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I feel like using the "full game conversion" terminology may be confusing to some people. I'm using it to communicate the fact that if you load this mod, Rise of Nations breaks - it is no longer playable and is instead replaced by Fall of Nations. Since I'm including menu mods, you may not even be able to access "RoN" at all while playing FoN. This is to contrast it against mods that you can just load in and out easily from the mod manager etc, as I want it to be very clear that you lose access to RoN to use this mod.
I'm still aiming to make the end product enjoyable, but this is closer to HL:LC (sans built-in commentary) than HL2. On a personal level I'm not that interested in the total conversion mods which focus on overhauling gameplay such as WiC, so fixing up most of the old mods like that would unfortunately just be basically unpaid work for me. As a player I think RoN's core gameplay is already very solid, and believe most major gameplay changes actually make the overall game state less so. As a modder I've looked at a few of these big gameplay-focused mods and found them *mostly* uninteresting in technical scope. That's not to say they're bad mods, they're just not for me.