Total War: WARHAMMER II

Total War: WARHAMMER II

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FiftyTifty - Flavour & Mod Edits
   
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Description
I've tweaked a few mods that are available on the workshop already, giving them more appropriate balance and the odd tweak.

Also made some of my own, brand-spankin'-new mods to add more flavour to the sandbox.
Items (22)
Sebidee's Realistic Flight - Not Quite So Insane (The Twisted & The Twilight)
Created by FiftyTifty
Original: https://steamcommunity.com/sharedfiles/filedetails/?id=1158672798&searchtext=Flight Realistic Flight is great, in that previously abject-trash flying units became a proper utility in a fight. Unfortunately, it made dragons, ripperdactlys, and ter...
Chaos Invasion Hates Everyone
Created by FiftyTifty
For some reason, the Chaos Invasion factions can be at a neutral, and at worst, a moderately hateful disposition towards the factions in the game. Now they have a flat -500 diplomacy value for every other faction in the game, with there being no way to get...
Make AI Declare War On Everyone More Often, Chaos Wars Everyone
Created by FiftyTifty
Original: https://steamcommunity.com/sharedfiles/filedetails/?id=1983237410&searchtext=Make+AI Piggybacking on the code of the original, I have made it so that the chaos invasion factions will be at war with every other faction in the game. This solves a g...
Zar's Better Autoresolve - No ambiguity
Created by FiftyTifty
Original: https://steamcommunity.com/sharedfiles/filedetails/?id=1158795305&searchtext=Zar+Auto+resolve The original auto-resolve mod does make it much more sensible, but it has heavy ambiguity with the auto-resolve slider. Now so it's much more accurate. ...
Chaos Invasion - 150 Armies
Created by FiftyTifty
It's a really simple edit; all the chaos invasion waves have a max of 30 armies that can exist at any one time. And now that there are five spawn points, that makes for a total of 150 chaos armies in the invasion. I've also fixed the vanilla bug where the ...
Beastmen - Less Horrible Bestial Rage Upkeep
Created by FiftyTifty
The Beastmen campaign is so, so bland due to the bestial rage upkeep. There is no diplomacy, no skulduggery, and worse still, no possibility of preparing a good use for the brayherd. If you don't keep that bestial rage up, you're fucked, and if you do keep...
Difficulty - No AI Combat Stats Buff
Created by FiftyTifty
For some bizarre reason, CA gave multipliers to the AI's melee attack, melee defence, and weapon damage when increasing the difficulty. The leadership buff is enough on it's own. Default: Hard - 1.1x Melee Attack, 1.15x Melee Defence, 1.1x Weapon Damage Ve...
Player Can Ally With Anyone
Created by FiftyTifty
The player is extremely restricted with diplomacy, doubly so in multiplayer. This unrestricts the usual diplomacy options (peace, join war, non-aggression pact, military alliance, defensive alliance, military access), so now the player can have some sand i...
Dark Elves Female Armour (The Twisted & The Twilight)
Created by FiftyTifty
Update of: https://steamcommunity.com/sharedfiles/filedetails/?id=1185601665 This is the version that gives the units armour stats, since they are wearing armour. Updated for 1.10.0 --- I recommend looking through my collection of campaign enhancement mods...
Beastmen - Recruit Hydra, & Wolves
Created by FiftyTifty
Simply put, the Beastmen are just infantry spam. They need a bit more, so now they got what they need. Wolves can now be recruited with the tier 2 creature building. War hydras recruited from the tier 3 creature building. Simple. Update: Added the new wood...
Diplomatic Options - Vassal, Liberate & Confederate (The Silence & The Fury)
Created by FiftyTifty
Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1155808469 Updated and bugfixed. Now the vassal and liberate options work for all factions, with the old mod having some bugs with Vampire Coast. A possible oversight by CA, was to give s...
(REDUNDANT! SEE DESC!) Confederation After Vassalization
Created by FiftyTifty
-- Get LordOmlette's mod, which provides this functionality and more, in "Fudging Vassals": https://steamcommunity.com/sharedfiles/filedetails/?id=2444626205 -- By default, you can't confederate after you've conquered a faction. You can chose to destroy th...
Tiny Brayherd Overhaul
Created by FiftyTifty
Simple in scope, but adds a much-needed element of dynamism to Beastmen. Three changes were made: 1. The personality for the brayherds are now much less inclined to attack both strong armies, and siege settlements. They will only move next to your army whe...
Chaos is Unbreakable
Created by FiftyTifty
Does what it says on the tin. Now Chaos units will never suffer leadership loss, making them much more of a threat. I recommend using this mod with the three below, to create a truly powerful chaos invasion: Chaos Invasion 30 Armies Max - https://steamcomm...
Respec Confederated Lords & Heroes
Created by FiftyTifty
The currently existing respec mods are either broken, have bugs, and/or don't work in multiplayer. So I went ahead and made one that covers all the bases. It's very simple. When you confederate a faction, be it through diplomacy or some modded functionalit...
Liberate Missing Factions Fix (The Silence & The Fury)
Created by FiftyTifty
This is a vanilla version of my fix, which does not try to frankenstein Mixu's Unlocker support. In vanilla, many factions that start out owning settlements will not be liberated when you conquer the settlement. There is no concrete reason for this, though...
Beastmen Units (The Silent and The Fury)
Created by FiftyTifty
Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1242382533 The stats of the mod's units were quite a bit lower than they should be, due to not being updated with subsequent balance updates. A couple tables were also outdated, and have ...
Aggressive AI
Created by FiftyTifty
Inspired by Anyndel's mod "Make all AI factions aggressive": https://steamcommunity.com/sharedfiles/filedetails/?id=1967720999&searchtext=Aggressive I did my own spin on it and added a bit more variety to the factions AI whilst still making them aggressive...
Normal Ambush Maps For Beastmen Updated (Rakarth)
Created by FiftyTifty
==This mod is now unlisted rather than deleted, for players that are staying on the Rakarth update== Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1988775074 The original was a must-have for Beastmen players, but has been long since ...
Revive Faction From Ruins (The Silence & The Fury)
Created by FiftyTifty
When you search a ruin for treasure (i.e, have to do a puzzle), with the settlement having belonged to a dead faction, you will now get an opportunity to resurrect them in exchange for money. The more you spend, the greater the force that is spawned. This ...
Chaos Invasion - 150 Armies, Invasion @ Turn 50
Created by FiftyTifty
A variation of my tweaked Chaos Invasion script, now the first chaos invasion happens between turns 50 and 51, the second between turns 130 and 131. Everything is going to die. Update: Made a workaround for the chaos armies staying in place, which happens ...
Vassal Corruption Immunity From Master
Created by FiftyTifty
When you have a vassal that uses a different corruption (e.g, you're Beastmen, vassal is Greenskins), the vassal will be protected from the corruption and public order debuffs. But only for as long as they are your vassal, and their armies will only be imm...