Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

43 ratings
Community Balance/Bugfix Patch (Alpha 7)
File Size
19.671 MB
Nov 14, 2020 @ 10:28pm
Dec 2 @ 1:14am
26 Change Notes ( view )

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Community Balance/Bugfix Patch (Alpha 7)

In 1 collection by MHLoppy
MHLoppy's Rise of Nations Mods
22 items
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IMPORTANT: Extra installation is required to use this mod. See below.

CBP includes:
1) A fix for a major damage bug in the Extended Edition which affects ~28,677 damage modifiers. Without the fix, almost all units in EE deal or receive the wrong amount of damage.
2) Over 60 more bugfixes, mostly from Misc Fixes.
3) Balance tweaks based on data, testing, and consensus, advised by high-skill players. We try to balance across most game modes and skill levels.
4) A custom-made, open-source launcher.[github.com]
5) Full transparency about all changes made, and why.[docs.google.com]

Check here for more information about what CBP is and who's helped to make it.

Multiplayer compatibility
All players in a CBP game lobby need the patch when playing patched multiplayer.
To play with unpatched players, simply unload CBP before starting RoN.
Windows 7/8.1: You may need to update .NET Framework Runtime.[dotnet.microsoft.com]

1) Subscribe to the mod and make sure the files have downloaded.
2) In RoN, go to Tools & Extras -> Steam Workshop. Select this mod and press Open Directory.
3) Close RoN.
4) Run CBPSetupGUI.exe, and press yes when asked if you want to start CBP Launcher.

More instructions are available if you need more detailed steps or want to install the patch files manually (without using the launcher).

Using CBP Launcher, loading and unloading CBP can be done quickly and easily.

Discussion and feedback is both welcomed and encouraged to help make the mod better. If you have any problems or have anything to say about any part of the mod:
- Balance discussion
- Technical feedback / problems - launcher problems can also go on GitHub[github.com]
- Rise of Nations Discord[discord.gg]

If you find any bugs, please report them so that they can be fixed!
Popular Discussions View All (4)
Nov 1 @ 7:36am
PINNED: Translations
Nov 22 @ 4:40pm
PINNED: Balance Feedback / Discussion
Nov 1 @ 6:52am
PINNED: CBP Development + Compatibility Notes + Credits
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MHLoppy  [author] 10 hours ago 
Well, feel free to record it happening and share it (can be on Discord, can be elsewhere), but if it isn't a configuration issue as you're saying, then it's unlikely I can patch it in any reasonable timeframe without RoN's source code.
Theta-6 20 hours ago 
If Possible I Can Show You it If you have Discord
Theta-6 20 hours ago 
Nope I Dont
MHLoppy  [author] 23 hours ago 
It sounds like you just have the "Cooperative AI" option ticked in the lobby? https://i.imgur.com/jUHfRx2.png
Theta-6 23 hours ago 
What i mean by "Team Colors" is that for some reason, I cant Pick Any other Color than Blue or a Color That isnt Attributed to another Slot. For Example, If i want to play.. Germans in a AI Game... And i want to play Purple, I cant Pick Purple because it Changes MY nation to the Nation that is Already using Purple. And if i try to change my nation back, it changes theirs aswell
MHLoppy  [author] 23 hours ago 
@Theta-6 Can you elaborate on what you mean by the team colors bug? I'm not sure exactly what you're referring to.

Regarding compatibility with the Advanced Gameplay mod, feel free to either commission it or combine them together yourself. All the hardest parts have already been done for you, so it would be a tiny fraction of the effort of creating it from scratch. I don't personally think it makes much sense to combine the two mods because AG has substantial gameplay changes that would interfere with both the balance tweaks and bugfixes in CBP (why bother with carefully finetuning balance if you're just going to immediately break it anyway?) - but I would be happy to put that aside if you're paying for the work.
Theta-6 Dec 2 @ 9:04am 
Is there a Bugfix for the Issue with Picking Team Colours? Since i've seen Alot. I also have a mod Suggestion for Compatability Since i think They would work Well Together. "Advanced Gameplay" Series of Mods, Its currently on 6.0 Atm
MHLoppy  [author] Nov 24 @ 10:37am 
MHLoppy  [author] Nov 23 @ 11:57pm 
@ksh815 Glad to see more international users.

Unfortunately they are not fully compatible. If you use a population mod then some (but not all) of the changes will be undone. It would be possible to create a new, separate mod combining them, or create a plugin to make them compatible (https://github.com/MHLoppy/CBP-SDK) , but it's too much extra work for me right now. Because population mods are somewhat common, I'll try to make a plugin next month but can't promise it.
ksh815 Nov 23 @ 5:34pm 
I am a South Korean user.
I used a translator.
Thanks for the patch, I'm having fun.
I have a question
Are there conflicts when installing Balanced Mode and Population Growth Mode?