Tabletop Simulator

Tabletop Simulator

Clank! Legacy: Acquisitions Incorporated
276 Comments
gilbertguillen  [author] Apr 11 @ 8:13pm 
@geocomp non activated stickers, board stickers, etc are added through the Decal Tool


Cards have their own sticker version you may need to search on the respective bag
geocomp Apr 8 @ 7:32pm 
Started live game, but circumstances of one of our players changed, and wan to set up from where we left off, but can't figure out how to place stickers. I can know how to get objects like cards from the cardporium, but stickers I'm stuck on...sorry, not sorry for the pun
gilbertguillen  [author] Apr 5 @ 6:08am 
Plank Fixed: https://www.dropbox.com/scl/fi/xg6rsgsh8lzck7mjegmkg/Woodplank.obj?rlkey=ev0qcpr8cekrhbz2y90cah80o&st=zkjyteqx&dl=1

For those with saved games, the nil error usually comes from a card that should not be in the deck, like a card that was to be with sticker and you left it in there
BGG1985 Mar 30 @ 2:37pm 
@gilibertguillen The second from lowest table section that sits under the player cards and names is missing. I think it's an outdated imgur link. Can you possibly send that or update this somehow?

Also there is an error when clicking end turn, mentioning a nil value.
armageddon442 Feb 19 @ 1:01pm 
When I got a strength potion (the 2 swords one) I tried to defeat an enemy with those swords and it wouldn't let me. Is that an error or was I skipping a step that would've let it recognize my potion?
Betinho Jan 14 @ 6:30pm 
didn't work

when loading the mod, part of the table, where the cards are played, is not loading (it doesn't locate that part of the table), very strange.
gilbertguillen  [author] Jan 12 @ 4:25pm 
@Betinho I am loading right, maybe was stuff or TTS on mantaince? try to reload or remove cache mod to check if it loads well

@Jockey with all the work needed to add the expansion and 2 more sits, sorry but no, would not work on a humongous project again :P
Jockey Jan 10 @ 6:36pm 
is there any chance the adventuring party could be added to this? i would really like to play it with 5 other people :(
Betinho Jan 7 @ 3:00pm 
Hello

I have a problem, it seems like part of the table is not loading.

WWW Model Error: Cannot resolve destination host at [ http://pastebin.com/raw.php?i=JpPS3kqt ]

How do I resolve it?
Jlerpy Dec 31, 2024 @ 3:22am 
I'm so impressed at the level of detail in this implementation! An incredible amount of work must have gone into this!
Doctor Lasers Dec 23, 2024 @ 2:03am 
Very impressed with the scripting and effort here. Very well done.
sgtskeese Dec 18, 2024 @ 7:11pm 
Une! Thank you! I had removed two of the player miniatures at the beginning. I recreated them and it all works great now. Thank you!!

Unrelated, but anyone have any guide they can point me to for adding new components? I've figured the majority of it out, but I mostly can't figure out how to script new tokens like fruits and new artifacts for setup and the Scrying Pool extra adventure card.
Une Dec 18, 2024 @ 11:11am 
@sgtskeese Did you remove some of the mug tokens or other things that were laying about? Even if you are playing less than 4 you'll want to leave the mug tokens and other things as the mod looks for them.
sgtskeese Dec 17, 2024 @ 8:30pm 
Just finished our first game and it went great! I saved the game and came back to it and am now having an issue. We used the automated scoring and it seemed to work great. Then we followed the notes at the bottom right for the Reset Sequence and it is not working. I'm getting "Error in Script (Custom Tile - 58c74e) function <onload>:chunk_4:(57,2-40): attempt to index a nil value."

For reference, had just finished doing the epilogue steps for the first game.

I then click on the Scoring Phase button once so that it now shows New Game. I then click on Reset Game and confirm Yes at the top right of the table. It proceeds to splay all the cards across the bottom of the table among other errors. I tried reloading and doing various combinations of several things but nothing is working correctly. I'm not sure if I'm supposed to reset anything manually first or stamp/decal something differently so it doesn't mess it up. Any help is appreciated, thanks!
Une Dec 14, 2024 @ 8:44am 
@yukonzach Start scanning those assets and share them with the community.
yukonzach Dec 13, 2024 @ 5:22pm 
Just got Clank Legacy 2 in the mail. Any chance of getting a mod of the sequel? <he says, knowing how much incredible work that would take> :steamhappy:
Une Dec 11, 2024 @ 8:48am 
Ah there was one more thing. In the final game (game 10), the patron card that requires the dragon cubes be placed on him. It seems that once we went past 10, even if we bought something from the adventure row every card would be wiped out. I'm not sure if it matters, but we did have scrying pool unlocked. We just kept the cubes off to the side and manually did things for that scenario.
Une Dec 11, 2024 @ 8:41am 
Hey there, wonderful mod! My buddy and I just finished the whole campaign. A few small bugs we ran into:

After the tomes get upgraded they don't seem to be shuffled before being dealt out to the adventure row. We found this out very late into the campaign and shuffled the bag before we did the setup.

