RimWorld

RimWorld

520 ratings
Medieval Prosthetics
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
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509.038 KB
May 18, 2020 @ 6:46pm
Jul 20, 2024 @ 5:22am
12 Change Notes ( view )

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Medieval Prosthetics

In 1 collection by Nuno
Medieval Alternatives
4 items
Description

A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs. Inspired by Expanded Prosthetics and Organ Engineering.



Prosthetic Tiers:

Crude/Wooden - Roughly on par with a peg leg in vanilla

Artificial - Slightly better than the previous tier

Mechanical/Intricate - More complex limbs with more functionality

"Parésian" - (Formerly "Ambroisen" in 1.4) Fantasy limbs named in honor of Ambroise Paré. These are on par with normal limbs but are quite expensive

Included Limbs:
Legs, Feet, Toes
Arms, Hands, Fingers
Eyes, Ears, Nose



I opted to make it quite time and resource intensive to make it tougher to spam limb replacements. In version 1.5 there is a settings menu where users can adjust the amount of work required for each prosthetic tier. I am open to suggestions!

There shouldn't be any compatibility issues or errors. Of course if you see any let me know!



If you enjoy my mods or find them useful, consider showing your appreciation by becoming a supporter over on ko-fi!

[ko-fi.com]

Have a suggestion? Join my Discord and let me know!

[discord.gg]
149 Comments
LaSchuii <3 2 hours ago 
*patiently waiting for 1.6* thank you so much for this great mod :GhostFlowerHappy:
ggfirst 10 hours ago 
How come finger / arm / hand can have same work ammount? I think it kinda weired
cheep deer Aug 10 @ 5:05am 
Having the same issue as Nopeace D: Cannot find anywhere to make the limbs!
lewisdoom Jul 21 @ 4:29pm 
Doing a medieval playthrough right now and would absolutely love this up to date, all my poor pawns keep losing eyes and itd be great to have an eye patch or glass eye for them

no stress if its particularly hard to get working tho
Geneva Jul 17 @ 1:01pm 
MO compatibility would be badass
Looking forward for the update <3
Post Millenial Jul 15 @ 5:22pm 
@Nuno any plans to make the mod compatible with Medieval overhaul so it can use basic components from that mod in the recipe or is that off the table?
Nuno  [author] Jul 9 @ 1:39pm 
@Nopeacesigns, I will have a look at it and add the recipes to those stations when I go to update to 1.6.

@Kris, the eye transplant is meant to be decorative and to "fill the hole" more or less. Since it's a medieval implant it doesn't actually do anything to improve your sight.

@LaSchuii, A tongue could probably be added, I'll have a read about historical tongue replacements and see if there's anything interesting.
Nopeacesigns Jul 6 @ 1:20pm 
i cannot make the crude limbs in workbenches or crafting spots
Deankiller Turnupseed May 11 @ 7:24am 
@Kris what did you expect from a medieval eye transplant
Kris Apr 22 @ 11:08pm 
I dont know if its intended, but the eye has 0% part efficiency which means my pawn is blind after installing it. Doesnt matter what quality - its every eye.