Supreme Ruler Ultimate

Supreme Ruler Ultimate

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GC Rebalance + Unit Overhaul
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237.767 MB
May 15, 2020 @ 8:37am
Mar 10, 2023 @ 12:02pm
25 Change Notes ( view )

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GC Rebalance + Unit Overhaul

Description
About installing the mod:
  • This mod doesn't conflict with the original game files, so you can play the original multiplayer scenarios with players who don't have it.

  • If you want to have a mod, but in a way that doesn't replace vanilla AI/sounds, then after subscribing to the mod, delete the AIParams and UI,Menu files from the INI and Sounds folders of the mod.

  • Move the Graphics, Localize, Sounds folders from \Steam\steamapps\workshop\content\314980\2097315429 to \Steam\steamapps\common\Supreme Ruler Ultimate with file replacement.

Vanilla files that the mod replaces:
  • The AI file improves AI actions.
    If you are playing with someone in a multiplayer game and they don't have this mod, their minister will act like vanilla and your minister will act like the mod. The actions of countries under AI control depend on the host.
  • Music and sound files.
    Music is tied to mod scenarios, music in the menu has been replaced. Replaced the vanilla sounds of the defcon raising and the massive launch of nuclear missiles with less loud ones.
  • Interface files.
    More convenient buttons for displaying map modes. Added extended tables to display unit stats.
  • Localization files.
    All changes are added as extra lines to the vanilla files, so they will only be visible in the mod's scenarios.

Change list:
  • With the latest update, 3 more scenarios were added to the standard 4 scenarios of the mod: Zombie Apocalypse, World War III and Cartel War. All of them have units from the Unit Overhaul Mod.
  • Fully integrated Unit Overhaul Mod 2.4 as a standalone scenario without changing unit balance.
    Mod page: https://steamcommunity.com/sharedfiles/filedetails/?id=2845204802

  • Added alliances and mutual defence treaties.
  • New countries.
  • Added scripted wars in Yemen, Libya, Afghanistan, Karabakh and Ukraine.
  • Added a new type of government - autocracy.
  • Updated GDP, population, loans of all countries. Basic interest rate decreased to 3%.
  • Updated country leaders.
  • Updated technologies for all countries.
  • Updated Spheres of Influence.
  • Added new air bases and roads in difficult locations based on real maps.
  • The absurd price of social assistance has been reduced, and in return, spending on other social needs will increase.
  • The cost of building military production and military infrastructure has been reduced to 0 to eliminate the 0 maintenance exploit.
    Now, for the construction of a new production, you need much more industry and military goods. The cost of units has increased, so the cost of maintaining production has gone from military maintenance to production. It also removes the need to turn off military production in war to reduce military maintenance (usually all military annual maintenance in hex are multiplied and give unthinkable expenses in war, which may exceed the cost of the content of the army itself 10 times at very hard economic diffculty).
  • Rebalanced the influence of government debuffs.
    Communists now can develop at very hard economic difficulty.
  • Rebalanced all industry and electric power.
    Future technology is profitable in a long game.
  • Unit rebalance.
    The health of the land army and the need for recruits for it increased, the resistance of the fleet and cities against aviation increased. Many other changes were made to the Rebalance scenario for the multiplayer balance.
  • Research.
    Useless and harmful technologies were given positive bonuses. Increased the cost and speed of building research centers.
  • Added worldwide unit technologies.
    In most countries, the military technology of the future didn't have any discoveries in units, so I added at least something that could be fought in 2040's.
  • Economy.
    Reduced market "black hole" for goods. World production of resources has become closer to real numbers.
  • Synthetic fuel production.
    Only synthetic gas left with cost price bug removed. Added tech tree to reduce dependence on fuel and replace it with electricity.
  • Added recruiting office.
    It doesn't increase the number of recruits, but only works as a storage. If you need to accumulate a lot of recruits, and the garrisons are already full, then build recruitment offices and fill the garrisons again. During a big war, disable these buildings and get your conscripts.
  • Added a special wall on the border with Mexico.
    Which costs nothing to maintain, but it has very low defense parameters compared to a regular wall.
  • Resources.
    The resources available for development have been changed in some countries.
  • Map.
  • Buildings.
  • Many other minor changes.

