added a bow-armed version of Giant Wolf mount. Now you can make use of all those Double Barrels and Gunnerson Krons.

Savage Orc Big Boss (modified - We'z Speshul ONLY)
  • Mounts: Boar mount available right away (gain 1 level).
  • Skills: Grants Mobility and Growth instead of vanilla Black Orc Big Boss skills.

Other small changes:
  • Night Goblin Big Boss replaces Goblin Big Boss in Skarsnik garrisons
  • Black Orc Big Boss replaces the Goblin Big Boss in the Black Crag garrison
  • Fixed a texture issue with War Boar armor not displaying faction colors properly.
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Credits:

The Orc Big Boss featured here is heavily modified version of the Orc Big Boss from "Expanded Roster - Greenskins - Orc Pack" (Decomposed & Lost2Insanity).
66 Comments
Annelies Sep 3, 2024 @ 11:37am 
I *really* love it. The big boss on heavy boar chariot is cool but the bodyguard is superb.

I had an orc big boss bodyguard unit and found a ruby ring of ruin. I thought "hmm, probably the modder simply duplicated the big boss model to make this regiment, maybe this means the ring fires multiple fireballs".

it does. It's a hilarious volley of fireballs.

Just shot 82 of Archaeon's super-elite Chosen in 1 shot, three regiments marching in a column badly affected.
Annelies Aug 26, 2024 @ 12:46pm 
I love it. Especially the gobbo big boss with bow is very very welcome. Last campaign I did with greenskins and the first magic item I find was the stupid double barrel which was just completely useless throughout the entire campaign.
Hohenzollern Nov 6, 2021 @ 2:10am 
Any chance you could include the bodyguard skill on the gobbos? I really like using the orcs as infantry (with items!) on the flanks of orc armies, but since I'm a skarsnik fan... I'm a little sad ya cant do it with his armies too... sad pands =(
The Nega Druid Oct 23, 2021 @ 11:32am 
Thank you, Mandras!
Mandras  [author] Oct 23, 2021 @ 8:47am 
@The Nega Druid
I fixed it.
The Nega Druid Oct 23, 2021 @ 4:11am 
Oh, Mandras! Might have found a new issue. We'z Speshul just added a new special lord, Sporctacus, for the Broken Chains. Currently hunting down a compatibility issue that is preventing him from spawning in. I'm wondering if this mod modifies the lords table so it causes him not to spawn? Or it could be the Expanded Roster + We'z Speshul mod that the author has. One of the two. Will check with a few practice loadups.
The Nega Druid Oct 5, 2021 @ 6:49pm 
Thank you, Mandras! That's appreciated very much!

And its easy enough to miss one or two things.

Now just waiting for the Skill Dump mod I use to update and I am going to start up a Skarsnik run.

Thank you for the amazing mod and the quick fix!
Mandras  [author] Oct 5, 2021 @ 4:22pm 
@The Nega Druid
You actually found a bug with this mod. Forgot to move the immortality skill one position to the right after adding the new mount skill... Also the arachnarok in Greenskin Mount mod doesn't conflict with this mod (it uses slot 22 for that mount, only 8 skill slots are used in the first row normally). Updated with fix.
The Nega Druid Oct 5, 2021 @ 6:29am 
Small issue. I use this and the Greenskin Mount mod together. And sadly ran head first into an issue.

With the addition of both your awesome wolf archer and the Arachnarok Spider that the Greenskin Mount mod gives them, the Immortal skill of the Goblin Big Boss gets covered up.

I've no idea how to resolve this, sadly. Though I could probably delete one or either of the mounts from either mod to fix it.

Still, this is a great mod. Especially for the wolf archer. Just a fun addition that.

Any thought on how to fix the issue?
marc.on.pluto514 Sep 1, 2021 @ 11:41pm 
sfo?