Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

235 ratings
Community Balance/Bugfix Patch (CBP)
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File Size
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27.754 MB
Nov 14, 2020 @ 10:28pm
Jun 29, 2024 @ 8:33am
42 Change Notes ( view )

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Community Balance/Bugfix Patch (CBP)

In 1 collection by MHLoppy
MHLoppy's Rise of Nations Mods
23 items
Description
English (text) | 中文 | Français | Deutsch | Italiano | 日本語 | 한국어 | Português | русский | Español
IMPORTANT: The patch needs to be installed after you subscribe. See below.



CBP includes:
1) A fix for a major damage bug in the Extended Edition which affects ~28,677 damage modifiers. Without the fix, ALL units in RoN:EE deal or receive the wrong amount of damage.
2) Over 70 more bugfixes, mostly from Misc Fixes.
3) Balance tweaks based on data, testing, and consensus, advised by high-skill players. We try to balance across most game modes and skill levels.
4) A custom-made, open-source launcher to patch (and unpatch) the game.[github.com]
5) Full transparency about all changes made, and why.[docs.google.com]

Check here for more information about what CBP is and who's helped to make it.




⠀⠀⠀⠀⠀T&P
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀EE
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀CBP
Damage bugs in unit matchups
~1,000 damage bugs
~1,000 + 28,677 EE-only damage bugs (ALL UNITS AFFECTED)
None known (all patched)
Additional bugfixes
-
-
70+, mostly from Misc Fixes
Multiplayer compatibility
T&P only
EE only
CBP only (Steam EE), but quick and easy to switch EE <-> CBP
Replay compatibility
T&P only
EE and CBP
EE and CBP
Balance changes
Last patch in 2004/2005
Worse than 2004/2005 patch; bugs actually break intended balance
Bugs fixed, further tweaks based on data, testing, and consensus
Skill vs RNG
Ruins / rares often decide games
Ruins / rares often decide games
Lower ruins bonus; some rares nerfed/buffed
Launcher
Basically just DRM
Basic launcher, no useful features
[OPTIONAL] Open source CBP Launcher with extra features
Transparency
Somewhat documented
Limited documentation; game balance completely changed due to bugs but never mentioned
Full transparency about all changes made and why
Modding
Decent, but buggy
Decent, but buggy
CBP Launcher's plugin system can add functionality and bypass buggy modding systems
Networking
Poor by modern standards
Still poor
Still sucks (sorry)



Multiplayer compatibility
All players in a CBP game lobby need the patch when playing patched multiplayer.
To play with unpatched players, simply unload CBP before starting RoN.

Windows 7/8.1: You may need to update .NET Framework Runtime.[dotnet.microsoft.com]

1) Subscribe to the mod and check that Steam has finished downloading the files.
2) In RoN, go to Tools & Extras -> Steam Workshop. Select this mod and press Open Directory.
3) Close RoN.
4) Run CBPSetupGUI.exe, and press yes when asked if you want to start CBP Launcher.

ALSO AVAILABLE: INSTALLATION GUIDE WITH PICTURES.


Using CBP Launcher, loading and unloading CBP can be done quickly and easily.




Discussion and feedback is both welcomed and encouraged to help make the mod better. If you have any problems or have anything to say about any part of the mod:
- Balance discussion
- Technical feedback / problems - launcher problems can also go on GitHub[github.com]
- Rise of Nations Discord[discord.gg]

If you find any bugs, please report them so that they can be fixed!
Popular Discussions View All (5)
30
Mar 28, 2023 @ 10:38pm
PINNED: Balance Feedback / Discussion
MHLoppy
26
2
Jul 5, 2024 @ 3:49am
PINNED: Bug Reports / Technical Feedback
MHLoppy
15
Jan 7 @ 3:13pm
PINNED: CBP Development + Compatibility Notes + Credits
MHLoppy
178 Comments
wenslydail 12 hours ago 
@MHLoppy Thanks!
MHLoppy  [author] 16 hours ago 
@wenslydail Not currently, but integrating it is on the list of things to consider for future updates. Use the utility Large Address Aware ( https://www.techpowerup.com/forums/threads/large-address-aware.112556/ ) or 4GB Patch ( https://ntcore.com/4gb-patch/ ). (both utilities do the same thing and their results are interchangeable)
wenslydail Jun 16 @ 2:46pm 
Does this fix the out of memory issue that occurs on 64 bit machines?
Darktotaled May 8 @ 8:30am 
I managed to create a room after many installs and uninstalls but my friend couldnt see me in the lobby or my room. I know his cbp install is working as I helped him install it and he can play by himself normally. So I really have no idea whats going on
MHLoppy  [author] May 8 @ 1:39am 
@Darktotaled I've occasionally seen firewalls causing problems with CBP so that's worth checking out if you were hoping to still use CBP (you might need to e.g., make sure that you've allowed both RoN and CBP Launcher network access or whatever). Other than that suggestion, that's unfortunately a difficult problem to diagnose on our end.
Darktotaled May 7 @ 6:07pm 
I dont know if its my game installation, but I aint able to start a multiplayer game. Tried playing with a friend and I couldnt create a room. We swapped to version 1.1 to be able to play but without cbp mod
Mythtimezzz Apr 30 @ 3:12pm 
Fair enough, thanks for the advice!
MHLoppy  [author] Apr 30 @ 6:02am 
@Mythtimezzz it should work in those conditions (if everyone has CBP loaded). As per one of the recent previous comments those plugins affect the CURRENTLY LOADED game version; you would need to load CBP then put the numbers in. But if it's causing headaches even after further troubleshooting, honestly, just don't worry about CBP in that scenario. If you're using a pop cap mod anyway then optimal balance is less important than just getting the game to run.
Mythtimezzz Apr 29 @ 9:58pm 
Does the Rules.xml plugin work in multiplayer if everyone in the lobby has adjusted their pop cap to be the same? Is this the best way to adjust pop caps for multiplayer games? My friends and I are currently using another pop cap workshop mod as well as CBP but we are having multiplayer drop/desync issues.
MHLoppy  [author] Apr 29 @ 12:42am 
@vladushnyi If you check back near the end of the year it might be done by then 😬