Description and recommendations.
  • In a zombie apocalypse, I would advise you to turn off the weather in the scenario settings, because it significantly affects the speed of the game, and there will be a lot of zombies over time. I also recommend turning on the Unit Eliminated When Region Falls setting. This is the only scenario where tactical nuclear missiles are stripped of their "nuclear" status so that the AI can use them freely. Also keep in mind that zombies can't cross rivers...
  • In World War 3, many alliances are made automatically so as not to disrupt the plot, however, the decision to declare war in all cases, except for Poland, remains with the player and this affects whether these alliances are formed. For example, if a player as Turkey decides to intercede for Poland after Article 5 in a short time, then Turkey will not leave NATO.
  • The cartel war differs from all scenarios in that you don't play for countries, but rather for the dark criminal side of Mexico, although no one limits you in your ability to eventually seize power in the country.
  • Three new scenarios have their own special background music that complements the atmosphere of the game.
  • The rebalance scenario differs from the unit overhaul in that it mostly features vanilla units that I've tweaked the stats for a more balanced multiplayer experience. The Unit Overhaul, on the other hand, is more geared towards expanding the standard range of weapons and bringing them closer to reality for roleplay.
  • Scenarios nomilprod are designed to speed up the game in multiplayer or economic game only. They don't have any scripts for AI countries to war or stockpile ammo. I advise you to disable starting units in order to achieve maximum game speed.

UI modifications and AI are taken from:
  • mrgenie (ToolTip Extended with some changes of mine)
  • Arahatree (Supply percentage value)
  • Obscure (AIParams)
Popular Discussions View All (2)
11
Mar 21, 2023 @ 11:32am
PINNED: Problems with zombies.
DesTryke
9
Jul 21, 2024 @ 3:57am
PINNED: Bugs, wishes, suggestions.
DesTryke
141 Comments
DesTryke  [author] Jan 3 @ 9:17am 
Daniel, personally, I like Ultimate better. But if someone takes on the task of porting and refining the mod for 2030, I will support them
Daniel Jan 1 @ 4:51pm 
Because using it on SRU is great, especially with all the cool units, but performance is low, even on high-spec PCs
Daniel Jan 1 @ 4:50pm 
Dumb question, why NOT make it for SR2030? Too much work involved or poor modding support for S2030?
Necro Kartofel Jul 21, 2024 @ 3:23am 
There is the state of Rojava. But where are the Kurds and Kurdistan from Turkey, Iraq and Iran?
(A.S.S.) sarge5186 Jun 11, 2024 @ 12:02am 
can we play as the zombies
DesTryke  [author] Apr 23, 2024 @ 1:01am 
b00tyClaps, no
b00tyClaps Apr 22, 2024 @ 8:58pm 
Any chance you are going to make a version of this mod for SR2030?
Tnarg  [author] Mar 28, 2024 @ 7:32am 
Here are instructions to get 2020-GCR Unitoverhaul 2.4 up to date with the latest Unit Overhaul Mod 3.2. This is tested and works.

Due to the WWIII, Zombie, and Cartel War having seperate .cvp files, I am not sure these instructions will work...nicely.

https://discord.com/channels/1005526158412107848/1050936172312014899/1222701453362200586
alip026 Mar 27, 2024 @ 4:54pm 
@DesTryke I just try the sandbox, yes its not using latest UO 3.2 unit. is it possible for u to integrate it with UO 3.2? really want to test the WWIII mods
DesTryke  [author] Mar 27, 2024 @ 8:08am 
alip026, Yes, it does, but at the moment I haven’t updated Unit Overhaul in all scenarios for a long time, so if you want the most current version of the unit overhaul mod, then you should use that mod separately.