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I fixed the starting deck. (Some cards didn't get the 2p/3p descriptions in the last asset update from ion Games. Should be fixed.)
Was it setting up the saga deck for the other modes (instead of starting deck) when using the setup script?
I instead turned off sticky instead. If you drop the new ship on top, and pick up the bottom one, it won't lift the others. Not perfect, but much simpler.
Alternatively, you can place the 2nd ship in the upper 2/3rds of the tile and it shouldn't snap.
Just a suggestion, what about disabling object snap for the longships when they enter the main board area? When people try to place multiple longships on a location, they tend to snap to the center and then tumble over each other.
I was mainly curious on a Event where everyone must do something. i.e. remove a venture in the East.
Player order could affect player decisions.
We ended up going with random.