Tabletop Simulator

Tabletop Simulator

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Pax Viking Official (Scripted)
   
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Type: Game
Complexity: High Complexity
Number of Players: 1, 2, 3, 4, 5, 6
File Size
Posted
Updated
0.836 MB
May 4 @ 9:20pm
Oct 12 @ 1:17pm
98 Change Notes ( view )

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Pax Viking Official (Scripted)

In 1 collection by Samuelw
Sierra Madre Games
41 items
Description
Pax Viking Official Module
In Pax Viking, each player represents a Jarl, a powerful leader in the Norse culture, whose family has grown strong over the course of centuries. It is now a pivotal point in history and an opportunity to unite many Jarldoms into a unified country. Using a trade network in the east, powerful allies in the west and smart tactics, you may prevail as the first king of Sweden!

Pax Viking is a strategic and historical tile game for 1-6 players aged 12 and up. It is a game of trade and diplomacy in the 10th century. The game highlights those Vikings that travelled eastwards, towards the rich trade routes of Persia and around the Black Sea.

These Vikings were skillful opportunists in the matters of silver and axe, ready to wield whichever worked best in any given situation.They shared an adventurous explorer ethos with the westward travelling Vikings, and reached far to the south and east. They formed many strong alliances, influenced societies and founded future empires on their way.
The future is in your hands, or maybe, your purse.

Includes scripted setup, updated artwork...

Future Updates:
-Scripted setup of turn order and starting cash.
-Scripted setup of win conditions. (Randomize Shuffle and discard etc.)
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8 Comments
Samuelw  [author] Aug 29 @ 11:08pm 
@Vanilla. Thanks for the great troubleshooting. I've fixed the setup button.. 6->1->2->... Sorry for the confusion.
Vanilla Aug 29 @ 5:24pm 
@Samuelw, when cycling through player counts on the scripted setup tool, after 6 it goes back to 2 but when pressed again it still shows 2. That's because the first 2 is actually a 1, so when you select it and press Setup, confusingly, the solo setup is created. Took a bit of trial and error before I realised what was happening. The first game (two player) I just gave up and manually setup
Samuelw  [author] Jul 8 @ 11:20am 
It is a cool idea. Snapping is either on or off by default. (Coding to switch it is not something I want to work on.)

I instead turned off sticky instead. If you drop the new ship on top, and pick up the bottom one, it won't lift the others. Not perfect, but much simpler.
Alternatively, you can place the 2nd ship in the upper 2/3rds of the tile and it shouldn't snap.
greenleafy0 Jul 8 @ 8:49am 
Fantastic mod! Thanks!
Just a suggestion, what about disabling object snap for the longships when they enter the main board area? When people try to place multiple longships on a location, they tend to snap to the center and then tumble over each other.
Samuelw  [author] Jun 27 @ 6:27am 
Great question. For game rules, I'd recommend posting on the ion Games discord or BGG.
Enthused Dragon Jun 27 @ 2:48am 
Cool
I was mainly curious on a Event where everyone must do something. i.e. remove a venture in the East.
Player order could affect player decisions.
We ended up going with random.
Samuelw  [author] Jun 26 @ 10:30pm 
Events must be taken into your hand as a buy (for silver) or invest action. During the action phase you can then play an event if you have a ship at the location. I'm not sure when multiple events would trigger at the same time, but asking on the ion games public server might clarify questions better than I can. Hope you enjoy the module. like and subscribe.
Enthused Dragon Jun 26 @ 12:41pm 
In what order are events executed?
Player order or player's choice?