Card 134 wants to remove a wight cube from the dragon bag on arrival. If there are none, I believe the co-routine errors out. This is untested, but we ran into it and that was likely the culprit.

The very last thing at the end of the campaign that the winner gets, doesn't seem to be in the mod. If you'd like to add that I did scan mine so we could see and experience that part of it. You may have this somewhere, but we couldn't find it.

Again, wonderful job. It was a great experience digitally. Thanks for putting this together!
gilbertguillen  [author] Nov 25, 2024 @ 3:04pm 
If is for Wight Cubes and Dran agents moving the state back and replace them somewhere else should not break the script as far I know
Ithuriel Nov 17, 2024 @ 7:16pm 
Thanks! I was also wondering if I can remove the placements that have already been done, as they're breaking the scripting when I try to start a new game.
gilbertguillen  [author] Nov 13, 2024 @ 5:54pm 
@Ithuriel

You can manually change the state of the item that places the tokens and replace it to anywhere you need to, as long it is not the last one cause it deletes it self you can do that.
Ithuriel Nov 13, 2024 @ 3:24pm 
Thanks! Is there a way for me undo that? I clicked set in a wrong place a few times and it broke the scripting a bit.
gilbertguillen  [author] Nov 12, 2024 @ 5:07pm 
@Ithuriel

The Set changes it state and moves a script zones to that place, where the setup script will plave a Dran or Wight cube, reason why just click once and put it aside, so every time you do the setup it will place there the needed wight or dran token
Ithuriel Nov 7, 2024 @ 9:40pm 
How do the Dran Agent/Wight setup scripts work? I clicked "Set" a few times, but I may have messed up? I'm not sure where the instructions for these things are.
gilbertguillen  [author] Oct 11, 2024 @ 3:07pm 
Its super hard to tell, usually its a card indeed that causes the issue, weird as I had not seen the error in ages
talyawren Sep 21, 2024 @ 10:50pm 
When hitting the reset button we're getting Error in Script (Reset; Game - 62243d) function <startLuaCoroutine/resetGeme>:chunk_4:(443,24-53); Attempt to index a nil value. Any clue how to figure out which card is causing this load issue? Any and all help would be appreciated!
Poopenfarten May 17, 2024 @ 9:28pm 
Incredible work with this, clearly a lot of love went into scripting all this, and it's been a joy.
zbearwrestler Apr 24, 2024 @ 7:45pm 
Fixed it, we had added a card to put a sticker on a sticker. Removing the card fixed the issue
zbearwrestler Apr 16, 2024 @ 10:25pm 
Getting an error on reset which is preventing a new game from formatting correctly. Getting Error in Script (Reset Game -62243d) function <startLuaCoroutine/resetGame>:chunk_3:(982,8-91); Attempt to index a nil value. Any tips on how to get the reset working again?
gilbertguillen  [author] Mar 30, 2024 @ 8:50pm 
did you take out the whight cube bag into the table?
bibli Mar 30, 2024 @ 5:11am 
@gilbertguillen We can't seem to find the way to generate whight cubes. We placed otherworld wight placement on ruin location but it doesn't generate cubes during setup and we don't know how to add cubes to the dragon bag. Could you help please?
KazNaka Mar 9, 2024 @ 11:25am 
The 9-point crown, when you click on it to purchase, it floats in mid-air, and this happens during scoring, and so it doesn't detect the 9 points.
gilbertguillen  [author] Feb 28, 2024 @ 5:26am 
No error found on onlad of the top right, those are to delete any major secret spots at end game, reloaded the 2 images just in case
SomeScottishGuy Feb 25, 2024 @ 11:12am 
Not sure if its a problem or not and im just stupid, but when i load up the mod(first time no save or anything) two custom tokens seem to be broken or missing? then when i try to import them they just dont load in and keep asking again.

I believe its the marker next to the major secret thing in the top right as well as what ever is under the major secret button there.
SirJefferE Feb 24, 2024 @ 1:46am 
Odd. My friends and I were all having the same problem so I figured it'd be worth mentioning. I've got my copy back up and running anyway so no issues here. Thanks for having a look, and for all the other stuff you've done on this mod. It's one of the best I've played!
gilbertguillen  [author] Feb 21, 2024 @ 6:42am 
Tried yo replicate, no error.

reviwing the onload variables, if you refer to this ones those are scripting zones.
baseDeckGuid = GetDeckOrCard("162145")
vaultDeck = GetDeckOrCard("bf60bd")

Not sure if anyone else had any issues during reset game
SirJefferE Feb 19, 2024 @ 8:31pm 
Noticed a bug in the "Reset Game - 62243d" script regarding vault cards. Here's how it can be replicated:

1. Load a brand new copy of the Clank Legacy workshop file.
2. Add a few vault cards to the vault.
3. Save and load the game.
4. Click reset game. It will error when it gets to the vault step.

