Heroes of Hammerwatch

Heroes of Hammerwatch

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Type: Mod
File Size
Posted
Updated
64.668 KB
May 13, 2020 @ 1:18pm
Dec 28, 2021 @ 2:44pm
24 Change Notes ( view )

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HoH Tools

In 1 collection by KellyFromSales
Kellys Recommended Mods
19 items
Description
Tools for HWR

Adds the following console commands

k_skills - Unlock all skills for the current character
k_blacksmith - Unlock all Blacksmith Upgrades for current character
k_magic - Unlock all Magicshop Upgrades for current character
k_potion - Unlock all Potion Upgrades for current character
k_town_buildings - Unlock all Town Buildings for current town, to highest level
k_flags - Unlock all relevant flags for Current Town
k_blueprints - Unlock all Blueprints for Current Town
k_attunements - Unlock all Attunements for current character
k_remove_blueprints - removes blueprints and attunements
k_remove_attunements - removes attunements
k_town - sets town flags and unlocks all buildings + blueprints
k_char - gives all skills, attunements and upgrades to current character
k_all - does both k_town and k_char in one command
k_reset_char - remove all upgrades from character
k_reset_town - reset town buildings to default state
k_accomplishments - set all accomplishments on the guild screen to their max values (must be used in dungeon to work properly)
k_bestiary - show all enemies in the bestiary screen
k_itemiary - show all items in the itemiary screen

attune_item <id> - attunes a specific item
set_town_stat <stat name> - sets a town stat (the accomplishments page, see below for link to stat names)

refresh - refresh level.
refresh_modifiers - refreshes player modifiers
clear_drinks - clears drinks without having to die

set_char_level <int> - sets character level to int
set_char_name <string> - changes character name
change_class <class name> - change class during gameplay

next_act - changes level to next act, similar to next_level
go_to_act <int> - warps to act
go_to_floor <int> - warps to floor

give_blueprints <int> - gives <int> amount of blueprints at random
give_blood_rite <id> <amount> - gives bloodrites (check the wiki link below for blood rite id's)
old_gladiator <id> <amount> - adds sword stacks at the old gladiator e.g "old_gladiator attack-power 50"
fountain_deposit <amount> - deposits amount straight from your town money into the fountain

spawn_unit <id> <amount> - spawns a unit, eg "spawn_unit actors/archer_1.unit 10"
spawn_prefab <id> - spawns a prefab, eg "spawn_prefab prefabs/special/special_item_gambler.pfb"

soundtest - Opens Soundtest Menu
sound <string> - plays sound, the string is the sound name e.g event:/item/conflagration

F1 - Unit Spawn Menu, amount can't be specified in the same way it can with the console command, but list can be searched/filtered.

F2 - Prefab Spawn Menu, same as above.

---

soundtest is a console command rather than a button as i figured it would probably be less commonly used, and it means i can easily avoid using F3 and clashing with the popular Trainer Mod.

https://github.com/KellyFromSales/HWRTools/wiki/Blood-Rites-command

https://github.com/KellyFromSales/HWRTools/wiki/set_town_stat

https://github.com/KellyFromSales/HWRTools

Thanks/Credits
Rubii on the Hammerwatch discord for adding in:
k_accomplishments
k_bestiary
k_itemiary
Varna:
Doing ALL the groundwork for the soundtest menu
Myran:
Helped getting the timing right for unit spawning
6 Comments
KellyFromSales  [author] Apr 8, 2021 @ 4:15am 
both of those are existing commands
Guggelhupf Apr 7, 2021 @ 7:52pm 
or a command to teleport right infront of the door to the dragon
Guggelhupf Apr 7, 2021 @ 7:41pm 
could you add a command to increase the ng+ lvl ?
MikeOne Jan 2, 2021 @ 5:01pm 
if you change classes more than once in the match, all stats will multiply, damage, health etc.
KellyFromSales  [author] Dec 25, 2020 @ 12:50am 
I wouldn't be surprised. But could you perhaps give some more detail?
MikeOne Dec 24, 2020 @ 4:02pm 
class changer bug