XCOM 2
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WC_qUIck_LW2
   
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May 4, 2020 @ 12:25pm
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WC_qUIck_LW2

Description
MOD-ID TAG = #2084912488
DESCRIPTION = HUD customization
SUMMARY = Various UI components are enhanced to provide faster on-screen detection of gameplay features or contexts.


Get ready for a wild ride into a revamped interface where theme(s) of carefully planned colors/designs can help determine what is in focus or give qUIck (;) hints about which symbols mean this or that or whatever else. As a bonus, you also have many [*96*] custom SquadIcons to play with, have fun!

For those familiar with my library of XCom2+WoTC Mods (Including an earlier qUIck_LW2 for X2 Vanilla), you'll simply switch to a similar concept yet adapted to specific WC-LW2 (aka--LWoTC) conditions & elements.

NOTE; qUIck_RCP & qUIck_FIX or both their other WC_ adaptations are no longer needed while you play LW2 for WoTC - so de-activate them, btw!


INSTALLATION

To appreciate all it has to offer, everyone must use the SwappImg ModTool (linked in the "Required Items" Steam section) -- and optionally, install my WC_LAByrinth + WC_InformApps mods too. The first hooks necessary custom images, the other supplies you with multiple other reference Tags & Strings that wouldn't appear otherwise - highly recommended.

Some Localization files were thoroughly optimized and would directly update whatever is necessary. But a small warning.. this mod requires to be "(RE)Installed" after each (if not most) WoTC-Long-War-Two updating process. I'll honestly try keeping up with their cyclic development nature and you will probably witness some Steam "de-activation" of this mod in the future -- which will mean i'm hard at work to adapt WC_qUIck_LW2 as it should.


TO DO

1) Nothing in particular -- for now.


UPDATE NOTES

04/05PM; Initial Release (Compatible with LWoTC/Beta3)


** Comments, Kudos, report Bugs?? Please join the discussion threads below.


-- Zyxpsilon
Popular Discussions View All (1)
0
May 4, 2020 @ 12:42pm
Anything else.. Special enough!
Zyxpsilon
83 Comments
Zyxpsilon  [author] May 27 @ 4:19am 
Some Mods can always interfere with mine and each other.
LW2 + LWOTC in particular *still* has a *LOT* of conflicts.
Community Highlander would also wreck access to older Mods and various other flawed codes like UC-scripts, INI, UPK files ... ETC!

One solution; Use *Alternative Mod Launcher* (1.4+) to boot XCom2 which can detect and analyze plenty of flaws of conflicting mods.

AFAIC, this mod still works just fine even with 140+ active mods on my PC.

Good luck, nonetheless.
Трикстер May 26 @ 6:34pm 
Здравствуйте, вы не подскажите, почему могут не работать иконки заданий? С чем потенциально может конфликтовать этот мод? За ранее большое спасибо.

Hello, can you tell me why the task icons may not work? What could this mod potentially conflict with? Thank you very much in advance.
MrMister Mar 2 @ 4:47am 
Allright, I accept that, so I think I'm gonna take up your offer of getting inspired by this and make my own icons!


Don't worry, I won't use any of your assets in the process of creating my own icons, only vanilla assets. I admit right away that some will definitely try to portray very similar things because, well, they will be symbolizing the same thing, but I'll be making them from scratch, taking only the inspiration you offered, not assets.

And of course I won't use your code either - in fact, I don't need to do any code just to implement my own set of icons.

Thanks!
Zyxpsilon  [author] Mar 2 @ 4:21am 
Now - to clarify *why* i react like this...

A) somebody else ***broke*** one major mod of mine (LAByrinth & WC version) recently to offer custom functionality in a similar process.

B) that person even ruined by modding "reputation" online in numerous ways while claiming my coding was junk.

C) Thus.. I stopped creating stuff for XCom (and also no longer play that wonderful OFFICIAL game) since some copy/cat projects are stealing "ideas/concepts" from other modders from the initial release by Firaxis.
Zyxpsilon  [author] Mar 2 @ 4:21am 
1) This mod doesn't support LWOTC and has purposely adapted local UC code(s) to validate access to LW2 principles *only*.

2) None of its features are available for ANY external attempts by anyone for **XC2/Workshop distribution**. That's plagiarization of a personal code/format compiled by **ME**.

3) Do as you please and have some fun with whatever attempt at anything partial from my creative "product".

4) Refer to my mod for inspiration if you want and please note about its authentic components/assets.

(cont...)
MrMister Mar 1 @ 2:24pm 
(continued)

The biggest challange will be seeing if I can make (or nudge someone else to make) icons for the new missions added by WOTC, though the only ones used by LWOTC right now are the crate-marking one and the rescue from compound. Hey, if you'd accept doing them yourself that'd be keep all artistic integrity of the mod and be super apprecieated! If not, I'll try.

If you don't accept, hey, it's okay, it's your mod and your assets. I'll just put my updates into a private mod and only share it with friends, always under instructions never to publish it or share it directly to communities.

And again, if you want I could just give you the updated files and you can publish it as a mod yourself - thanks to Another Mod Uploader, you don't even need to have the xcom2 sdk installed to publish a mod.

Hope you're having a nice day, and thanks for the mod!
MrMister Mar 1 @ 2:24pm 
(whoops, sorry, posted this in the old non-WOTC mod's page, lemme repost:)

Hey Zyx, I did get it working to show only the icons and thumnails - thanks helping me figure it out!

However, some of the config is outdated with recent LWOTC 1.1 changes. As you have stated you do not wish to release (and cannot release) an updated standalone version of just the Mission Icons, would you please give me permission to attempt to do so, using your geoscape mission type icons and thumnails?

If such a thing is possible you will obviously be given the main and biggest credit as the creator of the icons and original mod, with a link to this mod, before anyone else who assisted me. And I'd also label you as Contributor, which IIRC with recent Workshop changes would let you edit or shut down the mod yourself.

Again, I'd only need to use your mission icons nad thumbnails (and the same config to implement them, of course); I wouldn't be including any of your scripts.
Zyxpsilon  [author] Feb 14 @ 4:55am 
Then, it might be "qUIck_FIX2_UILibrary" for its MissionIcon_Advent of section 'SecureUFO_LW' settings. It's a "UFO" symbol as shown (bottom left of the while Q letter) on the splash image.

Other files like "GOPS3_Bradford64", "Head_Shen" and a bunch of "implants_***Z" are maintained there too.
MrMister Feb 13 @ 5:14am 
That and another .upk, can't remember which, that I assume contains the icons for vanilla mission types (without it the landed ufo mission icon was missing).
Zyxpsilon  [author] Feb 13 @ 4:41am 
'qUIck_LW2_UILibrary.upk' which hooks to "XComLW_Activities.ini" that declares each mission type (iconpath) lines in global settings.