It looks like the "vaultDeck" variable is set to a deck object when the script loads, but that deck's GUID changes during the reset script when all the cards are being shuffled around. The final steps of the reset script appear to try to reference the first deck which no longer exists, causing an "attempt to index null value" error.

I was able to fix it in my copy by adding:

vaultDeck = GetDeckOrCard("bf60bd")

to the script, between lines 1135 and 1136, immediately before the line that says "if vaultDeck then"

I don't think the fix causes any further issues, but somebody who knows what they're doing should probably take a look and make sure it doesn't break anything else.
gilbertguillen  [author] Feb 14, 2024 @ 6:39am 
no @MageMage, the Hotseat does not work properly with the turn script, same happens with other clank mods with the same turn scripting, will only work on multiplayer, shamely does not in Hotseat
MageMage Feb 13, 2024 @ 3:37am 
The automated turns are causing issues with Hotseat as in they don't seem to sync up. If I hit the on-board "End Turn" button, it does he upkeep for the corresponding player but doesn't move the actual Hotseat position along. If I use the in TTS built in "Pass Turn" function it also does the needed upkeep but doesn't move the on-board Turn tracker along, making it not possible for the next person to buy cards with the buy buttons.
Medieve Feb 12, 2024 @ 7:58pm 
We just finished our third session when what it appears to be the new-game reset sorting script broke on us and we haven't been able to get it to a stable state. I've posted a screenshot of where the script gives up. https://i.imgur.com/KvLsSFF.jpeg
arielzao150 Jan 30, 2024 @ 6:14am 
I had never loaded the mod previously.
gilbertguillen  [author] Jan 29, 2024 @ 5:42pm 
removed temp, no cache, no errors laoded, if you are loading a safe, could be related to a change done on the prior game played
arielzao150 Jan 29, 2024 @ 9:35am 
I'm getting an error when opening this mod, could you check what's missing, please?
gilbertguillen  [author] May 10, 2023 @ 4:57am 
I ignore TS Back up as already explained previously and in many other mods and forums which grabs old items that do no exist in the mods
Sharkus May 9, 2023 @ 10:41pm 
@gilbertguillen, according to TTS Mod Backup the following 13 cloud-3.steamusercontent links missing for me. (I'm only including the end of the link to prevent steam from deleting links.) All are giving "Not Found" errors:

5C7894E34F56AB10889E45D4FA1D863D3509635D
2D31BCC52BFA22BB48D97F28F83C26069D08CAE2
0767EBE8D387788520C445DF8908FFF4EC541B27
07B1166B548FB297B074EC12F90429D1485D41AE
E41D90FC08183346BC4078535180A6F326DBF5D5
3CC8D12BA4A4CC32BCDD4D70753AF017660162C2
2F5793B1ECB8E010EB1D90C109749949F1F53C2E
C6407734795B6A204DDACFDEE617300EFA644968
49B6D24930C5F598EA0454D7164E5B929B155044
9EC41FBC6045EA1236E9EBE1E81DC8392290D537
9EC41FBC6045EA1236E9EBE1E81DC8392290D537
B6FC953C957BF4E6C4F76A847CBACE09CA9CB24C
07D1E976A280224C84F82210AD53F3AA85D98C16
gilbertguillen  [author] May 9, 2023 @ 5:48am 
"Spicyman33, its the image link that its broken, I do not check the mod regularly, if you are in the middle of a campaign please use the below link to pdate the image when it promps

https://i.imgur.com/2308WWc.jpg
Spicyman33 May 8, 2023 @ 7:57pm 
Hey, no clue if you still update this, but I believe both the Dran Agent placement script and the Shrine placement scripts are broken - or at least aren't working on my end. Whenever I try to activate them I get this error.

https://i.imgur.com/sBk044Z.png

Would love help if you have any! Everything else is so clearly scripted well.
New Sock Smell Jan 20, 2023 @ 5:02pm 
Thanks so much for this wonderful mod! <3
ShloKnight Jan 6, 2023 @ 12:43pm 
Nvm. I guess it's all already there. I just was confused when there weren't any scripting zones.
ShloKnight Jan 6, 2023 @ 12:29pm 
How do you switch the scripting from the overworld map to the underworld map?