Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Atelier Civilization
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137.695 MB
May 19, 2020 @ 8:12am
Feb 18, 2023 @ 12:47pm
19 Change Notes ( view )

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Atelier Civilization

In 4 collections by Sailor Cat
Atelier Civilization & Leaders
12 items
♂Deep♂Dark♂Civ & Leader Pool♂
36 items
Jolly PBC
38 items
Play by Clow Card
29 items
Description

Introducing the Atelier civilization, which aims to be the ultimate representation of Gust's Atelier series in Civilization VI. Includes a Puni unit with model and animations, mood portraits for leaders, custom atelier improvements, and carefully-synthesized civ and leader designs. Visit Barrel Wisdom[barrelwisdom.com] for an introduction to the games, or their Steam pages to buy them.
Civilization Traits
Alchemical Synthesis:
  • Gathering Storm: Earning a Eureka or Inspiration has a chance to spawn a random resource within your territory. While improved, strategic resources increase their stockpiles by an amount equal to five turns of accumulation, and units that require strategic resources receive a +5 Combat Strength Bonus when attacking units that do not.
  • R&F, Base Game: Earning a Eureka or Inspiration has a chance to spawn a random resource within your territory. Units that require strategic resources receive a Combat Strength Bonus when attacking units that do not.
Atelier Improvement: +1 Housing. Copies to its tile the yield bonuses from resources in adjacent tiles, even after the resources been harvested or removed. Can be built on features. One per city. Unlocks at Craftsmanship.

Puni Unit: Ancient era unit that costs less to produce than the Scout it replaces. Gains 2 bonus Movement if it begins its turn on a hills tile.



Totori / Leader Traits
The Wayfarer of Arland: Starts with Sailing and Shipbuilding unlocked. Moving a unit adjacent to a foreign continent for the first time grants a Eureka. Founding or capturing a coastal city grants a free naval unit in that city.
Agenda - Pioneer: Totori will seek the frontiers, and would rather you left them to her.

Lydie & Suelle / Leader Traits
Mysterious Paintings: The Palace and Government Plaza buildings have a Great Work of Art slot. The Atelier improvement generates +1 Great Artist points per turn when adjacent to three or more resources. Recruiting a Great Artist awards an Inspiration.
Agenda - Empathetic Twins: Lydie & Suelle want their citizens to enjoy happy lives, and expect the same from other civilizations.

More Leaders

Recommended Pairing
With its foil wrapping and nougat center, the Atelier civilization pairs well with the Removable Resources and Features mod. This will enable you to remove resources that spawn in tiles where you'd rather they hadn't, and will override the basic measures already in place (see Notes below).

Notes
  • This mod requires no expansions or other DLC.
  • Enables basic resource extraction for resources that can be improved. This can be disabled in Core/SAILOR_ATLEER_Resource_Harvests.sql.
  • The chance for a resource to spawn via Alchemical Synthesis is currently 13%.
  • Supports resource mods.
  • Supported languages: English, Korean, Japanese, Chinese
  • For anyone experiencing desyncs in multiplayer, I've added an option to play the game with the old version of the Atelier improvement. You can find this check box in advanced options[i.imgur.com] during game setup.
  • If you're a modder who would like to make a leader for this civilization, feel free.

Versions
The current version of Atelier Civilization is v1.40. Current and previous versions are available on GitHub[github.com]. Please refer to the change notes for a full list of changes.

Credits
Concept & Design: SailorCat
Code: SailorCat (SQL, Lua), SeelingCat (Lua)
Artwork: Gust, SailorCat, Disco (Puni Model & Animation)
Text: SailorCat, 진짜쩌는군, Amamiya_Hinaki, JAY-RJ
Research: SailorCat, Curry
Feedback: Disco, SeelingCat
Special Thanks: Curry, Deliverator, Gedemon, LeeS, Pixie, SeelingCat, Tony
Popular Discussions View All (1)
8
Oct 11, 2023 @ 8:19am
PINNED: Bug Reports
Sailor Cat
69 Comments
Rose Sep 26, 2023 @ 3:48pm 
I did, sadly. I'll just have to hope someone else does it!
Sailor Cat  [author] Sep 25, 2023 @ 4:50pm 
Dang. Did you try using MC's template? It's pretty well put together and offers explanations for a lot of it.
Rose Sep 25, 2023 @ 10:47am 
Sadness. I've tried and I just cannot make sense of the modding tools for Civ 6. :(
Sailor Cat  [author] Sep 24, 2023 @ 10:39am 
When someone else makes it lol. Maybe you! :chocola2: (Also there are a dozen other leaders I'd end up making before Ryza, personally.)
Rose Sep 24, 2023 @ 7:29am 
Ryza when?! :D
Sailor Cat  [author] Jun 28, 2023 @ 7:08am 
Seni released a new leader for the civilization here: https://steamcommunity.com/sharedfiles/filedetails/?id=2995554633
Sailor Cat  [author] Jun 22, 2023 @ 8:36am 
Thanks! I'd like to add all the alchemists, but it's a lot of work and I'm not actively working on new VI projects at the moment. However, people are more than welcome to add leaders to the civilisation themselves. The modding helpline Discord can point you in the right direction: https://discord.gg/jSVhyBYvZR
llouisiro Jun 22, 2023 @ 6:24am 
Very nice mod, totally loves it. May we also have Meruru as a leader please? I would be so happy if I could see this little cutie also be a playable option in this game.
Sailor Cat  [author] Feb 18, 2023 @ 12:48pm 
Pardon the updates. Made a few improvements to the civilization during the process of updating it for the 25th anniversary. Screenshots won't all reflect them, and it'll take a few days to get to all the leaders, but I'm improving the leader portraits and have added the CS bonus from the base ability to GS.
Sailor Cat  [author] Feb 16, 2023 @ 7:05pm