Invisible, Inc.

Invisible, Inc.

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Ani's Aesthetic Improvement Mod-pack
   
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Description
A small list of mods for Invisible, Inc. that improves aesthetics and fixes minor bugs without affecting gameplay in any manner. Does not include UI Tweaks since I consider the coloured guard path to be a significant effect on gameplay. Creating a collection so I don't have to hunt them down every time.
Background image is from the game's Archive Ghosts update. You can find the image here.[invisibleinc.fandom.com]
Items (12)
Sim Constructor + Sequential Mod Loader
Created by cyberboy2000
The Sim Constructor is a tool that gives mod makers more freedom while maintaining compability. These are the current modules: 1) Early, late, and unload options for mod loading. 2) Modding existing generation options and customizing new options(more than ...
Function Library
Created by wodzu_93
This mod provides function overrides required for my other mods to run. If modders want to add their code to this for shared use, please PM me on Discord, or in our Discord Channel, #mod_corner. Version 1.102...
+ Loading Screens
Created by Shirsh
+ 5 loadings screens made out of game's early access updates posters all art made by Klei, with very minor retouch applied (corporations name change) To install: subscribe to mod, start game, options/gameplay - "refresh mods" button. Now press "accept", qu...
Guard portraits fix
Created by Shirsh
Changes in animated portraits for some guards to fit their appearance: - Grey uniform for low tier K&O guards - Hats for low tier FTM guards - Plastech elite guard without helmet - Different haircut for Siren, sleeves removed As they wear in game. To insta...
Archived portraits
Created by Shirsh
Recolored animated portraits for "archive" versions of agents. And another "on-file" portraits for Shalem, Internationale and Tony, to fit their in-game color schemes. To install: subscribe to mod, start game, options/gameplay - "refresh mods" button. Now ...
Additional Banter
Created by Hekateras
Adds over 500 new start of mission banters between agents. Special focus on agents that have few or no banters in the vanilla game (e.g. Central, Monst3r, Sharp, Prism, and the DLC agents.) Content: - New banters for basegame agents - New banters for DLC a...
Talkative Agents (+ Chatty Guards)
Created by Hekateras
Have you ever wished your agents were chattier and delivered quips of variable wittiness at various occasions, not just at mission start? Then this is the mod for YOU! Over 2000 new oneliners ...For all basegame and DLC agents, as well as agents from Agent...
Tactical Lamp View
Created by benjamincarylewis
Replace images used in tactical view for non-cover items to be more distinguishable from cover items. Thanks especially to @Hekateras for graphics and technical help. Now with updated images for "tall cover" and "tall non-cover" items. Regular cover items:...
Community Bug Fixes
Created by qoala _
Community-provided fixes for various bugs in the vanilla and DLC game. Requires Sim Constructor. By default this tries to fix each bug towards a reasonable state that players can learn to expect (hopefully to the state they already expected based on the ga...
Scrolling Daemons
Created by cyberboy2000
This mod adds a bar that allows you to scroll between daemons once you reach more daemons than can be shown at once (8). This mod needs Sim Constructor to function http://steamcommunity.com/workshop/filedetails/?id=580661011 Feel free to discuss the mod on...
Tactical View TOGGLE
Created by Mobbstar
By default, tactical view shows only as long as you press the button. This mod makes the "Tactical View" button at the top of the screen toggle tactical view permamently. (as seen in the GIF attached) The hotkey (ALT) can still be used to quickly switch be...
Escorts Fixed
Created by cyberboy2000
This mod will prevent items carried by escorted units from disappearing after the mission, and items which give a reward after the mission like Valueable Tech, Data Cards, and Site Lists will now actually give the reward if carried by one of these units. T...