Tabletop Simulator

Tabletop Simulator

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Clank! Legacy: Acquisitions Incorporated
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18. Mai 2020 um 7:12
5. Apr. um 6:07
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Clank! Legacy: Acquisitions Incorporated

Beschreibung
Clank! Legacy: Acquisitions Incorporated extends the deck-building fun of Clank! with legacy-style gameplay! Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games. Your game board, your deck, and your world change as you play to create a unique campaign tailored to your adventuring party. Be cunning, be bold, and most importantly be ready..

The basic script was based upon the mod from Tincho

https://www.direwolfdigital.com/


The Artifact, Secrets, Dran Agents and Wight Cubes, after placing the sticker place the corresponding item holder in the place to setup the game setup for that item.



UPDATE:

Tks to BrickHouse as he had taken the time to make further improvements to the scripts and automations, including making the clank, wounds, etc work, sum points and other stuff.

Tks as well to gfsnilrem that made further improvements implementing some extra stuff to allow better usage of conditional cards and other stuff

It may look more saturated of stuff but the game should be more automated in many aspects, thanks again for the help to make this MOD the best possible mod for this great Legacy game
281 Kommentare
ManlyBoltzmann 21. Mai um 21:53 
I fixed it. It looks like I just had no idea how the wight cubes worked and had been cloning a single one since I just didn't know about any of the stuff in the Additional Components. Deleting the extra ones fixed the issue.
ManlyBoltzmann 21. Mai um 21:22 
GilbertGuillen, it looks like the error is in the code regarding the wight cubes. I don't think I have ever understood how to get those to appear correctly, so I have been manually managing those. Any idea of how to fix that?
ManlyBoltzmann 21. Mai um 11:32 
@gilbertguillen, I'll try it later but do you know if manually putting the cards in the right spot before hitting reset would address it?
gilbertguillen  [Autor] 18. Mai um 14:06 
ManlyBoltsmann, usually that goes when you have a card that should not be in the deck
ManlyBoltzmann 15. Mai um 22:55 
Hi,

I'm getting this error when I try to reset the game. All of the cards just spread out in the scoring area rather than doing a proper reset. Any ideas of what is going on?

Thanks

Error in Script (Reset Game - 62243d) function <startLuaCoroutine/resetGame>: chunk_4:(329,40-69): attempt to index a nil value
gilbertguillen  [Autor] 11. Apr. um 20:13 
@geocomp non activated stickers, board stickers, etc are added through the Decal Tool


Cards have their own sticker version you may need to search on the respective bag
geocomp 8. Apr. um 19:32 
Started live game, but circumstances of one of our players changed, and wan to set up from where we left off, but can't figure out how to place stickers. I can know how to get objects like cards from the cardporium, but stickers I'm stuck on...sorry, not sorry for the pun
gilbertguillen  [Autor] 5. Apr. um 6:08 
Plank Fixed: https://www.dropbox.com/scl/fi/xg6rsgsh8lzck7mjegmkg/Woodplank.obj?rlkey=ev0qcpr8cekrhbz2y90cah80o&st=zkjyteqx&dl=1

For those with saved games, the nil error usually comes from a card that should not be in the deck, like a card that was to be with sticker and you left it in there
BGG1985 30. März um 14:37 
@gilibertguillen The second from lowest table section that sits under the player cards and names is missing. I think it's an outdated imgur link. Can you possibly send that or update this somehow?

Also there is an error when clicking end turn, mentioning a nil value.
armageddon442 19. Feb. um 13:01 
When I got a strength potion (the 2 swords one) I tried to defeat an enemy with those swords and it wouldn't let me. Is that an error or was I skipping a step that would've let it recognize my potion?